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author | Jesusaves <cpntb1@ymail.com> | 2020-10-19 21:21:24 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-10-19 21:21:24 -0300 |
commit | b363ed9b38839f8c506ba7b1425d1acd483c9ddc (patch) | |
tree | 3d21bc5c495e4fcc971b1e2383f3c637157d1f94 | |
parent | 64544982eaf64b83c9d8bdbb4b519505d541aec9 (diff) | |
download | evol-hercules-b363ed9b38839f8c506ba7b1425d1acd483c9ddc.tar.gz evol-hercules-b363ed9b38839f8c506ba7b1425d1acd483c9ddc.tar.bz2 evol-hercules-b363ed9b38839f8c506ba7b1425d1acd483c9ddc.tar.xz evol-hercules-b363ed9b38839f8c506ba7b1425d1acd483c9ddc.zip |
Temporaly comment this script code so server doesn't crash
-rw-r--r-- | src/emap/battle.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/emap/battle.c b/src/emap/battle.c index 3889c18..059ec6b 100644 --- a/src/emap/battle.c +++ b/src/emap/battle.c @@ -105,9 +105,11 @@ struct Damage ebattle_calc_weapon_attack_post(struct Damage retVal, // These regular attacks are still subject to regular DEF/Evade/etc. // And base attack bonus might still be gained from STR instead of INT. // TODO: Move this to a pre-hook to avoid extra calculation + /* FIXME - Uncomment & Deploy after fixing infinite loop if (!skill_id && (sd->weapontype == W_STAFF || sd->weapontype == W_BOOK)) { retVal=battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag); } + */ struct mob_data *md = BL_CAST(BL_MOB, target); if (md == NULL) |