From 84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sat, 2 Nov 2013 18:02:36 -0200 Subject: Fixed Shadow System Bonuses Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out! Also added the missing constants for script handling. Signed-off-by: shennetsind --- doc/script_commands.txt | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index bd0b032f1..f2ba9f6ba 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2550,6 +2550,13 @@ EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks) EQI_COSTUME_HEAD_LOW (11) - Lower Costume Headgear EQI_COSTUME_HEAD_MID (12) - Middle Costume Headgear EQI_COSTUME_HEAD_TOP (13) - Upper Costume Headgear +EQI_COSTUME_GARMENT (14) - Costume Garment +EQI_SHADOW_ARMOR (15) - Shadow Armor +EQI_SHADOW_WEAPON (16) - Shadow Weapon +EQI_SHADOW_SHIELD (17) - Shadow Shield +EQI_SHADOW_SHOES (18) - Shadow Shoes +EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 +EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 Notice that a few items occupy several equipment slots, and if the character is wearing such an item, 'getequipid' will return it's ID number -- cgit v1.2.3-70-g09d2 From 6728c0fa88b84fccb6f179ae13cf8a15c1ea23a4 Mon Sep 17 00:00:00 2001 From: Haru Date: Sun, 3 Nov 2013 20:19:26 +0100 Subject: Allow warp duplicates without a 'facing' value - Warps don't require a facing, so their duplicates shouldn't either. - Credits to jaBote. Signed-off-by: Haru --- doc/script_commands.txt | 4 ++-- src/map/npc.c | 6 ++++-- 2 files changed, 6 insertions(+), 4 deletions(-) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index f2ba9f6ba..f0016b104 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -207,7 +207,7 @@ Ex: if your NPC is named 'Hunter#hunter1', it will be displayed as 'Hunter' ** Define a warp point -,,,%TAB%warp%TAB%%TAB%,,,, +,,{,}%TAB%warp%TAB%%TAB%,,,, This will define a warp NPC that will warp a player between maps, and while most arguments of that are obvious, some deserve special mention. @@ -299,7 +299,7 @@ items here. The layout used to define sale items still count, and ** Define an warp/shop/cashshop/NPC duplicate. -warp: ,,,%TAB%duplicate(