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authorLed Mitz <smoothshifter@tuta.io>2023-08-11 20:56:40 +0000
committerLed Mitz <smoothshifter@tuta.io>2023-08-11 20:56:40 +0000
commitb17179e89f08b6f4e81b739ae5f3b8b895a7b55b (patch)
treea637ae5695604fe53b3c9158198a63ab30466cde
parent60924744232eca2f836202196c614ce0db92080d (diff)
parentc5e3d3dbdccfc30428ee7734f05ff64729d8c037 (diff)
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Merge branch 'weapons' into 'master'
Weapon update See merge request legacy/serverdata!675
-rw-r--r--world/map/db/item_db.conf19
-rw-r--r--world/map/db/item_db_weapon.txt92
2 files changed, 58 insertions, 53 deletions
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf
index f3ddf2fd..73be52d0 100644
--- a/world/map/db/item_db.conf
+++ b/world/map/db/item_db.conf
@@ -793,23 +793,28 @@ item_db: (
Buy: 8000
Sell: 4000
Weight: 1050
- Atk: 161
- Def: -2
+ Atk: 171
+ Def: 0
Range: 1
Slots: 1
Loc: "EQP_HAND_R"
- WeaponLv: 1
- EquipLv: 1
+ WeaponLv: 2
+ EquipLv: 99
Refine: false
ViewSprite: 1
Subtype: "W_1HSWORD"
+ OnEquipScript: <"
+ callfunc "RequireStat", bStr, 50, EQI_HAND_R;
+ callfunc "RequireStat", bAgi, 50, EQI_HAND_R;
+ callfunc "RequireStat", bVit, 50, EQI_HAND_R;
+ callfunc "RequireStat", bDex, 50, EQI_HAND_R;
+ callfunc "RequireStat", bLuk, 50, EQI_HAND_R;
+ ">
Script: <"
- bonus bMaxHP, -100;
- bonus2 bHPDrainRate, 100, -1;
- bonus bCriticalDef, -2;
bonus bStr, 5;
bonus bAspdRate, 2;
bonus bHit, 5;
+ //bonus bBaseWeaponDelayAdjust, -25; // @TMWA
">
},
{
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index 540853ff..2470204b 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -2,60 +2,60 @@
//DO NOT EDIT IT DIRECTLY
//Edit item_db.conf instead!
//ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript}
-521, Dagger, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {}
-522, SharpKnife, 4, 100, 50, 150, 10, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {}
+521, Dagger, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, 0, {}, {}
+522, SharpKnife, 4, 100, 50, 150, 10, 0, 1, 0, 0, 2, 2, 1, 1, 1, 0, {}, {}
529, IronArrow, 10, 4, 2, 1, 40, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
-530, ShortBow, 4, 2500, 1000, 600, 50, 0, 5, -5, 0, 2, 34, 0, 4, 11, 0, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
-536, ShortSword, 4, 8000, 4000, 1200, 110, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {}
-545, ForestBow, 4, 20000, 5000, 1200, 70, 0, 5, -7, 0, 2, 34, 0, 0, 11, 0, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
-547, Bardiche, 4, 20, 10, 1200, 200, 0, 2, 0, 0, 2, 2, 0, 0, 4, 0, {}, {callfunc "UnreleasedItem";}
-548, Halberd, 4, 20, 10, 1400, 250, 10, 2, 0, 0, 2, 34, 0, 0, 5, 0, {}, {callfunc "UnreleasedItem";}
-549, Axe, 4, 20, 10, 1200, 120, 0, 1, 0, 0, 2, 2, 0, 0, 6, 0, {}, {callfunc "UnreleasedItem";}
-550, BlacksmithsAxe, 4, 20, 10, 1200, 120, 0, 1, 0, 0, 2, 2, 0, 0, 6, 0, {}, {callfunc "UnreleasedItem";}
-561, Sabre, 4, 10000, 5000, 300, 120, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {}
-570, BoneKnife, 4, 10000, 6000, 250, 115, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {}
-571, Setzer, 4, 20000, 8000, 500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {bonus bBaseWeaponDelayAdjust, -25;}
-572, Scimitar, 4, 8000, 4000, 700, 120, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
-573, Falchion, 4, 8000, 4000, 900, 270, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "UnreleasedItem"; bonus bDoubleAddRate, 40; bonus bHit, -25; bonus bCritical, -25;}
-574, ScorpionKing, 4, 8000, 4000, 600, 120, 0, 1, 0, 0, 2, 2, 0, 1, 4, 0, {}, {callfunc "UnreleasedItem";}
-575, DesertBow, 4, 8000, 4000, 1200, 85, 0, 7, -10, 0, 2, 34, 0, 1, 11, 0, {}, {callfunc "UnreleasedItem"; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
-576, Beheader, 4, 8000, 4000, 2000, 999, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "NoBowItem"; set @bStat, Int; set @maxbStatVal, 1; callfunc "RequireMaxStat"; bonus bDoubleAddRate, 50; bonus bSpeedAddRate, 10; bonus bHit, -20; bonus bCritical, -25; bonus bBaseWeaponDelayAdjust, 1150;}
-577, BoneDarts, 4, 8000, 4000, 300, 100, 0, 3, 0, 0, 2, 2, 0, 1, 22, 0, {}, {callfunc "UnreleasedItem";}
-578, SandCutter, 4, 30000, 15000, 1500, 160, 0, 1, 0, 0, 2, 2, 0, 80, 2, 0, {}, {bonus bDoubleAddRate, 5; bonus bHit, 3;}
+530, ShortBow, 4, 2500, 1000, 600, 50, 0, 5, -5, 0, 2, 34, 1, 4, 11, 0, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+536, ShortSword, 4, 8000, 4000, 1200, 110, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {}
+545, ForestBow, 4, 20000, 5000, 1200, 70, 0, 5, -7, 0, 2, 34, 1, 0, 11, 0, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+547, Bardiche, 4, 20, 10, 1200, 200, 0, 2, 0, 0, 2, 2, 1, 0, 4, 0, {}, {callfunc "UnreleasedItem";}
+548, Halberd, 4, 20, 10, 1400, 250, 10, 2, 0, 0, 2, 34, 2, 0, 5, 0, {}, {callfunc "UnreleasedItem";}
+549, Axe, 4, 20, 10, 1200, 120, 0, 1, 0, 0, 2, 2, 1, 0, 6, 0, {}, {callfunc "UnreleasedItem";}
+550, BlacksmithsAxe, 4, 20, 10, 1200, 120, 0, 1, 0, 0, 2, 2, 1, 0, 6, 0, {}, {callfunc "UnreleasedItem";}
+561, Sabre, 4, 10000, 5000, 300, 120, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {}
+570, BoneKnife, 4, 10000, 6000, 250, 115, 0, 1, 0, 0, 2, 2, 1, 1, 1, 0, {}, {}
+571, Setzer, 4, 20000, 8000, 500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, 0, {}, {bonus bBaseWeaponDelayAdjust, -25;}
+572, Scimitar, 4, 8000, 4000, 700, 120, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
+573, Falchion, 4, 8000, 4000, 900, 270, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {callfunc "UnreleasedItem"; bonus bDoubleAddRate, 40; bonus bHit, -25; bonus bCritical, -25;}
+574, ScorpionKing, 4, 8000, 4000, 600, 120, 0, 1, 0, 0, 2, 2, 1, 1, 4, 0, {}, {callfunc "UnreleasedItem";}
+575, DesertBow, 4, 8000, 4000, 1200, 85, 0, 7, -10, 0, 2, 34, 1, 1, 11, 0, {}, {callfunc "UnreleasedItem"; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+576, Beheader, 4, 8000, 4000, 2000, 999, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {callfunc "NoBowItem"; set @bStat, Int; set @maxbStatVal, 1; callfunc "RequireMaxStat"; bonus bDoubleAddRate, 50; bonus bSpeedAddRate, 10; bonus bHit, -20; bonus bCritical, -25; bonus bBaseWeaponDelayAdjust, 1150;}
+577, BoneDarts, 4, 8000, 4000, 300, 100, 0, 3, 0, 0, 2, 2, 1, 1, 22, 0, {}, {callfunc "UnreleasedItem";}
+578, SandCutter, 4, 30000, 15000, 1500, 160, 0, 1, 0, 0, 2, 2, 2, 80, 2, 0, {}, {bonus bDoubleAddRate, 5; bonus bHit, 3;}
//ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript}
-579, RockKnife, 4, 15000, 7500, 500, 110, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {bonus bVit, 3;}
-580, StaffOfLife, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
-581, CrescentRod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
-582, StaffOfFire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
-583, StaffOfIce, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
-584, Jackal, 4, 8000, 4000, 1500, 150, 5, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;}
-587, Sword, 4, 1000, 500, 1500, 140, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
-588, BastardSword, 4, 1000, 500, 1500, 150, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
-590, DragonSword, 4, 8000, 4000, 1050, 161, -2, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5;}
-591, LongSword, 4, 1000, 500, 1300, 150, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
-594, Spear, 4, 1000, 500, 200, 110, 0, 1, 0, 0, 2, 2, 0, 1, 4, 0, {}, {callfunc "UnreleasedItem";}
-596, Pike, 4, 20, 10, 3000, 170, 8, 2, 0, 0, 2, 34, 0, 0, 5, 0, {}, {callfunc "UnreleasedItem";}
-609, ImperialBow, 4, 101000, 40000, 900, 110, 0, 6, -9, 0, 2, 34, 0, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 4; bonus bCriticalDef, 10; bonus bFlee, 10; bonus bAspdRate, 10; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
-623, Scythe, 4, 100, 50, 1200, 120, 5, 2, 0, 0, 2, 34, 0, 1, 23, 0, {}, {}
-758, WoodenStaff, 4, 4000, 2000, 800, 50, 3, 2, 10, 0, 2, 34, 0, 1, 23, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";}
+579, RockKnife, 4, 15000, 7500, 500, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, 0, {}, {bonus bVit, 3;}
+580, StaffOfLife, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
+581, CrescentRod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
+582, StaffOfFire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
+583, StaffOfIce, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 10, 0, {}, {callfunc "UnreleasedItem";}
+584, Jackal, 4, 8000, 4000, 1500, 150, 5, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;}
+587, Sword, 4, 1000, 500, 1500, 140, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
+588, BastardSword, 4, 1000, 500, 1500, 150, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
+590, DragonSword, 4, 8000, 4000, 1050, 171, 0, 1, 0, 0, 2, 2, 2, 99, 2, 0, {}, {set @bStat, Str; set @minbStatVal, 50; callfunc "RequireStat"; set @bStat, Agi; set @minbStatVal, 50; callfunc "RequireStat"; set @bStat, Vit; set @minbStatVal, 50; callfunc "RequireStat"; set @bStat, Dex; set @minbStatVal, 50; callfunc "RequireStat"; set @bStat, Luk; set @minbStatVal, 50; callfunc "RequireStat"; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5; bonus bBaseWeaponDelayAdjust, -25;}
+591, LongSword, 4, 1000, 500, 1300, 150, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {callfunc "UnreleasedItem";}
+594, Spear, 4, 1000, 500, 200, 110, 0, 1, 0, 0, 2, 2, 1, 1, 4, 0, {}, {callfunc "UnreleasedItem";}
+596, Pike, 4, 20, 10, 3000, 170, 8, 2, 0, 0, 2, 34, 2, 0, 5, 0, {}, {callfunc "UnreleasedItem";}
+609, ImperialBow, 4, 101000, 40000, 900, 110, 0, 6, -9, 0, 2, 34, 1, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 4; bonus bCriticalDef, 10; bonus bFlee, 10; bonus bAspdRate, 10; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+623, Scythe, 4, 100, 50, 1200, 120, 5, 2, 0, 0, 2, 34, 2, 1, 23, 0, {}, {}
+758, WoodenStaff, 4, 4000, 2000, 800, 50, 3, 2, 10, 0, 2, 34, 1, 1, 23, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";}
762, TerraniteArrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 20; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
-867, IceGladius, 4, 2000, 1000, 1000, 130, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {bonus bLuk, 1;}
-878, BansheeBow, 4, 101000, 40000, 900, 140, 0, 6, -9, 0, 2, 34, 0, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; bonus bSpeedAddRate, 10; bonus bDefRate, -40; bonus bDef2Rate, -35; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
-903, SlingShot, 4, 500, 50, 50, 5, 0, 4, 0, 0, 2, 34, 0, 1, 11, 0, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
+867, IceGladius, 4, 2000, 1000, 1000, 130, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {bonus bLuk, 1;}
+878, BansheeBow, 4, 101000, 40000, 900, 140, 0, 6, -9, 0, 2, 34, 1, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; bonus bSpeedAddRate, 10; bonus bDefRate, -40; bonus bDef2Rate, -35; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+903, SlingShot, 4, 500, 50, 50, 5, 0, 4, 0, 0, 2, 34, 1, 1, 11, 0, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
904, SlingBullet, 10, 1, 0, 1, 3, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
//ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript}
-906, KidBook, 4, 10000, 5000, 350, 1, 0, 3, 0, 0, 2, 34, 0, 1, 22, 0, {}, {}
-907, FloydBook, 4, 10000, 5000, 350, 1, 0, 3, 0, 0, 2, 34, 0, 135, 22, 7, {}, {}
-1170, SweetTooth, 4, 4000, 2000, 1000, 50, 0, 2, 15, 0, 2, 34, 0, 1, 23, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";}
-1171, Wand, 4, 400, 200, 100, 1, 0, 1, 5, 0, 2, 2, 0, 1, 10, 0, {}, {set @bStat, Int; set @minbStatVal, 5; callfunc "RequireStat";}
+906, KidBook, 4, 10000, 5000, 350, 1, 0, 3, 0, 0, 2, 34, 1, 1, 22, 0, {}, {}
+907, FloydBook, 4, 10000, 5000, 350, 1, 0, 3, 0, 0, 2, 34, 1, 135, 22, 7, {}, {}
+1170, SweetTooth, 4, 4000, 2000, 1000, 50, 0, 2, 15, 0, 2, 34, 1, 1, 23, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";}
+1171, Wand, 4, 400, 200, 100, 1, 0, 1, 5, 0, 2, 2, 1, 1, 10, 0, {}, {set @bStat, Int; set @minbStatVal, 5; callfunc "RequireStat";}
1199, Arrow, 10, 1, 0, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
-1200, Bow, 4, 1000, 500, 20, 20, 0, 5, -2, 0, 2, 34, 0, 4, 11, 0, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
-1201, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {}
-1215, ToySabre, 4, 2000000, 25, 1, 1, 0, 1, 0, 0, 2, 2, 0, 1, 2, 0, {}, {}
+1200, Bow, 4, 1000, 500, 20, 20, 0, 5, -2, 0, 2, 34, 1, 4, 11, 0, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+1201, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 1, 1, 1, 0, {}, {}
+1215, ToySabre, 4, 2000000, 25, 1, 1, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {}
1282, BoneArrows, 10, 50, 20, 0, 55, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 1; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5260, Snowball, 10, 1, 0, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {set @AmmoType, AMMO_XMAS; callfunc "CheckAmmo";}
-5261, SnowLauncher, 4, 500, 50, 10, 20, 0, 3, 0, 0, 2, 2, 0, 1, 11, 0, {}, {set @LauncherType, AMMO_XMAS; callfunc "CheckLauncher";}
-5284, Revolver, 4, 150000, 500, 3000, 120, 0, 5, 0, 0, 2, 2, 0, 1, 11, 0, {}, {callfunc "RestrictedItem"; set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
+5261, SnowLauncher, 4, 500, 50, 10, 20, 0, 3, 0, 0, 2, 2, 1, 1, 11, 0, {}, {set @LauncherType, AMMO_XMAS; callfunc "CheckLauncher";}
+5284, Revolver, 4, 150000, 500, 3000, 120, 0, 5, 0, 0, 2, 2, 1, 1, 11, 0, {}, {callfunc "RestrictedItem"; set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
5289, ArmorBreaker, 10, 90, 40, 2, -120, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 75; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5290, SilverArrow, 10, 60, 30, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 1; bonus bAtkRange, 2; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5291, ThornArrow, 10, 90, 40, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 10; bonus bHit, 25; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}