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// TMW2 Script.
// Author:
// Jesusalva
// Description:
// Part of Helena's quest
// Gives spoilers about what Jesusalva plans in doing with Bryant
008-3-5,101,85,0 script Bryant NPC_CRASMANDE,{
function bryantBanditLord;
function bryantSilverKey;
function bryantComplete;
.@q=getq(HurnscaldQuest_Bandits);
if (.@q == 5) bryantSilverKey();
if (.@q == 6) bryantBanditLord();
if (.@q >= 7) bryantComplete();
mesn;
mesq lg("Welcome.");
next;
mesn;
mesq l("I'm looking everywhere for the bandit leader. I can't seem to find him. So I stopped here to rest a bit.");
close;
function bryantSilverKey {
mesn;
mesq l("Don't say anything, I can smell the scent of Lena's hair on you.");
next;
inventoryplace PiberriesInfusion, 3;
getitem PiberriesInfusion, 3;
setq HurnscaldQuest_Bandits, 6;
mesn;
mesq l("I guess she sent you to kill the Bandit Lord, right? I'll lure him for you.");
next;
mesn;
mesq l("It is pretty close to here. I advise you to use a good sword, and heal yourself often.");
next;
mesn;
mesq l("I will give you 3 @@. Use them on this fight, or you're doomed to fail.", getitemlink(PiberriesInfusion));
close;
}
function bryantBanditLord {
mesn;
mesq l("What are you waiting for? Go kill the bandit lord.");
next;
mesn strcharinfo(0);
select
l("I'm going, don't worry."),
l("There was nobody on the Bandit Lord's room.");
if (@menu == 1)
close;
mes "";
mesn;
mesq l("...Have you ever gone there yet?");
next;
mesn;
mesq l("Go kill the Bandit Lord!");
close;
}
function bryantComplete {
mesn;
mesq l("Good job defeating the Bandit Lord.");
close;
}
OnInit:
/*
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, FairyHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 24);
setunitdata(.@npcId, UDT_HAIRCOLOR, 1);
*/
.bodytype = BODYTYPE_1;
.distance = 5;
end;
}
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