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authorPhilipp Sehmisch <tmw@crushnet.org>2008-02-23 17:26:20 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-02-23 17:26:20 +0000
commit0ce23fe45c6a98adfabbe3285fa454f3220072bf (patch)
treebdb69c48e94ea2e37a9062dace4a67251d93d21b /npc
parenta060f654f332b1824e9c6f6dc6925102232b2f51 (diff)
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Added quest to obtain helmets and map fixes by QOAL.
Diffstat (limited to 'npc')
-rw-r--r--npc/eastern-desert/npcs.txt15
-rw-r--r--npc/snow-village/passages.txt4
-rw-r--r--npc/woodland-village/ironore.txt97
3 files changed, 114 insertions, 2 deletions
diff --git a/npc/eastern-desert/npcs.txt b/npc/eastern-desert/npcs.txt
new file mode 100644
index 00000000..f2d77368
--- /dev/null
+++ b/npc/eastern-desert/npcs.txt
@@ -0,0 +1,15 @@
+new_7-1.gat,69,76,0 shop George 115,530:3000,1199:3,529:5,539:175,562:500
+
+new_7-1.gat,66,75,0 script Kieron 132,{
+ mes "[Kieron]";
+ mes "Be carful if you're going in that cave.";
+ mes "It's packed full of monsters.";
+ close;
+}
+
+new_7-1.gat,91,23,0 script William 131,{
+ mes "[William]";
+ mes "Going in the cave?";
+ mes "You better watch your step, last time I checked it was full of monsters!";
+ close;
+} \ No newline at end of file
diff --git a/npc/snow-village/passages.txt b/npc/snow-village/passages.txt
index 470e3df9..cb5f9b32 100644
--- a/npc/snow-village/passages.txt
+++ b/npc/snow-village/passages.txt
@@ -8,7 +8,7 @@ new_13-1.gat,64,25 warp outside2 1,1,new_11-1.gat,55,90
// INN -> outside
new_13-1.gat,111,33 warp outside3 0,0,new_11-1.gat,64,84
// Weapons shop -> outside
-new_13-1.gat,32,74 warp outside4 0,0,new_11-1.gat,84,48
+new_13-1.gat,32,74 warp outside4 0,0,new_11-1.gat,86,48
// House -> outside
new_13-1.gat,72,71 warp outside5 0,0,new_11-1.gat,66,54
@@ -19,6 +19,6 @@ new_11-1.gat,57,90 warp inside2 0,0,new_13-1.gat,66,25
// outside -> INN
new_11-1.gat,64,83 warp inside3 0,0,new_13-1.gat,111,30
// outside -> Weapons shop
-new_11-1.gat,85,47 warp inside4 0,0,new_13-1.gat,32,71
+new_11-1.gat,87,47 warp inside4 0,0,new_13-1.gat,32,71
// outside -> House
new_11-1.gat,66,53 warp inside5 0,0,new_13-1.gat,72,68 \ No newline at end of file
diff --git a/npc/woodland-village/ironore.txt b/npc/woodland-village/ironore.txt
new file mode 100644
index 00000000..1e0ffd94
--- /dev/null
+++ b/npc/woodland-village/ironore.txt
@@ -0,0 +1,97 @@
+new_20-1.gat,185,55,0 script Nicholas 135,{
+mes "[Nicholas]";
+mes "Hello there,";
+mes "I'm an expert blacksmith.";
+mes "If you get me some Iron Ore";
+mes "I could make you a very valuable helmet.";
+next;
+L_M:
+menu "I have some Iron Ore!",L_Check,"Where can I get this Iron Ore?",L_Info,"I'm okay, thanks.",L_Pass;
+ L_Check:
+ mes "[Nicholas]";
+ mes "Let me take at look at how much you have...";
+ next;
+ if(countitem(640)<5) goto NoItem;
+ if(countitem(640)<10) goto StageA;
+ if(countitem(640)<15) goto StageB;
+ goto StageC;
+ L_Info:
+ mes "[Nicholas]";
+ mes "You can find Iron Ore in mines.";
+ mes "It is quite hard to come by though.";
+ close;
+ L_Pass:
+ mes "[Nicholas]";
+ mes "Oh, okay";
+ mes "Come back any time.";
+ close;
+ StageA:
+ mes "[Nicholas]";
+ mes "That's just enough for me to make you";
+ mes "a winged Knight's Helmet.";
+ mes "But it'll cost you 10,000GP";
+ mes "and 5 lumps of Iron Ore.";
+ next;
+ menu "Deal!",L_YesKnight,"I'll pass, thanks.",ComeBack;
+ StageB:
+ mes "[Nicholas]";
+ mes "Ahh, with that much Iron Ore I can";
+ mes "make you one of two helmets,";
+ mes "for only 10,000GP.";
+ mes "";
+ mes "Which one do you want?";
+ next;
+ menu "Crusade Helmet. (10 Iron Ore's)",L_YesCrusade,"Knight's Helmet. (5 Iron Ore's)",L_YesKnight,"I'll pass, thanks.",ComeBack;
+ StageC:
+ mes "[Nicholas]";
+ mes "Excellent, that's enough to make";
+ mes "three different types of helmet.";
+ mes "My fee is 10,000GP.";
+ mes "";
+ mes "Which helmet do you want?";
+ next;
+ menu "Warlord Helmet. (15 Iron Ore's)",L_YesWarlord,"Crusade Helmet. (10 Iron Ore's)",L_YesCrusade,"Knight's Helmet. (5 Iron Ore's)",L_YesKnight,"I'll pass, thanks.",ComeBack;
+ NoItem:
+ mes "[Nicholas]";
+ mes "It appears you don't have enough Iron Ore for me to work with.";
+ mes "Please do come back when you have more though.";
+ close;
+ ComeBack:
+ mes "[Nicholas]";
+ mes "Come back any time.";
+ close;
+ NoMoney:
+ mes "[Nicholas]";
+ mes "Oh dear, it seems you don't have enough money.";
+ close;
+ L_YesKnight:
+ if (zeny < 10000) goto NoMoney;
+ set zeny, zeny-10000;
+ delitem 640,5;
+ getitem 637,1;
+ mes "[Nicholas]";
+ mes "There you go!";
+ mes "";
+ mes "Come back any time.";
+ close;
+ L_YesCrusade:
+ if (zeny < 10000) goto NoMoney;
+ set zeny, zeny-10000;
+ delitem 640,10;
+ getitem 639,1;
+ mes "[Nicholas]";
+ mes "Hope you like it!";
+ mes "";
+ mes "Come back any time.";
+ close;
+ L_YesWarlord:
+ if (zeny < 10000) goto NoMoney;
+ set zeny, zeny-10000;
+ delitem 640,15;
+ getitem 636,1;
+ mes "[Nicholas]";
+ mes "Here you go!";
+ mes "";
+ mes "Come back any time.";
+ close;
+} \ No newline at end of file