// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL. // Copyright (c) 2014 - 2015 Evol developers #include "common/hercules.h" #include #include #include #include "common/HPMi.h" #include "common/memmgr.h" #include "common/mmo.h" #include "common/socket.h" #include "common/strlib.h" #include "map/battle.h" #include "map/mob.h" #include "emap/data/mobd.h" #include "emap/struct/mobdext.h" struct MobdExt *mobd_get(struct mob_db *md) { if (!md) return NULL; struct MobdExt *data = getFromMOBDB(md, 0); if (!data) { data = mobd_create(); addToMOBDB(md, data, 0, true); } return data; } struct MobdExt *mobd_get_by_mob(TBL_MOB *md) { if (!md) return NULL; return mobd_get(mob->db_data[md->class_]); } struct MobdExt *mobd_create(void) { struct MobdExt *data = NULL; CREATE(data, struct MobdExt, 1); if (!data) return NULL; data->walkMask = 0; for (int f = 0; f < MAX_WEAPON_TYPE; f ++) data->weaponAttacks[f] = 10000; for (int f = 0; f < MAX_SKILL_DB; f ++) data->skillAttacks[f] = 10000; /* Disabled in TMW2 data->collisionDx = -1; data->collisionDy = -1; data->collisionMask = 1; */ return data; }