From 179b353f1641bfe5c62131b6a30b65ba7ee42c00 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 27 May 2024 09:57:43 -0300 Subject: Rebalance slightly the exp and drop bonuses from happy hours =( --- npc/functions/politics.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/npc/functions/politics.txt b/npc/functions/politics.txt index 2d01fabf6..1cd4200a5 100644 --- a/npc/functions/politics.txt +++ b/npc/functions/politics.txt @@ -627,7 +627,7 @@ function script POL_Manage { .@b=5+(.@RP/10); .@time = ($GAME_STORYLINE >= 5 ? 3 : 2); if ($GAME_STORYLINE >= 5) - .@b = .@b * 5 / 2; // 150% Bonus after MK is dead + .@b = .@b * 3 / 2; // 50% Bonus after MK is dead mesc l(".:: Server Boom ::."), 3; mesc l("To cause a server happy hour (+%d%% EXP), you need:", .@b); mesc l("%s GP and %d REP.", fnum(.@gcost), .@rcost); @@ -647,7 +647,7 @@ function script POL_Manage { donpcevent "@exprate::OnPlayerCall"; // Drop Rate will apply, ONLY IF Monster King has been defeated if ($GAME_STORYLINE >= 5) { - $@DROP_EVENT=.@b * any(1,1,1,2) / 3; + $@DROP_EVENT=.@b * any(1,1,2,2,3) / 3; $@DROP_EVENT_TIME=3; donpcevent "@droprate::OnPlayerCall"; } -- cgit v1.2.3-70-g09d2