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author | Jesusaves <cpntb1@ymail.com> | 2021-04-01 16:05:52 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-01 16:05:52 -0300 |
commit | 776d847222ddb7d85b0eb42c18bee43b871eeaab (patch) | |
tree | 9d1e710028c99bdb70fd4df2c5e110e125b9b3a9 /maps/018-2-1.tmx | |
parent | 18ff6087c1c604dbf55ffb18bff2b34c40c1468c (diff) | |
download | clientdata-776d847222ddb7d85b0eb42c18bee43b871eeaab.tar.gz clientdata-776d847222ddb7d85b0eb42c18bee43b871eeaab.tar.bz2 clientdata-776d847222ddb7d85b0eb42c18bee43b871eeaab.tar.xz clientdata-776d847222ddb7d85b0eb42c18bee43b871eeaab.zip |
Update several maps to comply with our "TSX only for animated tiles" policy
Diffstat (limited to 'maps/018-2-1.tmx')
-rw-r--r-- | maps/018-2-1.tmx | 42 |
1 files changed, 27 insertions, 15 deletions
diff --git a/maps/018-2-1.tmx b/maps/018-2-1.tmx index 138601d3..a5a9aa83 100644 --- a/maps/018-2-1.tmx +++ b/maps/018-2-1.tmx @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8"?> -<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="80" height="50" tilewidth="32" tileheight="32" nextobjectid="3"> +<map version="1.4" tiledversion="1.4.1" orientation="orthogonal" renderorder="right-down" width="80" height="50" tilewidth="32" tileheight="32" infinite="0" nextlayerid="9" nextobjectid="3"> <properties> <property name="author" value="Pydsigner, Jesusalva, TMW2/LoF Team"/> <property name="license" value="GPL v2 ; CC BY-SA 3.0"/> @@ -8,13 +8,25 @@ <property name="music" value="Arabesque.ogg"/> <property name="name" value="Heroes' Hold - Castle"/> </properties> - <tileset firstgid="1" source="../graphics/tilesets/collision.tsx"/> - <tileset firstgid="10" source="../graphics/tilesets/lof/woodland_indoor.tsx"/> - <tileset firstgid="266" source="../graphics/tilesets/lof/castle.tsx"/> - <tileset firstgid="522" source="../graphics/tilesets/lof/castle2.tsx"/> - <tileset firstgid="778" source="../graphics/tilesets/inn.tsx"/> - <tileset firstgid="1034" source="../graphics/tilesets/lof/castle3.tsx"/> - <layer name="Ground" width="80" height="50"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="LoF woodland_indoor" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../graphics/tilesets/lof/woodland_indoor.png" width="512" height="512"/> + </tileset> + <tileset firstgid="266" name="LoF Castle" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../graphics/tilesets/lof/castle_1.png" width="512" height="512"/> + </tileset> + <tileset firstgid="522" name="LoF Castle 2" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../graphics/tilesets/lof/castle_2.png" width="512" height="512"/> + </tileset> + <tileset firstgid="778" name="inn" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../graphics/tilesets/inn.png" width="512" height="512"/> + </tileset> + <tileset firstgid="1034" name="LoF Castle 3" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../graphics/tilesets/lof/castle_3.png" width="512" height="512"/> + </tileset> + <layer id="1" name="Ground" width="80" height="50"> <data encoding="csv"> 58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58, 58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58, @@ -68,7 +80,7 @@ 58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58,58 </data> </layer> - <layer name="Ground2" width="80" height="50"> + <layer id="2" name="Ground2" width="80" height="50"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -122,7 +134,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <layer name="Ground3" width="80" height="50"> + <layer id="3" name="Ground3" width="80" height="50"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -176,7 +188,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <layer name="Fringe" width="80" height="50"> + <layer id="4" name="Fringe" width="80" height="50"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -230,7 +242,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <layer name="Over" width="80" height="50"> + <layer id="5" name="Over" width="80" height="50"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -284,7 +296,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <layer name="Collision" width="80" height="50" visible="0"> + <layer id="6" name="Collision" width="80" height="50" visible="0"> <data encoding="csv"> 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, @@ -338,7 +350,7 @@ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 </data> </layer> - <layer name="Heights" width="80" height="50" visible="0"> + <layer id="7" name="Heights" width="80" height="50" visible="0"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -392,7 +404,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <objectgroup name="Objects"> + <objectgroup id="8" name="Objects"> <object id="1" name="To Heroes' Hold - Overworld" type="warp" x="800" y="1056" width="96" height="32"> <properties> <property name="dest_map" value="018-2"/> |