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author | mekolat <mekolat@users.noreply.github.com> | 2015-06-11 11:13:11 -0400 |
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committer | mekolat <mekolat@users.noreply.github.com> | 2016-03-30 11:22:47 -0400 |
commit | bc4deaf81d9701261baac6a10d762b0f40e7f65f (patch) | |
tree | e539e3a49756626e27d4491fccb7a6862b12a120 /world/map/npc/magic/level2-happy-curse.txt | |
parent | 9e7f46ac732851c1359a15837c82ebf67ea2be39 (diff) | |
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initial commit for magic v3
Fix Druid Tree and add hug to TMW
Diffstat (limited to 'world/map/npc/magic/level2-happy-curse.txt')
-rw-r--r-- | world/map/npc/magic/level2-happy-curse.txt | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/world/map/npc/magic/level2-happy-curse.txt b/world/map/npc/magic/level2-happy-curse.txt new file mode 100644 index 00000000..0ad2d113 --- /dev/null +++ b/world/map/npc/magic/level2-happy-curse.txt @@ -0,0 +1,42 @@ +-|script|happy-curse|32767 +{ + callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >> + if (Sp < 13) end; + set .@level, getskilllv(.school); + if (.@level < .level) end; + if (getskilllv(SKILL_MAGIC) < .level) end; + if (.@level <= 3 && countitem("GingerBreadMan") >= 1) delitem "GingerBreadMan", 1; + elif (.@level <= 3) end; + set @target_id, getcharid(3, @args$); + if (@target_id < 1 || !(isloggedin(@target_id))) set @target_id, BL_ID; // fallback to self + + set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff + callfunc "adjust_spellpower"; + set Sp, Sp - 13; + misceffect FX_MAGIC_GREEN, strcharinfo(0); + callfunc "magic_exp"; + + if (distance(BL_ID, @target_id) >= (@spellpower/100)+1) set @target_id, BL_ID; + if (BL_ID == @target_id) set @args$, strcharinfo(0); + set @joyplim_count, 1, @target_id; + set @joyplim_emote, if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id; + set @joyplim_total, (@spellpower/10), @target_id; + if (attachrid(@target_id) != 1) end; + emotion @joyplim_emote, "self"; + addtimer 500, strnpcinfo(0)+"::OnEmote"; + end; + +OnEmote: + emotion @joyplim_emote, "self"; + set @joyplim_count, @joyplim_count + 1; + if (@joyplim_count < @joyplim_total) addtimer 500, strnpcinfo(0)+"::OnEmote"; + end; + +OnInit: + set .school, SKILL_MAGIC_NATURE; + set .invocation$, chr(MAGIC_SYMBOL) + "joyplim"; // used in npcs that refer to this spell + callfunc "magic_register"; + set .level, 2; + set .exp_gain, 1; + end; +} |