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authorLed Mitz <smoothshifter@tuta.io>2023-04-28 19:04:17 +0000
committerLed Mitz <smoothshifter@tuta.io>2023-04-28 19:04:17 +0000
commit11f3b799b7106579812c3b9aaad610b7fa4cf2d9 (patch)
treef5ad563f9904e34285c83cfdd99dc2cefb841b55
parent55e1256543a7fe44c93a961f68dc159006e4d986 (diff)
parent7041c38bc1e7568dc43e8f162fedca43267ae574 (diff)
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Merge branch 'cerhan_lab_hint' into 'master'
Added hint text to Cerhan regarding lab use See merge request legacy/serverdata!656
m---------tools0
-rw-r--r--world/map/npc/026-2/cerhan.txt10
2 files changed, 9 insertions, 1 deletions
diff --git a/tools b/tools
-Subproject e5452dcccee0ba79a87ecd18816f477f7ce9179
+Subproject 1238bd7eec2194e56102c40ba3893d4cb332c70
diff --git a/world/map/npc/026-2/cerhan.txt b/world/map/npc/026-2/cerhan.txt
index 202249cc..1e25cee5 100644
--- a/world/map/npc/026-2/cerhan.txt
+++ b/world/map/npc/026-2/cerhan.txt
@@ -1,4 +1,4 @@
-// Author: Jenalya, Jesusalva
+// Author: Jenalya, Jesusalva, Ledmitz
026-2,38,118,0|script|Cerhan|311
{
@@ -19,6 +19,7 @@ L_Story:
menu
"Do you know something about 'Mylarin Dust'?", L_Mylarin,
"Do you work with bows or only swords and armor?", L_Banshee,
+ "Do you know of a way to make usable items? I could really use a boost.", L_Lab,
"Good luck with that.",L_GoodLuckWith;
goto L_GoodLuckWith;
@@ -75,6 +76,13 @@ L_Banshee:
menu
"I'm a bit broke right now, so maybe later.", L_NoMoney,
"Sure, please purify my Banshee Bow.", L_Purify;
+L_Lab:
+ mes "[Cerhan]";
+ mes "\"I've seen Leofwin use the gear on that table over there. She makes stuff for her shop and in some cases, even sells the required items.\"";
+ mes "\"If you don't have the money to buy things outright, she'll let anyone use her stuff if they know what they're doing.\"";
+ mes "\"Good luck with your experiments, if you bother to try any. Speaking of that, I haven't had an iron potion yet today and I'll be groggy and stiff until I do.\"";
+ mes "\"Do remember, the moor can be a menacing place to those that lack caution. Keep your head up and chin tucked, out there.\"";
+ close;
L_NoMoney:
next;