# rEvolt: The Mana World (R)Evolution ## General ToDo List ## Basic Gameplay Systems ## Skills * [ ] Decide on main skill system [Proposal: Similar to ML's Academy, located in Tulimshar]. * [ ] Skill points system for free-to-use skills. * [ ] Amount and type of teachers. * [ ] Skill trees for teachers. * [ ] Proposal: [1142p version](rEvolt_Magic.jpg) * [ ] Add skill tree for Master Skill book. * [ ] Add proper quest for Auldsbel. * [ ] Add concept for gaining Skill book pages. * [ ] Upgrade or ditch skills bound to weapons. * [ ] Decide on concept for transmutation. * [ ] Decide on concept for summoning (Proposal: Add a system for players to transform into mobs). * [ ] Make shitty provoke skill working. * [ ] Add a suitable stock of particle effects for skills. * [ ] Add proper skill icons. ## Ores, Crafting and Refining * [ ] Decide on crafting system [Proposal: Similar to ML's Blueprints]. * [ ] Add an NPC to teach about crafting [Proposal: locate it in Hurns]. * [ ] Add crafting to recipe book. * [ ] Add a few required ores. * [ ] Add places for crafting. * [ ] Decide on bonuses for crafted items [Reference: ML's system, "learning by doing"]. * [ ] Decide on refining system. * [ ] Add an NPC used for refining. [Proposal: locate it in Candor]. * [ ] Decide on ores used for refining. * [ ] Decide on bonuses for refined equipment & weapons. ## Gemstones and jewelery * [ ] Decide on gemstone system [Proposal: Using a kind of gemstones as cards (see current necklace or wand), maybe even gemstone powder as ingredient for gear or weapons to color them and give unique buffs]. * [ ] Update pickaxe, balance mining system. * [ ] Add NPCs to prepare and / or sell copper (bronze?), silver, gold jewelery. * [ ] Add copper, silver and gold necklace and ring. * [ ] Add NPCs to teach players using gemstones in jewelery. * [ ] Decide on bonuses for jewelery (without gems, with gems). [Right now we have a mini-system of base stat buffs]. * [ ] Use Malik skript as teacher about gemstone system. ## Alchemy * [ ] Decide on alchemy system [Proposal: Add alchemy recipes different from blueprints]. * [ ] Add an NPC to teach player about alchemy system. * [ ] Add concept for alchemy recipes. * [ ] Add places for doing alchemy. * [ ] Decide on a set of potions [Proposal: Life, Mana, speed, Alcohol for exp buff, etc.., do not use ML's base stat potions]. ## Cooking * [ ] Decide on cooking system [Reference: Yannika's Sandwiches. Proposal: Add cooking recipes different from blueprints or alchemy recipes]. * [ ] Use the Sailor's Stew as first contact with cooking ("Maybe one day, you can learn to prepare such good food yourself"). * [ ] Decide if unique recipes shall be added (i.e. giving the player one bowl, so he can carry only one special meal at a time). * [ ] Add a list of recipes. * [ ] Decide on a system for buffs. ## Treasures * [ ] Fix existing treasure quest. * [ ] Add random treasures to caves. * [ ] Add a treasure map. * [ ] Decide on rewards for random treasures and buried treasures. ## Warp system * [ ] Decide on how-to players can move in the world. [Is this already done?] * [ ] Add the "Portal skill" (?) * [ ] Decide on respawn concept (Soul menhirs? Rooms / beds?). ## Guild system * [ ] Add guild house portal scroll item. * [ ] Add function on plugin which allow to manage roles. * [ ] Add guild house (WIP: Multiple variants per guild level) * [ ] Decide if we'll have guild vault or not. * [ ] Some way to obtain guild house portal scroll (consumable)...? ## Weather, seasons and day-night-cycle * [ ] Decide on weather, seasons and day-night-cycle. ## Status effects * [ ] Add and test various SC's (status changes). Add icons for SC's, healing, other potions. ## Pets * [ ] Decide on pets. ## Homunculuses * [ ] Decide on Homunculuses. ## Mercenaries * [ ] Decide on Mercenaries. ## Daily quests * [ ] Add daily quest NPCs to every region. ## Others * [ ] Decide on Monster points. * Gumi and Wushin wanted to burn Monster Point system (which is a side currency). Did you knew, however, that MobPt system is the oldest system on The Mana World? Including, it is featured on the very first commit of tmwa-server-data. We're speaking of a thing which existed since 2005, so I'm not sure if throwing it away is a good idea. ~ Jesusalva, 21/04/20 * [ ] Decide on Karma (and / or Legion vs. Brotherhood "Points"?) * Karma system by itself we can't use (it cause PvP bugs). ~ Jesusalva, 21/04/20 * We also had a few other guilds, right? IIRC, Legion based in Esperia, Brotherhood based in Hurnscald, and Mage Guild based in Tulimshar. (And if I understood correctly, those stands for: Warrior, Ranger, and Mage class specializations) ~ Jesusalva, 21/04/20 * [ ] Add gem powder for dyeable metal gear? * [ ] Decide on side currencies (strange coins, HH coins..?) * [ ] Decide on copying ML's Heroes Hold for general endgame purposes. * [ ] Add a possibly full list of gear, weapons and wearable stuff to be implemented. [Mick would like to add lots of things in one rush]. ## Regions ## Artis * [ ] Add details to maps. * [ ] Add Sophialla to the lore, including the Flyer item (?). * Currently, the code is bypassing the Flyer part. I'm kinda happy with it. (Not really happy, but it can work for now with some polishing) ~ Jesusalva, 21/04/20 * [ ] This still using rowboat code, what will we use exactly? (I'm too much of a layman to find weak spots on rowboat. Could use diagonal movement.) ~ Jesusalva, 21/04/20 * afaik adding diagonal movent requires to much new sprites (all clothes need to be added i believe) plan is to replace rowboat code with a cutscene involving the rowboat. boat will only move east. I'll try to come up with some stuff after i finished kfahr ~ Toams 21/04/20 * [ ] Finish concept for Library bookfinding quest and add it. * I do not think this is a priority, to be honest, but the books ARE useless if this isn't at least referenced. ~ Jesusalva, 21/04/20 * [ ] Add at least two NPCs to Brotherhood cave, one quest related, and one Leaving Artis related. * [ ] Fix treasure finding quest. * [ ] Add an NPC to tell the player random chest locations (in exchange for something). * [ ] Add at least two or three quests related to sewer (i.e. the path from Sewers to Town hall can be used, etc.). * [ ] Do something to better implement Q'Anon after player finished Legion quests. * [ ] think about better legion training quests, current ones are boring and repetitive(low priority) ~Toams 21/04/20 ## Woodland * [ ] Add details to maps. * [ ] Add caves maps. * [ ] Add fishing system to Woodland. * [ ] Add treasure system to Woodland. * [ ] Add Cutscene: Argaes Arrival. * [ ] Add Governor (Brotherhood NPC) somewhere to put the main story cliffhanger. * [ ] Implement the Sailor Stew to West Woodland. * [ ] Add first hints to cooking system to West Woodland (connected with Sailor Stew). * [ ] Finalize Galimatia quest properly. * [ ] Spread at least 2 NPCs in West Woodland (i.e. one at the Rossy cave entrance, one at the path to Swamp (where ruins shall be added one day). * [ ] Add two or three more quests to West Woodland. * [ ] Bring Life to Dimond's Cove. * [ ] Add Hurnscald scripts: * [ ] Kfahr. * Assigned to **toams** * [ ] Nurse - donating blood. * [ ] Malik - Main NPC for gemstone system. * [ ] Macgowan: Shop for gear, text about refining and / or crafting. * [ ] Nicholas: Can smith gear for players, maybe introducing refining and / or crafting. * [ ] Rossy quest: Cave is ready. * [ ] Airlia: to be decided. * [ ] Wyara: Information on the "Magic Points" or whatever system. Add quest for her. * [ ] Improve Auldsbel Skill Book system. * [ ] Improve Yannika sandwich making, give her better quest to share her recipes. Deep explanation of cooking system. * [ ] Add some kind of "Healing injured Mouboo quest" to Snarfles on the Mouboo farm. * [ ] A few more NPCs to the outside of Hurns. * [ ] Add silk dyeing to Hurns. * [ ] Add a set of silk dyes. // please insert the things I forgot here. // ## Swamp * [ ] Add details to maps. * [ ] Add fishing system to Swamp. * [ ] Add treasure system to Swamp (?). * [ ] Add graveyard map. * [ ] Add crypt maps. * [ ] Add Asphodel Moor indoor maps, especially Reid's Inn and the Church. * [ ] Add two or three NPCs to Soren's town. * What will we call it? I suggested Migglemire from old wiki, but that's just a random suggestion. ~ Jesusalva, 21/04/20 * [ ] Find a place for Soren. * [ ] Add Soren's Crypt Bosses main quest. * [ ] Add NPCs to Asphodel Moor (worst case: add static NPCs from Legacy). * [ ] Add Quests to Asphodel Moor: Introducing Alchemy, first alchemy recipe (?). ## Candor * [ ] Add Cave map. * [ ] Add Details to main map. * [ ] Add fishing system to Candor. * [ ] Add treasure system to Candor. * [ ] Add Quests. (Add metal armor dyeing, if applicable). * [ ] Add Alchemy quest and recipe. * [ ] Add Mana Tree in Cave. * [ ] Add Mana story lore NPCs. * [ ] Add Fishing v2: Open Seas * [ ] Rowboat * [ ] Mechanics * [ ] NPC to allow it ## Tulimshar * [ ] Add Tulim main map. * [ ] Add cave maps. * [ ] Add NPCs. * [ ] Add Quests. * [ ] Add Academy, NPCs and skill trees (see above). * [ ] Add Ingot making. * [ ] Add introduction for crafting. ## Nivalis * [ ] Add everything. ## Ukar town * [ ] Add mountain area map north of woodland. Add Ukar town there. * [ ] Add everything else. ## Esperia * [ ] Add everything. ## Noile Volen * [ ] Add everything. ## Land of Fire * [ ] Add everything. ## Copy/paste interesting points from Jesusalva's ML todo list [Source File](https://gitlab.com/TMW2/Docs/-/blob/master/todo.md) * [ ] quests.xml - take care on that. * [ ] Nard just rescued %s - Give them a warm @welcome at the game! (?) * [ ] Random Dungeon Map Generator (???) * [ ] Splash Damage - Ineffective or Harmful on 1v1 situations * [ ] Add Mayor system (???) * [ ] Make PF_HPCONVERSION a Mana Skill if needed, but add it. * Replace partly the SP regen from wands. * [ ] Transmutation/Transmigration Interface (?) * [ ] Craft Recipes * [ ] Weapons * [ ] Shields * [ ] Helmets * [ ] Chestplates * [ ] Pants * [ ] Gloves * [ ] Shoes * [ ] Jewelery * [ ] Craft NPC: Heavy/Light/Magic bonus sets * [ ] Tent/Campfire * [ ] PVP System and anti-PVP items * [ ] Balance Concerns * [ ] Guild System * [ ] Guild Quest * [ ] Guild Bounty (?) * [ ] Guild Badge Shop * [ ] Guild - Warp object * [ ] Guild - GvG * [ ] More Cutscenes * [ ] Random Treasure and Abandoned Houses * [ ] Kingdom War System, based on Legion vs. Brotherhood (?reoutfit for GS-3) * [ ] The Academy * [ ] Maps * [ ] Main Class Redesign * [ ] Subclass Redesign * [ ] Magic Council Redesign * [ ] Mercenaries * Convert 1* cards in 2* cards, etc. * [ ] Setzer * [ ] Monster Potion - dyed, special avatar * [ ] Monster Potion Item * [ ] Monster Potion Making at Nivalis * [ ] Short Sword * [ ] Pour the potion over the short sword... (How?) * [ ] Monsters * [ ] Add a list of monsters to be ported. * [ ] Add a list of monsters to be made. * Concepts: * [ ] Sea Monsters (Hydra, Tentacles, Octopus, Sea Snake, Tritans, Nagas, Merfolk, etc.) * [ ] Mimics (?) * [ ] Other * [ ] Traps (and make them work better than on ML) * [ ] Poison makers for poison arrows: Buy common Arrow, and ask a Poison * [ ] Automatic Daily Event System (FY:DES) * Never repeat same event on same month (or maybe, same season) * Last 1~3 days * Excessive Randomness, specially on dialogs and settings ($@_$-abuse) for an unique experience * Example: Map EXP Bonus of 25% * [ ] "Impossible" tasks * [ ] Rain (Weather) should have an effect ingame * [ ] Extend Khafar * [ ] Extend Agostine * [ ] Cooking * [ ] Marggo: Use the chance to explain Alcohol Boosters * [ ] Finish True Buccanner Quest * [ ] Elanore ### Real Estate System * [ ] Shall we add that? ### Minigames / Yes we want Minigames! * [ ] Revive Contagion minigame. * [ ] Add lockpicking mechanics and system. ### Mapping * [ ] Pirate Cave * [ ] Racing Maze * [ ] For Monsters * [ ] For Players and NPCs ### Dungeon Development * [ ] Dungeon Fishing * Add more spots * [ ] We need a minecart in some dungeon (travel between cave chambers) in a Party Dungeon. * Or we could make it like Rush Game. Eh, board games are tricky. * [ ] Heroes Hold like dungeon * Traps should cause status effects at random too (these need client-data patch) * Add the missing levels for Crazyfefe if needed * [ ] Grand Race * Objective is to reach first the other side of a maze - you're running against players AND NPCs (which have a set of random pathes they'll take). All equipment is allowed and skills are all green. GMs cannot participate. * This means if the race is hourly, even if nobody else is interested, there still are NPCs running and you may lose to them * You could bet Casino Coins too :3 Bet on your friend! Get more Casino Coins!