From 2cb08294b83171399f93c1110708afb2e949354e Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 31 Jul 2024 19:02:02 -0300 Subject: Update Candor Trainer to inform about the Dexterity and Luck formula changes. --- npc/005-7/trainer.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt index 9577a829f..16b215e4a 100644 --- a/npc/005-7/trainer.txt +++ b/npc/005-7/trainer.txt @@ -440,6 +440,7 @@ L_Status: mes l("@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength"))); mes l("Greater @@ allows you to attack faster and has a greater chance of evading attacks.", b(l("agility"))); mes l("Your @@ determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity"))); + mes l("%s and %s governs damage inflicted, but how much damage each one adds depend on your weapon type.", l("Strength"), l("dexterity")); next; mesn; mes l("@@ determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality"))); @@ -447,6 +448,7 @@ L_Status: // It, however, governs how many monster points you gain from killing monsters // It does not affect some bosses and other mob point sources like fishing. mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck"))); + mes l("Keep in mind that %s also plays a small role in criticals and the chance to block attacks.", l("dexterity")); next; mesn; mes l("A critical hit deals added damage and disregards defense. A critical always hit, although it can be blocked just fine."); -- cgit v1.2.3-70-g09d2