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authorBen Longbons <b.r.longbons@gmail.com>2011-06-18 21:58:47 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-06-19 14:19:55 -0700
commitbae4b92e560c2694eaaf0e8b4d9e95e56204471b (patch)
tree4acc120f6a94cfbf9694bf344658493de5aaa67b /world/map/npc/015-3/pot.txt
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+// The pot where the player can deposit stuff for the cat.
+
+015-3.gat,37,29,0 script Pot 127, {
+
+ if (Katze > 0)
+ mes "It's that old pot again.";
+ if (Katze == 0)
+ mes "It's a pot.";
+ next;
+
+ if (Katze == 1 && KatzeBeenOutside == 1) goto L_NeedsFood;
+ if (Katze == 1) goto L_HasMilk;
+
+ if (Katze == 2 && KatzeBeenOutside == 1) goto L_NeedsFur;
+ if (Katze == 2) goto L_HasFood;
+
+ if (Katze == 3) goto L_NeedsWood;
+
+ if (Katze == 4 && KatzeBeenOutside == 0) goto L_HasWood;
+ if (Katze >= 4) goto L_Finished;
+
+L_NeedsMilk:
+ if (countitem("Milk") > 0)
+ menu
+ "Pour in some milk", L_GiveMilk,
+ "Leave it alone", -;
+ close;
+
+L_GiveMilk:
+ delitem "Milk", 1;
+ set Katze, 1;
+ set KatzeBeenOutside, 0;
+ close;
+
+L_HasMilk:
+ mes "There is milk in it.";
+ close;
+
+L_NeedsFood:
+ mes "The milk is gone!";
+ next;
+
+ if (countitem("ChickenLeg") > 0 && countitem("Steak") > 0)
+ menu
+ "Put in a chicken leg", L_GiveChicken,
+ "Put in a steak", L_GiveSteak,
+ "Leave it alone", -;
+ if (countitem("ChickenLeg") > 0 && countitem("Steak") == 0)
+ menu
+ "Put in a chicken leg", L_GiveChicken,
+ "Leave it alone", -;
+ if (countitem("ChickenLeg") == 0 && countitem("Steak") > 0)
+ menu
+ "Put in a steak", L_GiveSteak,
+ "Leave it alone", -;
+ close;
+
+L_GiveChicken:
+ delitem "ChickenLeg", 1;
+ set Katze, 2;
+ set KatzeBeenOutside, 0;
+ close;
+
+L_GiveSteak:
+ delitem "Steak", 1;
+ set Katze, 2;
+ set KatzeBeenOutside, 0;
+ close;
+
+L_HasFood:
+ mes "There is some food in it.";
+ close;
+
+L_NeedsFur:
+ mes "And it's empty!";
+ next;
+
+ if (countitem("WhiteFur") > 0)
+ menu "Put a white fur next to the pot", L_GiveFur,
+ "Leave it alone", -;
+ close;
+
+L_GiveFur:
+ mes "You put down the fur, but the cat doesn't seem to take any notice. Maybe there's something else you could do. You pick the fur up again.";
+ close;
+
+L_NeedsWood:
+ if (countitem("RawLog") > 0)
+ menu "Put a wooden log next to the pot", L_GiveWood,
+ "Leave it alone", -;
+ close;
+
+L_GiveWood:
+ delitem "RawLog", 1;
+ set Katze, 4;
+ set KatzeBeenOutside, 0;
+ mes "You put the wooden log next to the pot. The cat eyes it suspiciously, but remains on her spot.";
+ close;
+
+L_HasWood:
+ mes "A wooden log is patiently lying next to it.";
+ close;
+
+L_Finished:
+ close;
+}