// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL. // Copyright (c) 2014 - 2015 Evol developers #include "common/hercules.h" #include #include #include #include "common/HPMi.h" #include "common/memmgr.h" #include "common/mmo.h" #include "common/nullpo.h" #include "common/socket.h" #include "common/strlib.h" #include "map/itemdb.h" #include "map/npc.h" #include "map/pc.h" #include "map/quest.h" #include "ecommon/utils/strutil.h" #include "ecommon/struct/strutildata.h" #include "emap/craft.h" #include "emap/lang.h" struct DBMap *craftvar_db = NULL; struct DBMap *craftconf_db = NULL; int craft_counter = 0; struct craft_db_entry *craft_create_db_entry(const int id) { struct craft_db_entry *entry = aCalloc(sizeof(struct craft_db_entry), 1); if (!entry) return NULL; VECTOR_INIT(entry->inventories); VECTOR_INIT(entry->create_items); VECTOR_INIT(entry->delete_items); VECTOR_INIT(entry->required_items); VECTOR_INIT(entry->required_equips); VECTOR_INIT(entry->required_skills); VECTOR_INIT(entry->required_quests); return entry; } static bool craft_lookup_const(const config_setting_t *it, const char *name, int *value) { if (libconfig->setting_lookup_int(it, name, value)) { return true; } else { const char *str = NULL; if (libconfig->setting_lookup_string(it, name, &str)) { if (*str && script->get_constant(str, value)) return true; } } return false; } static bool craft_get_const(const config_setting_t *it, int *value) { const char *str = libconfig->setting_get_string(it); if (str && *str && script->get_constant(str, value)) return true; *value = libconfig->setting_get_int(it); return true; } static int craft_get_item_id(struct craft_db_entry *entry, const char *const errorMessage, const char *const name, const char *const fieldName) { if (!strcmp(name, "Empty")) return 0; struct item_data* id = itemdb->search_name(name); if (!id) { ShowWarning(errorMessage, entry->id, fieldName, name); return 0; } return id->nameid; } static void craft_read_source_inventory(struct craft_db_entry *entry, config_setting_t *tt) { int i32; int i = 0; if (!tt || !config_setting_is_group(tt)) return; config_setting_t *item; int invLen = VECTOR_LENGTH(entry->inventories); VECTOR_ENSURE(entry->inventories, invLen + 1, 1); VECTOR_INSERTZEROED(entry->inventories, invLen); struct craft_db_inventory *inventory = &VECTOR_INDEX(entry->inventories, invLen); while((item = libconfig->setting_get_elem(tt, i)) && i < craft_inventory_size) { int amount = 0; const char *name = config_setting_name(item); int itemId = craft_get_item_id(entry, "Wrong item name in craft %d in field %s in: %s\n", name, "SourceItems"); if (!itemId) { inventory->items[i].index = 0; inventory->items[i].amount = 0; i ++; continue; } if (craft_get_const(item, &i32) && i32 >= 0) amount = i32; if (amount < 1) { inventory->items[i].index = 0; inventory->items[i].amount = 0; ShowWarning("Wrong item amount in craft %d in field SourceItems in: %d\n", entry->id, amount); i ++; continue; } inventory->items[i].index = itemId; inventory->items[i].amount = amount; i ++; } } static void craft_read_items_collection(struct craft_db_entry *entry, struct craft_items_collection *vector, config_setting_t *t, const char *const fieldName, enum craft_field_type fieldType) { int i32; int i = 0; if (!t) return; config_setting_t *tt = libconfig->setting_get_member(t, fieldName); if (!tt || !config_setting_is_group(tt)) return; config_setting_t *item; int len = 0; while((item = libconfig->setting_get_elem(tt, i))) { int amount = 0; const char *name = config_setting_name(item); int itemId = 0; if (fieldType == CRAFT_ITEM) { itemId = craft_get_item_id(entry, "Wrong item name in craft %d in field %s in: %s\n", name, fieldName); if (!itemId) { i ++; continue; } } else if (fieldType == CRAFT_QUEST) { if (!script->get_constant(name, &itemId)) { ShowWarning("Wrong quest name in craft %d in field %s in: %s\n", entry->id, fieldName, name); i ++; continue; } if (!quest->db(itemId)) { ShowWarning("Wrong quest id in craft %d in field %s in: %s\n", entry->id, fieldName, name); i ++; continue; } } else if (fieldType == CRAFT_SKILL) { itemId = skill->name2id(name); if (!itemId) { ShowWarning("Wrong skill name in craft %d in field %s in: %s\n", entry->id, fieldName, name); i ++; continue; } } else if (fieldType == CRAFT_BOOL) { itemId = craft_get_item_id(entry, "Wrong item name in craft %d in field %s in: %s\n", name, fieldName); if (!itemId) { i ++; continue; } } if (fieldType == CRAFT_BOOL) { if (!libconfig->setting_get_bool(item)) { i ++; continue; } amount = 1; } else if (craft_get_const(item, &i32) && i32 >= 0) { amount = i32; } if (amount < 1) { if (fieldType == CRAFT_ITEM) { ShowWarning("Wrong item amount in craft %d in field %s in: %d\n", entry->id, fieldName, amount); } else if (fieldType == CRAFT_QUEST) { ShowWarning("Wrong quest level in craft %d in field %s in: %d\n", entry->id, fieldName, amount); } else if (fieldType == CRAFT_SKILL) { ShowWarning("Wrong skill level in craft %d in field %s in: %d\n", entry->id, fieldName, amount); } i ++; continue; } VECTOR_ENSURE(*vector, len + 1, 1); VECTOR_INSERTZEROED(*vector, len); struct item_pair *pair = &VECTOR_INDEX(*vector, len); len ++; pair->index = itemId; pair->amount = amount; //ShowInfo("%s: itemId=%d:%d\n", fieldName, itemId, amount); i ++; } } #define readField(name, var, def) \ if (craft_lookup_const(craftt, name, &i32) && i32 >= 0) \ { \ entry->var = i32; \ } \ else \ { \ entry->var = def; \ } static bool craft_read_db_sub(config_setting_t *craftt, int id, const char *source) { int class_; int i32; const char *str = NULL; config_setting_t *t; if (!libconfig->setting_lookup_int(craftt, "Id", &class_)) { ShowWarning("craft_read_db_sub: Missing id in \"%s\", entry #%d, skipping.\n", source, class_); return false; } if (!libconfig->setting_lookup_string(craftt, "Name", &str) || !*str) { ShowWarning("craft_read_db_sub: Missing Name in craft %d of \"%s\", skipping.\n", class_, source); return false; } struct craft_db_entry *entry = craft_create_db_entry(class_); idb_put(craftconf_db, class_, entry); safestrncpy(entry->name, str, sizeof(entry->name)); //ShowInfo("Craft: id=%d, name=%s\n", class_, entry->name); readField("Priority", priority, 0); readField("Price", price, 0); readField("Lv", level, 0); readField("Flag", flag, -1); if ((t = libconfig->setting_get_member(craftt, "SourceItems")) && config_setting_is_list(t)) { int i, len = libconfig->setting_length(t); for (i = 0; i < len; i++) { craft_read_source_inventory(entry, libconfig->setting_get_elem(t, i)); } } craft_read_items_collection(entry, &entry->create_items, craftt, "CreateItems", CRAFT_ITEM); craft_read_items_collection(entry, &entry->delete_items, craftt, "DeleteItems", CRAFT_ITEM); craft_read_items_collection(entry, &entry->required_items, craftt, "RequiredItems", CRAFT_ITEM); craft_read_items_collection(entry, &entry->required_skills, craftt, "RequiredSkills", CRAFT_ITEM); craft_read_items_collection(entry, &entry->required_quests, craftt, "RequiredQuests", CRAFT_QUEST); craft_read_items_collection(entry, &entry->required_equips, craftt, "RequiredEquips", CRAFT_BOOL); return true; } #undef readField static void load_craft_db(const char *filename) { config_t craft_db_conf; char filepath[256]; config_setting_t *cdb; config_setting_t *t; int i = 0; nullpo_retv(filename); sprintf(filepath, "%s/%s", map->db_path, filename); if (libconfig->read_file(&craft_db_conf, filepath) || !(cdb = libconfig->setting_get_member(craft_db_conf.root, "craft_db"))) { ShowError("can't read %s\n", filepath); return; } while ((t = libconfig->setting_get_elem(cdb, i++))) { craft_read_db_sub(t, i - 1, filepath); } libconfig->destroy(&craft_db_conf); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath); } void do_init_craft(void) { craftvar_db = idb_alloc(DB_OPT_RELEASE_BOTH); craftconf_db = idb_alloc(DB_OPT_RELEASE_BOTH); load_craft_db("craft_db.conf"); } static void delete_craft_var(struct craft_vardata *craft) { if (!craft) return; int index; for (index = 0; index < craft_inventory_size; index ++) { struct craft_slot *slot = &craft->slots[index]; VECTOR_CLEAR(slot->items); } } static void delete_craft_entry(struct craft_db_entry *entry) { if (!entry) return; VECTOR_CLEAR(entry->inventories); VECTOR_CLEAR(entry->create_items); VECTOR_CLEAR(entry->delete_items); VECTOR_CLEAR(entry->required_items); VECTOR_CLEAR(entry->required_equips); VECTOR_CLEAR(entry->required_skills); VECTOR_CLEAR(entry->required_quests); } static int delete_craftvar_sub(DBKey key __attribute__ ((unused)), DBData *data, va_list args __attribute__ ((unused))) { struct craft_vardata *craft = DB->data2ptr(data); if (!craft) return 0; delete_craft_var(craft); return 0; } static int delete_craftconf_sub(DBKey key __attribute__ ((unused)), DBData *data, va_list args __attribute__ ((unused))) { struct craft_db_entry *craft = DB->data2ptr(data); if (!craft) return 0; delete_craft_entry(craft); return 0; } void do_final_craft(void) { craftvar_db->destroy(craftvar_db, delete_craftvar_sub); craftconf_db->destroy(craftconf_db, delete_craftconf_sub); } bool craft_checkstr(TBL_PC *sd, const char *craftstr) { if (!sd || !craftstr) return false; int amounts[MAX_INVENTORY]; int f; for (f = 0; f < MAX_INVENTORY; f ++) amounts[f] = 0; struct strutil_data *craftdata = strutil_split(craftstr, '|', craft_inventory_size + 1); if (!craftdata) return false; if (craftdata->len < 1) { strutil_free(craftdata); return false; } int index; for (index = 0; index < craftdata->len; index ++) { const char *slotstr = VECTOR_INDEX(craftdata->parts, index + 1); if (!slotstr || !*slotstr) continue; struct strutil_data *slotdata = strutil_split(slotstr, ';', MAX_INVENTORY + 1); if (!slotdata) { strutil_free(slotdata); continue; } int slot; int item_id = 0; for (slot = 0; slot < slotdata->len; slot ++) { const char *itemstr = VECTOR_INDEX(slotdata->parts, slot + 1); if (!itemstr || !*itemstr) continue; int index; int amount; int cnt = sscanf(itemstr, "%d,%d", &index, &amount); if (cnt != 2) { index = atoi(itemstr); amount = 1; } if (index < 0 || index >= MAX_INVENTORY) { // wrong item index strutil_free(slotdata); strutil_free(craftdata); return false; } const int new_item = sd->status.inventory[index].nameid; if (item_id != 0 && new_item != item_id) { // different item id in same slot strutil_free(slotdata); strutil_free(craftdata); return false; } if (new_item != 0) item_id = new_item; amounts[index] += amount; if (amounts[index] > 32000) { // slot overflow strutil_free(slotdata); strutil_free(craftdata); return false; } } strutil_free(slotdata); } strutil_free(craftdata); for (f = 0; f < MAX_INVENTORY; f ++) { const int amount = amounts[f]; if (!amount) continue; if(sd->status.inventory[f].nameid == 0 || sd->status.inventory[f].amount < amount) { return false; } } return true; } struct craft_vardata *craft_str_to_craft(const char *craftstr) { struct strutil_data *craftdata = strutil_split(craftstr, '|', craft_inventory_size + 1); if (!craftdata) return false; if (craftdata->len < 1) { strutil_free(craftdata); return NULL; } struct craft_vardata *vardata = aCalloc(1, sizeof(struct craft_vardata)); int index; for (index = 0; index < craftdata->len; index ++) { const char *slotstr = VECTOR_INDEX(craftdata->parts, index + 1); if (!slotstr || !*slotstr) continue; struct strutil_data *slotdata = strutil_split(slotstr, ';', MAX_INVENTORY + 1); if (!slotdata) { strutil_free(slotdata); continue; } struct craft_slot *crslot = &vardata->slots[index]; VECTOR_INIT(crslot->items); int slot; for (slot = 0; slot < slotdata->len; slot ++) { const char *itemstr = VECTOR_INDEX(slotdata->parts, slot + 1); if (!itemstr || !*itemstr) continue; int index; int amount; int cnt = sscanf(itemstr, "%d,%d", &index, &amount); if (cnt != 2) { index = atoi(itemstr); amount = 1; } if (index < 0 || index >= MAX_INVENTORY) { // wrong item index strutil_free(slotdata); strutil_free(craftdata); return false; } VECTOR_ENSURE(crslot->items, slot + 1, 1); VECTOR_INSERTZEROED(crslot->items, slot); struct item_pair *pair = &VECTOR_INDEX(crslot->items, slot); pair->index = index; pair->amount = amount; } strutil_free(slotdata); } strutil_free(craftdata); return vardata; } int str_to_craftvar(TBL_PC *sd, const char *craftstr) { if (!craft_checkstr(sd, craftstr)) { if (sd) ShowWarning("invalid craft: %d\n", sd->bl.id); return -1; } struct craft_vardata *craft = craft_str_to_craft(craftstr); if (!craft) return -1; craft_counter ++; idb_put(craftvar_db, craft_counter, craft); return craft_counter; } void craft_dump(TBL_PC *sd, const int id) { struct craft_vardata *craft = idb_get(craftvar_db, id); if (!craft) { ShowError("Craft object with id %d not exists.\n", id); return; } int index; ShowInfo("craft dump: %d\n", id); for (index = 0; index < craft_inventory_size; index ++) { struct craft_slot *crslot = &craft->slots[index]; const int len = VECTOR_LENGTH(crslot->items); int slot; if (len > 0) ShowInfo(" index: %d\n", index); for (slot = 0; slot < len; slot ++) { struct item_pair *pair = &VECTOR_INDEX(crslot->items, slot); const int invIndex = pair->index; if (invIndex >= 0 && invIndex < MAX_INVENTORY && sd->status.inventory[invIndex].nameid) { const int item_id = sd->status.inventory[invIndex].nameid; const struct item_data *i_data = itemdb->search(item_id); if (i_data) { ShowInfo(" item: %d (%s,%d), %d\n", invIndex, lang_pctrans(i_data->jname, sd), item_id, pair->amount); } else { ShowInfo(" item: %d, %d\n", invIndex, pair->amount); } } else { ShowInfo(" item: %d, %d\n", invIndex, pair->amount); } } } } void craft_delete(const int id) { struct craft_vardata *craft = idb_get(craftvar_db, id); if (!craft) { ShowError("Craft object with id %d not exists.\n", id); return; } delete_craft_var(craft); idb_remove(craftvar_db, id); } struct craft_slot *craft_get_slot(const int id, const int slot) { struct craft_vardata *craft = idb_get(craftvar_db, id); if (!craft) { ShowError("Craft object with id %d not exists.\n", id); return NULL; } if (slot < 0 || slot > craft_inventory_size) { ShowError("Wrong slot %d for craft with id %d.\n", slot, id); return NULL; } return &craft->slots[slot]; } bool craft_validate(TBL_PC *sd, const int id) { struct craft_vardata *craft = idb_get(craftvar_db, id); if (!craft) { ShowError("Craft object with id %d not exists.\n", id); return false; } int amounts[MAX_INVENTORY]; int f; for (f = 0; f < MAX_INVENTORY; f ++) amounts[f] = 0; int index; for (index = 0; index < craft_inventory_size; index ++) { struct craft_slot *crslot = &craft->slots[index]; const int len = VECTOR_LENGTH(crslot->items); int slot; for (slot = 0; slot < len; slot ++) { struct item_pair *pair = &VECTOR_INDEX(crslot->items, slot); const int invIndex = pair->index; if (invIndex < 0 || invIndex >= MAX_INVENTORY || !sd->status.inventory[invIndex].nameid || !sd->status.inventory[invIndex].amount) { return false; } amounts[invIndex] += pair->amount; } } for (f = 0; f < MAX_INVENTORY; f ++) { const int amount = amounts[f]; if (!amount) continue; if(sd->status.inventory[f].nameid == 0 || sd->status.inventory[f].amount < amount) { return false; } } return true; }