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author | gumi <git@gumi.ca> | 2020-08-10 13:17:17 -0400 |
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committer | gumi <git@gumi.ca> | 2020-08-10 13:17:17 -0400 |
commit | 5ab897d620bb3b0dac274fc2fc783eb5bf7b438c (patch) | |
tree | 78db23a8e6c0031fbd296d06960d4b0e34af0c3f /db/re/skill_tree.conf | |
parent | ce475950bf3ceaa5fd62a6673568712bd62f7494 (diff) | |
download | serverdata-5ab897d620bb3b0dac274fc2fc783eb5bf7b438c.tar.gz serverdata-5ab897d620bb3b0dac274fc2fc783eb5bf7b438c.tar.bz2 serverdata-5ab897d620bb3b0dac274fc2fc783eb5bf7b438c.tar.xz serverdata-5ab897d620bb3b0dac274fc2fc783eb5bf7b438c.zip |
auto-update the db libconfig files according to editorconfig
Diffstat (limited to 'db/re/skill_tree.conf')
-rw-r--r-- | db/re/skill_tree.conf | 63 |
1 files changed, 31 insertions, 32 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf index 95fc3daa..940ea93a 100644 --- a/db/re/skill_tree.conf +++ b/db/re/skill_tree.conf @@ -1,24 +1,24 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //================= More Information ================= // http://herc.ws/board/topic/1188-skill-tree-db-redesign/ //================ Structure Example ================= /* Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) - inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source + inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source - skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt - SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files - SKILL_NAME2: { // Use this for skills which have other skills as prerequisites - MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files - SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files + skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt + SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files + SKILL_NAME2: { // Use this for skills which have other skills as prerequisites + MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files + SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way } } @@ -27,10 +27,10 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so Viro: { skills: { - EVOL_CRAFTING: 0 - SM_SWORD: 0 - SM_TWOHAND: 0 - AC_OWL: 0 + EVOL_CRAFTING: 0 + SM_SWORD: 0 + SM_TWOHAND: 0 + AC_OWL: 0 NV_BASIC: 0 NV_FIRSTAID: 0 NV_TRICKDEAD: 0 @@ -92,10 +92,10 @@ Viro: { CaveUkar: { skills: { - EVOL_CRAFTING: 0 - SM_SWORD: 0 - SM_TWOHAND: 0 - AC_OWL: 0 + EVOL_CRAFTING: 0 + SM_SWORD: 0 + SM_TWOHAND: 0 + AC_OWL: 0 NV_BASIC: 0 NV_FIRSTAID: 0 NV_TRICKDEAD: 0 @@ -157,10 +157,10 @@ CaveUkar: { FireKralog: { skills: { - EVOL_CRAFTING: 0 - SM_SWORD: 0 - SM_TWOHAND: 0 - AC_OWL: 0 + EVOL_CRAFTING: 0 + SM_SWORD: 0 + SM_TWOHAND: 0 + AC_OWL: 0 NV_BASIC: 0 NV_FIRSTAID: 0 NV_TRICKDEAD: 0 @@ -222,10 +222,10 @@ FireKralog: { LightRaijin: { skills: { - EVOL_CRAFTING: 0 - SM_SWORD: 0 - SM_TWOHAND: 0 - AC_OWL: 0 + EVOL_CRAFTING: 0 + SM_SWORD: 0 + SM_TWOHAND: 0 + AC_OWL: 0 NV_BASIC: 0 NV_FIRSTAID: 0 NV_TRICKDEAD: 0 @@ -287,10 +287,10 @@ LightRaijin: { SeaTritan: { skills: { - EVOL_CRAFTING: 0 - SM_SWORD: 0 - SM_TWOHAND: 0 - AC_OWL: 0 + EVOL_CRAFTING: 0 + SM_SWORD: 0 + SM_TWOHAND: 0 + AC_OWL: 0 NV_BASIC: 0 NV_FIRSTAID: 0 NV_TRICKDEAD: 0 @@ -374,4 +374,3 @@ ArgaesViro: { TonoriViro: { inherit: ( "Viro" ); } - |