/* * The ManaVerse Client * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2025 The ManaVerse Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GAMEMODIFIERS_H #define GAMEMODIFIERS_H #include #include "localconsts.h" #define declModifier(typeName) \ static void change##typeName(const bool forward); \ static std::string get##typeName##String(); \ static const unsigned m##typeName##Size; \ static const char *const m##typeName##Strings[]; class GameModifiers final { public: A_DELETE_COPY(GameModifiers) /* * Load most modifiers from config. */ static void init(); /* * Cycle through available modifier settings * * Assumes that settings start at 0 and end at limit-1 without holes. * * @param var the variable that stores the current settings * @param first first valid setting (used when limit is reached) * @param limit how many settings there are (for looping around) * @param configKey name of this setting in config * @param func obtain human readable representation of the next setting * used to print new setting state into debug log. * @param save toggles whether to save changed setting * @param forward direction of cycling */ static void changeMode(unsigned *restrict const var, const unsigned first, const unsigned limit, const char *restrict const configKey, std::string (*const func)(), const bool save, const bool forward); declModifier(MoveType) declModifier(CrazyMoveType) declModifier(MoveToTargetType) declModifier(FollowMode) declModifier(AttackWeaponType) declModifier(AttackType) declModifier(TargetingType) declModifier(QuickDropCounter) declModifier(PickUpType) declModifier(MagicAttackType) declModifier(PvpAttackType) declModifier(ImitationMode) declModifier(GameModifiers) declModifier(MapDrawType) declModifier(CameraMode) declModifier(AwayMode) static void setQuickDropCounter(const int n); /* * Reset modifiers to their default values */ static void resetModifiers(); protected: /* * Return untranslated human representation of a setting's state * * @param lut look up table with strings before translation * @param index setting's value * @param size upper limit on setting's value (index of top * element reserved for unknown/error string) */ static const char *getHumanString(const char *const *const lut, const unsigned index, const unsigned size) A_WARN_UNUSED A_NONNULL(1); }; #undef declModifier #endif // GAMEMODIFIERS_H