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author | CandyCurt <orgzfrgh@gmail.com> | 2014-10-28 17:45:29 -0400 |
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committer | mekolat <mekolat@gmail.com> | 2014-10-28 17:45:29 -0400 |
commit | 01609ecf05f7637e114dda3d6787286d47a9407b (patch) | |
tree | 82fd62f993f72b5f98dc5d6ff1654643571cdc18 /world/map/npc/020-2 | |
parent | 0bc1c20799c9b01e60035ce1c82fd8a38c110c4c (diff) | |
download | classic-serverdata-01609ecf05f7637e114dda3d6787286d47a9407b.tar.gz classic-serverdata-01609ecf05f7637e114dda3d6787286d47a9407b.tar.bz2 classic-serverdata-01609ecf05f7637e114dda3d6787286d47a9407b.tar.xz classic-serverdata-01609ecf05f7637e114dda3d6787286d47a9407b.zip |
Squeeze WG_QUEST_state into one byte to make room for silk pants quest
Diffstat (limited to 'world/map/npc/020-2')
-rw-r--r-- | world/map/npc/020-2/furquest.txt | 134 |
1 files changed, 69 insertions, 65 deletions
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt index 9d694716..1fd7fa09 100644 --- a/world/map/npc/020-2/furquest.txt +++ b/world/map/npc/020-2/furquest.txt @@ -8,26 +8,28 @@ set @CUTFUR_EXP, 10; set @FINEDRESS_COTTON_CLOTHS, 20; set @FINEDRESS_GP, 20000; - - if (QUEST_WG_state == 1) goto L_State_0_3; - if (QUEST_WG_state == 2) goto L_State_1; - if (QUEST_WG_state == 3) goto L_State_2; - if (QUEST_WG_state == 4) goto L_State_4; - if (QUEST_WG_state == 5) goto L_State_4_success; - if (QUEST_WG_state == 6) goto L_State_6; - if (QUEST_WG_state == 7) goto L_State_11; - if (QUEST_WG_state == 8) goto L_State_12; - if (QUEST_WG_state >= 9 && QUEST_WG_state < 11) goto L_State_13; - if (QUEST_WG_state == 11) goto L_State_14; - if (QUEST_WG_state == 12) goto L_State_14_AlreadyAccepted; - if (QUEST_WG_state == 13) goto L_State_15; - if (QUEST_WG_state > 13 && QUEST_WG_state < 16) goto L_State_15_Repeat; - if (QUEST_WG_state == 16) goto L_State_16; - if (QUEST_WG_state > 16 && QUEST_WG_state < 20) goto L_State_16_Repeat; - if (QUEST_WG_state == 20) goto L_State_17; - if (QUEST_WG_state == 21) goto L_State_17_AskItems; - if (QUEST_WG_state == 22) goto L_State_17_ProposeBuyDress; - if (QUEST_WG_state >= 23) goto L_State_18; + set @wg_state, ((QUEST_WG_state & BYTE_0_MASK) >> BYTE_0_SHIFT); + + + if (@wg_state == 1) goto L_State_0_3; + if (@wg_state == 2) goto L_State_1; + if (@wg_state == 3) goto L_State_2; + if (@wg_state == 4) goto L_State_4; + if (@wg_state == 5) goto L_State_4_success; + if (@wg_state == 6) goto L_State_6; + if (@wg_state == 7) goto L_State_11; + if (@wg_state == 8) goto L_State_12; + if (@wg_state >= 9 && @wg_state < 11) goto L_State_13; + if (@wg_state == 11) goto L_State_14; + if (@wg_state == 12) goto L_State_14_AlreadyAccepted; + if (@wg_state == 13) goto L_State_15; + if (@wg_state > 13 && @wg_state < 16) goto L_State_15_Repeat; + if (@wg_state == 16) goto L_State_16; + if (@wg_state > 16 && @wg_state < 20) goto L_State_16_Repeat; + if (@wg_state == 20) goto L_State_17; + if (@wg_state == 21) goto L_State_17_AskItems; + if (@wg_state == 22) goto L_State_17_ProposeBuyDress; + if (@wg_state >= 23) goto L_State_18; mes "\"This goes up, this goes left...\""; next; @@ -66,8 +68,8 @@ L_State_0_2: L_State_Accept: mes "[Agostine, The Legendary Tailor]"; mes "\"Thanks so much.\""; - set QUEST_WG_state, 1; - close; + set @wg_state, 1; + goto L_Close; L_State_0_3: mes "[Agostine, The Legendary Tailor]"; @@ -131,18 +133,18 @@ L_State_0_9: set Zeny, Zeny + 500; mes "[Agostine, The Legendary Tailor]"; mes "\"This is a little reward for your help. Take 500 GP, my friend!\""; - set QUEST_WG_state, 2; - close; + set @wg_state, 2; + goto L_Close; L_State_neg: next; mes "\"Seems that you lied. You don't have the drink you told me.\""; - close; + goto L_Close; L_State_bad: next; mes "\"Well, I don't like it so much. Bring me something else.\""; - close; + goto L_Close; // First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP @@ -160,7 +162,7 @@ L_State_2: mes "\"Well, Winter Gloves are so fashionable for their lovable fur!"; mes "Only the best furs can be used for these gloves!"; mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can find?\""; - set QUEST_WG_state, 3; + set @wg_state, 3; next; menu "You are crazy! I won't kill any animal for this!", L_Close, @@ -169,13 +171,13 @@ L_State_2: L_State_3: mes "[Agostine, The Legendary Tailor]"; mes "\"Remember, I want the best of fur!\""; - set QUEST_WG_state, 4; - close; + set @wg_state, 4; + goto L_Close; L_State_4: mes "[Agostine, The Legendary Tailor]"; mes "\"Oh, my friend! Have you brought me some good furs?\""; - if (countitem("WhiteFur") < 1) close; + if (countitem("WhiteFur") < 1) goto L_Close; next; menu "Here, take a look!", L_State_4_try, @@ -195,7 +197,7 @@ L_State_4_try: next; mes "[Agostine, The Legendary Tailor]"; mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\""; - if (countitem("WhiteFur") < 1) close; + if (countitem("WhiteFur") < 1) goto L_Close; next; menu "Here I have another one!", L_State_4_try, @@ -207,7 +209,7 @@ L_State_4_success: mes "[Agostine, The Legendary Tailor]"; mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\""; next; - set QUEST_WG_state, 5; + set @wg_state, 5; goto L_State_5; L_State_5: @@ -224,15 +226,15 @@ L_State_5_pay: if (@inventorylist_count == 100) goto L_TooMany; set Zeny, Zeny - 15000; getitem "WinterGloves", 1; - set QUEST_WG_state, 6; + set @wg_state, 6; mes "[Agostine, The Legendary Tailor]"; mes "\"Here they are. You will have the most fashionable hands in the world!\""; - close; + goto L_Close; L_State_5_nocash: mes "[Agostine, The Legendary Tailor]"; mes "\"Seems like you are out of cash. Come back when you have the money.\""; - close; + goto L_Close; L_State_6: mes "[Agostine, The Legendary Tailor]"; @@ -251,13 +253,13 @@ L_State_10: mes "\"Perfect! For satisfying your request I need another perfect White Fur"; mes "and a pair of Boots, like those you can find in the mines."; mes "They will make you lovely, my friend!\""; - set QUEST_WG_state, 7; - close; + set @wg_state, 7; + goto L_Close; L_State_11: mes "[Agostine, The Legendary Tailor]"; mes "\"So, my friend, have you brought me the right Fur?\""; - if (countitem("WhiteFur") < 1) close; + if (countitem("WhiteFur") < 1) goto L_Close; next; menu "Sure, I'm a fluffy hunter!", L_State_11_try, @@ -278,7 +280,7 @@ L_State_11_try: next; mes "[Agostine, The Legendary Tailor]"; mes "\"That fur was terrible. I won't work with it!\""; - if (countitem("WhiteFur") < 1) close; + if (countitem("WhiteFur") < 1) goto L_Close; next; menu "Well, maybe this is better!", L_State_11_try, @@ -289,7 +291,7 @@ L_State_11_success: next; mes "[Agostine, The Legendary Tailor]"; mes "\"This one is good enough, my friend. Good job.\""; - set QUEST_WG_state, 8; + set @wg_state, 8; goto L_State_12; L_State_12: @@ -308,32 +310,32 @@ L_State_12_pay: set Zeny, Zeny - 15000; delitem "Boots", 1; getitem "FurBoots", 1; - set QUEST_WG_state, 9; + set @wg_state, 9; mes "[Agostine, The Legendary Tailor]"; mes "\"Enjoy your new boots, my friend!\""; - close; + goto L_Close; L_State_12_missing: mes "[Agostine, The Legendary Tailor]"; mes "\"Seems you have forgotten something. Check your inventory"; mes "and your pockets!\""; - close; + goto L_Close; L_State_13: mes "[Agostine, The Legendary Tailor]"; mes "\"You are so glamourous, my dear friend!"; mes "I have done a very good job on your clothes!\""; - close; + goto L_Close; L_TooMany: mes "[Agostine, The Legendary Tailor]"; mes "\"You don't have anywhere to put them. Come back when you do.\""; - close; + goto L_Close; L_No_Fur: mes "[Agostine, The Legendary Tailor]"; mes "\"You don't have any white fur! Stop talking nonsense.\""; - close; + goto L_Close; L_State_14: if (BaseLevel < 60) @@ -378,13 +380,13 @@ L_Next2: "It will never happen. I won't waste my time.", L_Close; L_State_14_Accept: - set QUEST_WG_state, 12; - close; + set @wg_state, 12; + goto L_Close; L_State_14_AlreadyAccepted: mes "[Agostine, The Legendary Tailor]"; mes "\"Please my friend, go talk to Lora Tay about our possible collaboration!\""; - close; + goto L_Close; L_State_15: mes "[Agostine, The Legendary Tailor]"; @@ -418,15 +420,15 @@ L_Next4: mes "[Agostine, The Legendary Tailor]"; mes "\"Hurry back my friend!\""; - set QUEST_WG_state, 14; + set @wg_state, 14; - close; + goto L_Close; L_State_15_Repeat: mes "[Agostine, The Legendary Tailor]"; mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!"; mes "Hurry back my friend!\""; - close; + goto L_Close; L_State_16: mes "[Agostine, The Legendary Tailor]"; @@ -460,17 +462,17 @@ L_Next6: "... I'll take a nap first.", L_Close; L_Next7: - set QUEST_WG_state, 17; + set @wg_state, 17; message strcharinfo(0), "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack."; mes "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack."; - close; + goto L_Close; L_State_16_Repeat: mes "[Agostine, The Legendary Tailor]"; mes "\"Please my friend, bring my designs to Lora Tay.\""; - close; + goto L_Close; L_State_17: mes "[Agostine, The Legendary Tailor]"; @@ -501,20 +503,20 @@ L_State_17_AskItems: "Here you are!", L_State_17_GiveItems; L_Next9: - set QUEST_WG_state, 21; - close; + set @wg_state, 21; + goto L_Close; L_State_17_NotEnoughItems: mes "[Agostine, The Legendary Tailor]"; mes "\"My friend, sorry to disappoint you, but you are lacking some cloth."; mes "I need exactly " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\""; - close; + goto L_Close; L_State_17_GiveItems: if (countitem ("CottonCloth") < @FINEDRESS_COTTON_CLOTHS) goto L_State_17_NotEnoughItems; delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS; - set QUEST_WG_state, 22; + set @wg_state, 22; mes "[Agostine, The Legendary Tailor]"; mes "\"Great now just a little cloth here........\""; @@ -571,27 +573,29 @@ L_Next11: set Zeny, Zeny - @FINEDRESS_GP; getitem "FineDress", 1; - set QUEST_WG_state, 23; - close; + set @wg_state, 23; + goto L_Close; L_State_17_NoMoney: mes "[Agostine, The Legendary Tailor]"; mes "\"Check your pockets my friend,"; mes "and come back when you have the money.\""; - close; + goto L_Close; L_State_17_InventoryFull: mes "[Agostine, The Legendary Tailor]"; mes "\"My friend, you don't have room to carry my master piece. Come back when you do.\""; - close; + goto L_Close; L_State_18: - // Same dialog than on state 13, but we could add something about the dress + // Same dialog as on state 13, but we could add something about the dress mes "[Agostine, The Legendary Tailor]"; mes "\"You are so glamourous, my dear friend!"; mes "I have done a very good job on your clothes!\""; - close; + goto L_Close; L_Close: + set QUEST_WG_state, (QUEST_WG_state & ~(BYTE_0_MASK) | (@wg_state << BYTE_0_SHIFT)); + set @wg_state, 0; close; } |