From 90cbc3239c159e5cc9a6065426328f783a19944e Mon Sep 17 00:00:00 2001 From: Kess Vargavind Date: Tue, 8 Sep 2009 04:10:26 +0200 Subject: Update of cemetery scripts Forgot to send the latest version of Airlia before, now she should have the basic functionality in place. Also fixed some logic gone astray. What still needs to be done: some code for the Caretaker, testing and tweaking. Possibly dialogue as well, though it's not essential. --- npc/027-2_Caretakers_House/caretaker.txt | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'npc/027-2_Caretakers_House/caretaker.txt') diff --git a/npc/027-2_Caretakers_House/caretaker.txt b/npc/027-2_Caretakers_House/caretaker.txt index 36715ad5..59585362 100644 --- a/npc/027-2_Caretakers_House/caretaker.txt +++ b/npc/027-2_Caretakers_House/caretaker.txt @@ -6,6 +6,8 @@ if (QUEST_Graveyard_Caretaker == 1) goto L_Return_Dialog; if (QUEST_Graveyard_Caretaker == 2) goto L_Has_Letter; if (QUEST_Graveyard_Caretaker == 3) goto L_Delivered_Letter; + if (QUEST_Graveyard_Caretaker == 4) goto L_Has_No_New_Letter; + if (QUEST_Graveyard_Caretaker == 5) goto L_Has_New_Letter; mes "[Caretaker]"; mes "\"...Another adventurer come to slay the already dead.\""; @@ -80,6 +82,14 @@ L_Has_Letter: close; L_Delivered_Letter: - // TODO + // TODO: Thank player for delivering the initial letter + close; + +L_Has_No_New_Letter: + // TODO: Give player a new letter; add time limit + close; + +L_Has_New_Letter: + // TODO: The player has to deliver the current letter first close; } -- cgit v1.2.3-70-g09d2