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authorJared Adams <jaxad0127@gmail.com>2008-11-04 14:30:36 +0000
committerJared Adams <jaxad0127@gmail.com>2008-11-04 14:30:36 +0000
commit13708eac5811be48e3209950bb00038d1c87ca2a (patch)
tree0bce116b57941fa8cd9aae3c281209df982a3d1d
parentec9be0a2967b38955d26e337b05bc3a042ac4544 (diff)
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Fix bug in Jack Lumber
-rw-r--r--npc/new_19-1-woodland-village/jack.txt5
1 files changed, 2 insertions, 3 deletions
diff --git a/npc/new_19-1-woodland-village/jack.txt b/npc/new_19-1-woodland-village/jack.txt
index 2c5e8ea8..05524dfb 100644
--- a/npc/new_19-1-woodland-village/jack.txt
+++ b/npc/new_19-1-woodland-village/jack.txt
@@ -38,10 +38,9 @@ new_19-1.gat,40,45,0 script Jack 141, {
mes "[Jack Lumber]";
mes "\"Hello there, my name is Jack Lumber, the enemy of all trees. If you need some firewood just let me know.\"";
next;
- if (Inspector == 1) goto L_NohMask_Ask;
+ if (Inspector == 1) callsub S_NohMask_Ask;
if (@Q_Forestbow < 1) close;
- next;
menu
"I heard you aren't delivering any more living wood. Why that?", -;
@@ -237,7 +236,7 @@ L_NohMask_Ask:
menu
"I'll keep that in mind.", -,
"Have you seen anything that might be connected to the recent robberies in town?", L_NohMask_Answer;
- close;
+ return;
L_NohMask_Answer:
mes "[Jack Lumber]";