From f0b7badd99a4d6c57b676c6cfe4f5c4e1f0b143b Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 26 Sep 2016 19:28:17 +0300 Subject: Add script command for quest fields manipulation. --- server/scripts/evol_script_commands.txt | 35 ++++++++++++++++++++++++++++++--- 1 file changed, 32 insertions(+), 3 deletions(-) diff --git a/server/scripts/evol_script_commands.txt b/server/scripts/evol_script_commands.txt index 5d5a6c9..0985ed6 100644 --- a/server/scripts/evol_script_commands.txt +++ b/server/scripts/evol_script_commands.txt @@ -361,19 +361,48 @@ Example: *getq quest; -Return quest state for attached player. +Return quest state (field 1) for attached player. Example: mes getq(ShipQuests_Julia); --------------------------------------- -*setq quest, value; +*getq2 quest; -Set quest state for attached player. +Return quest field 2 for attached player. + +Example: + mes getq2(ShipQuests_Julia); + +--------------------------------------- + +*getq3 quest; + +Return quest field 3 for attached player. + +Example: + mes getq3(ShipQuests_Julia); + +--------------------------------------- + +*getqtime quest; + +Return quest time for attached player. + +Example: + mes getqtime(ShipQuests_Julia); + +--------------------------------------- + +*setq quest, value1 [, value2 [, value3 [, time]]]; + +Set quest state and fields for attached player. Example: setq ShipQuests_Julia, 1; + setq ShipQuests_Julia, 1, 2; + setq ShipQuests_Julia, 1, 2, 3, 100; --------------------------------------- -- cgit v1.2.3-70-g09d2