From 94c28dac53e6a3d541e1e0105955912d235c7655 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 5 Jun 2019 17:15:31 -0300 Subject: Final changes to Nard, and there, we have the player storyline fixed on Candor. --- npc/002-3/nard.txt | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'npc/002-3') diff --git a/npc/002-3/nard.txt b/npc/002-3/nard.txt index df8bc3780..3e8432b79 100644 --- a/npc/002-3/nard.txt +++ b/npc/002-3/nard.txt @@ -204,9 +204,15 @@ L_NotYet: mesn; mesq l("Welcome to Tulimshar, @@!", strcharinfo(0)); next; - mesn; - mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor."); - next; + if (GSET_SOULMENHIR_MANUAL) { + mesn; + mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor."); + next; + } else { + mesn; + mesq l("If you die, you'll appear near Tulimshar's Soul Menhir, which is the nearest Menhir to you. You can use @@ if you ever want to change this behavior.", b("@ucp")); + next; + } mesn; mesq l("Other than that, you can explore the city as you want, but as you had a memory loss, You should visit the townhall."); next; -- cgit v1.2.3-70-g09d2