From 4b39e827cab45bfb3ce492cb9b284aa27e902ef1 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 21 Jan 2020 20:47:04 -0300 Subject: Move weather battle conf reloads to constants, modify monster HP during day/night cycle (day: all mobs -10% HP) --- conf/map/battle/monster.conf | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'conf') diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf index b69e68ef2..899a6a70b 100644 --- a/conf/map/battle/monster.conf +++ b/conf/map/battle/monster.conf @@ -36,7 +36,8 @@ mvp_hp_rate: 100 // The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) -monster_hp_rate: 100 +// Modifying this value is without effect, as it is override during script runtime. +monster_hp_rate: 90 // The maximum attack speed of a monster monster_max_aspd: 199 @@ -138,6 +139,7 @@ mob_count_rate: 100 // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) //Note: This does not affects mobs with immediate respawn (most normal mobs) +// mob_spawn_delay: Modifying this value is without effect, as it is override during script runtime. mob_spawn_delay: 100 plant_spawn_delay: 100 boss_spawn_delay: 100 -- cgit v1.2.3-70-g09d2