From 10d91ca8cb040a67bc4a283b68f8b01192739414 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 27 Jul 2019 20:56:44 -0300 Subject: Pre-level 15 bonus will now raise drop rates, too, because new players need them. Fix the code which expires both bonuses on level up because it became deprecated. --- npc/002-3/nard.txt | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'npc/002-3/nard.txt') diff --git a/npc/002-3/nard.txt b/npc/002-3/nard.txt index a45c9c40c..80ade6443 100644 --- a/npc/002-3/nard.txt +++ b/npc/002-3/nard.txt @@ -63,11 +63,13 @@ L_Checker: mesc l("Talk to Elmo to get an EXP UP Boost until level 15!"), 2; // Actually, why don't we apply it right now...? .@AVG_LEVEL=($@hoblvl_value[0]+$@hoblvl_value[1]+$@hoblvl_value[2])/3; - .@BONUS=.@AVG_LEVEL/4; + .@BONUS=min(25, .@AVG_LEVEL/4); sc_end SC_CASH_PLUSEXP; - sc_start SC_CASH_PLUSEXP, 3600000, min(25, .@BONUS); + sc_end SC_CASH_RECEIVEITEM; + sc_start SC_CASH_PLUSEXP, 3600000, .@BONUS; + sc_start SC_CASH_RECEIVEITEM, 3600000, .@BONUS; specialeffect FX_SPECIAL, SELF, getcharid(3); - mesc l("EXP Gain raised in @@% for one hour!", min(25, .@BONUS)), 2; + mesc l("EXP Gain raised in @@% for one hour!", .@BONUS, 2; next; showavatar NPC_NARD; mesn; -- cgit v1.2.3-70-g09d2