From d6b5551bff867250edcdc36455ef32844ee2b935 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 4 Nov 2014 20:23:22 +0300 Subject: convert server data for using with hercules. --- conf/char-server.conf | 187 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 187 insertions(+) create mode 100644 conf/char-server.conf (limited to 'conf/char-server.conf') diff --git a/conf/char-server.conf b/conf/char-server.conf new file mode 100644 index 000000000..6784a3c94 --- /dev/null +++ b/conf/char-server.conf @@ -0,0 +1,187 @@ +// Character Server configuration file. + +// Note: "Comments" are all text on the right side of a double slash "//" +// Whatever text is commented will not be parsed by the servers, and serves +// only as information/reference. + +// Server Communication username and password. +userid: s1 +passwd: p1 + +// Server name, use alternative character such as ASCII 160 for spaces. +// NOTE: Do not use spaces or any of these characters which are not allowed in +// Windows filenames \/:*?"<>| +// ... or else guild emblems won't work client-side! +server_name: Hercules + +// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) +wisp_server_name: Server + +// Login Server IP +// The character server connects to the login server using this IP address. +// NOTE: This is useful when you are running behind a firewall or are on +// a machine with multiple interfaces. +//login_ip: 127.0.0.1 + +// The character server listens on the interface with this IP address. +// NOTE: This allows you to run multiple servers on multiple interfaces +// while using the same ports for each server. +//bind_ip: 127.0.0.1 + +// Login Server Port +login_port: 6900 + +// Character Server IP +// The IP address which clients will use to connect. +// Set this to what your server's public IP address is. +//char_ip: 127.0.0.1 + +// Character Server Port +char_port: 6121 + +//Time-stamp format which will be printed before all messages. +//Can at most be 20 characters long. +//Common formats: +// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) +// %H:%M:%S (hour:minute:second, 24 hour format) +// %d/%b/%Y (day/Month/year) +//For full format information, consult the strftime() manual. +//timestamp_format: [%d/%b %H:%M] + +//If redirected output contains escape sequences (color codes) +stdout_with_ansisequence: no + +//Makes server output more silent by ommitting certain types of messages: +//1: Hide Information messages +//2: Hide Status messages +//4: Hide Notice Messages +//8: Hide Warning Messages +//16: Hide Error and SQL Error messages. +//32: Hide Debug Messages +//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) +console_silent: 0 + +// Type of server. +// No functional side effects at the moment. +// Displayed next to the server name in the client. +// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P +char_server_type: 0 + +// Minimum Group ID to join char server when it is on char_server_type 1 (maintenance) +char_maintenance_min_group_id: 99 + +// Enable or disable creation of new characters. +// Now it is actually supported [Kevin] +char_new: 1 + +// Display (New) in the server list. +char_new_display: 0 + +// Maximum users able to connect to the server. +// Set to 0 to disable users to log-in. (-1 means unlimited) +max_connect_user: -1 + +// Group ID that is allowed to bypass the server limit of users. +// Default: -1 = nobody (there are no groups with ID < 0) +// See: conf/groups.conf +gm_allow_group: -1 + +// How often should the server save all files? (In seconds) +// Note: Applies to all data files on TXT servers. +// On SQL servers, it applies to guilds (character save interval is defined on the map config) +autosave_time: 60 + +// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? +save_log: yes + +// Start point, Map name followed by coordinates (x,y) +start_point: 000-1,80,109 + +// Starting items for new characters +// Format is: id1,quantity1,stackable1,idN,quantityN,stackableN +// stackable: +// 0 - Not stackable (weapon, armor, egg, pet armor) +// 1 - Stackable +//start_items: 1201,1,0,2301,1,0 + +// Starting zeny for new characters +start_zeny: 0 + +// Size for the fame-lists +fame_list_alchemist: 10 +fame_list_blacksmith: 10 +fame_list_taekwon: 10 + +// Guild earned exp modifier. +// Adjusts taxed exp before adding it to the guild's exp. For example, if set +// to 200, the guild receives double the player's taxed exp. +guild_exp_rate: 100 + +// Name used for unknown characters +unknown_char_name: Unknown + +// To log the character server? +log_char: 1 + +// Allow or not identical name for characters but with a different case (upper/lower): +// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed +name_ignoring_case: no + +// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: +// NOTE: Applies to character, party and guild names. +// 0: no restriction (default) +// 1: only letters/symbols in 'char_name_letters' option. +// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. +char_name_option: 1 + +// Set the letters/symbols that you want use with the 'char_name_option' option. +// Note: Don't add spaces unless you mean to add 'space' to the list. +char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 + +// Restrict character deletion by BaseLevel +// 0: no restriction (players can delete characters of any level) +// -X: you can't delete chars with BaseLevel <= X +// Y: you can't delete chars with BaseLevel >= Y +// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) +char_del_level: 0 + +// Amount of time in seconds by which the character deletion is delayed. +// Default: 86400 (24 hours) +// NOTE: Requires client 2010-08-03aragexeRE or newer. +char_del_delay: 86400 + +// Block deletion if character is inside a guild or a party? (BOOL) +// default: 0 official: 1 +// !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!! +char_aegis_delete: 0 + +// What folder the DB files are in (item_db.conf, etc.) +db_path: db + +//================================================================== +// Pincode system +//================================================================== + +// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse +// NOTE: Requires client 2011-03-09aragexeRE or newer. +// 0: disabled +// 1: enabled +pincode_enabled: 0 + +// Request Pincode only on login or on everytime char select is accessed? +// 0: only on login (default) +// 1: everytime the char select window is accessed +pincode_charselect: 0 + +// How often does a user have to change his pincode? +// Default: 0 +// 0: never +// X: every X minutes +pincode_changetime: 0 + +// How often can a user enter the wrong password? +// Default: 3 +// NOTE: The maximum on clientside is 3 +pincode_maxtry: 3 + +import: conf/import/char_conf.txt -- cgit v1.2.3-60-g2f50