From dc03952118a1db29344ac1fab42516ce7da9cb1e Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 9 Aug 2018 15:19:56 -0300 Subject: Reduce Job Experience penalty (for... reasons.) --- conf/map/battle/exp.conf | 2 +- npc/011-1/manastone.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf index 45615aaa4..f5b5b2a6c 100644 --- a/conf/map/battle/exp.conf +++ b/conf/map/battle/exp.conf @@ -97,7 +97,7 @@ death_penalty_type: 1 death_penalty_base: 774 // Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 500 +death_penalty_job: 400 // When a player dies (to another player), how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% diff --git a/npc/011-1/manastone.txt b/npc/011-1/manastone.txt index df39a6409..9dd19feea 100644 --- a/npc/011-1/manastone.txt +++ b/npc/011-1/manastone.txt @@ -66,7 +66,7 @@ L_LevelUp: if (MAGIC_LVL) mes l("More Magic Power is granted to you, but you die from it."); MAGIC_LVL = MAGIC_LVL+1; // Magic Numbers work better - getexp readparam(NextBaseExp)*771/1000, readparam(NextJobExp)*500/1000; + getexp readparam(NextBaseExp)*771/1000, readparam(NextJobExp)*400/1000; // Non-magic numbers work bad //getexp readparam(NextBaseExp)*getbattleflag(death_penalty_base)/1000, readparam(NextJobExp)*getbattleflag(death_penalty_job)/1000; percentheal -100, -100; -- cgit v1.2.3-70-g09d2