Following concept applies for map naming on rEvolt: FIRST PART: Three digits. Continents / regions will have a three-digit number; main regions will have multiples of 4, side regions will have numbers next to the aligned main region. SECOND PART: One digit. Outside maps will have a 1, indoor maps will have a 2, caves and dungeons will have a 3. THIRD PART: One or Two digits. Unique numbering for every corresponding main / side region. EXAMPLES (current naming): 000-x-xx Intro. 001-1 Artis outdoor. 001-2-xx Artis indoors. 001-3-x Artis sewers. 002-x-x UNUSED; could be Area between Artis and Esperia. 004-x-x UNUSED; could be Esperia. 005-x-x UNUSED; could be Noile-Volen. 008-1 Hurnscald main outdoor map. 008-1-x Woodland outdoors. 008-2-xx Woodland / Hurns indoors. 008-3-x Woodland caves. 009-1-x Swamp / GY outdoors. 009-2-x Swamp / GY indoors. 009-3-x Swamp / GY caves + dungeons. 010-x-x UNUSED; could be Ukar Mountain area. 012-1 Candor outdoors. 012-2-x Candor indoors. 012-3-x Candor cave. 016-x-x Nivalis. 017-x-x UNUSED; could be Barbarians or Blue Sages Area. 020-x-x Tulimshar. 024-x-x UNUSED; could be Halizarno.