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author | Jesusaves <cpntb1@ymail.com> | 2021-01-14 02:44:28 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-01-14 02:44:28 -0300 |
commit | f3f4157f6d9fd73ce6e3a350b4c73c0a14186dfa (patch) | |
tree | 7feb29cd5ee6b5f713f558fbd3cf912af9e66e8c | |
parent | 8cceaef3fc44817ad4b5047fdbab8df6e7209743 (diff) | |
download | classic-serverdata-f3f4157f6d9fd73ce6e3a350b4c73c0a14186dfa.tar.gz classic-serverdata-f3f4157f6d9fd73ce6e3a350b4c73c0a14186dfa.tar.bz2 classic-serverdata-f3f4157f6d9fd73ce6e3a350b4c73c0a14186dfa.tar.xz classic-serverdata-f3f4157f6d9fd73ce6e3a350b4c73c0a14186dfa.zip |
Keshlam: Check if player is still alive before proceeding.
Change Mage Ring chance from 67% to 75%. Replace Blue Rose with Savior Armor.
Thanks Poppet for the report, I keep forgetting TMWA is crazy...
-rw-r--r-- | world/map/npc/099-5/boss.txt | 4 | ||||
-rw-r--r-- | world/map/npc/099-7/boss.txt | 6 |
2 files changed, 6 insertions, 4 deletions
diff --git a/world/map/npc/099-5/boss.txt b/world/map/npc/099-5/boss.txt index 96b7cb93..d36457d2 100644 --- a/world/map/npc/099-5/boss.txt +++ b/world/map/npc/099-5/boss.txt @@ -1511,11 +1511,11 @@ L_MissionComplete: close; L_Winner: - getitem "BlueRose", 1; + getitem "SaviorArmor", 1; set $@DD5_TALLY$, ""; set #DD5_TALLY, 1; mes "##2You were the MVP with "+$@DD5_TALLY_+" points!##0"; - mes "##2Exchange this blue rose with a Game Master!##0"; + //mes "##2Exchange this blue rose with a Game Master!##0"; close; L_TooEarly: diff --git a/world/map/npc/099-7/boss.txt b/world/map/npc/099-7/boss.txt index cc351ccc..8ce2ef8d 100644 --- a/world/map/npc/099-7/boss.txt +++ b/world/map/npc/099-7/boss.txt @@ -662,6 +662,8 @@ OnTimer150000: "No.", L_Close; L_Yes: + if (isdead()) + goto L_Not_Enough; if(countitem("TreasureKey") < 1000) goto L_Not_Enough; getinventorylist; @@ -687,8 +689,8 @@ L_FlawedLens: L_Rare: getexp 10000000, 0; set FLAGS, FLAGS | FLAG_KESHLAM_RAREDROP; - if (rand(3) == 1) goto L_Amulet; // 33% chance - goto L_Ring; // 67% chance + if (rand(4) == 1) goto L_Amulet; // 25% chance + goto L_Ring; // 75% chance L_Amulet: getitem "EnchantersAmulet", 1; |