From 5359b7c20b9ee93989a840e555f0a2102b7bb806 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 1 Sep 2013 17:40:11 +0300 Subject: add SDL2 default render mode. in this mode SDL using own driver with hardware acceleration. --- src/client.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index fef14b6e6..0f9af3d8a 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -572,15 +572,14 @@ void Client::gameInit() } #endif -#ifdef USE_OPENGL openGLMode = intToRenderType(config.getIntValue("opengl")); +#ifdef USE_OPENGL OpenGLImageHelper::setBlur(config.getBoolValue("blur")); SurfaceImageHelper::SDLSetEnableAlphaCache( config.getBoolValue("alphaCache") && !openGLMode); ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f || openGLMode); #else - openGLMode = RENDER_SOFTWARE; SurfaceImageHelper::SDLSetEnableAlphaCache( config.getBoolValue("alphaCache")); ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f); -- cgit v1.2.3-70-g09d2