From 4edbdf124303f0e7c229f43a5054755e112ff6b4 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 14 Nov 2015 18:02:03 +0300 Subject: Fix attack sprite actions. Add ride attack action. --- src/being/being.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/being/being.cpp') diff --git a/src/being/being.cpp b/src/being/being.cpp index dd06c918d..5a4da79fc 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -1309,7 +1309,7 @@ std::string Being::getMoveAction() const std::string Being::getWeaponAttackAction(const ItemInfo *const weapon) const { if (!weapon) - return SpriteAction::ATTACK; + return getAttackAction(); if (mHorseId != 0) return weapon->getRideAttackAction(); @@ -1327,8 +1327,10 @@ std::string Being::getWeaponAttackAction(const ItemInfo *const weapon) const std::string Being::getAttackAction(const Attack *const attack1) const { if (!attack1) - return SpriteAction::ATTACK; + return getAttackAction(); + if (mHorseId != 0) + return attack1->mRideAction; if (mMap) { const unsigned char mask = mMap->getBlockMask(mX, mY); @@ -1356,6 +1358,7 @@ std::string Being::getAttackAction(const Attack *const attack1) const return SpriteAction::action; \ } +getSpriteAction(Attack, ATTACK) getSpriteAction(Dead, DEAD) getSpriteAction(Spawn, SPAWN) getSpriteAction(Cast, CAST) -- cgit v1.2.3-70-g09d2