From 10041111b837e8a61d803083c2bcd2641440b34f Mon Sep 17 00:00:00 2001 From: Alige Date: Mon, 24 Dec 2012 01:29:50 +0400 Subject: Fixed some language in the croconut script. It is now much more understandable to the player of what the croconut became after cutting it. --- npc/items/croconut.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'npc/items') diff --git a/npc/items/croconut.txt b/npc/items/croconut.txt index 7d90480f..c9b77463 100644 --- a/npc/items/croconut.txt +++ b/npc/items/croconut.txt @@ -45,18 +45,18 @@ L_TooWeak: if ( (@q == 3) || (@q == 4) || (@q == 5) ) goto L_Weak; L_TooWeakLost: - mes col(l("You hit too hard with your fist, you lost your @@.", getitemlink(513)), 9); + mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(513)), 9); close; L_TooWeakFail: - mes col(l("Your hands are too weak, you didn't open the @@.", getitemlink(513)), 9); + mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(513)), 9); getitem "Croconut", 1, 1; close; L_Weak: - mes col(l("You opened the @@, but only one side is edible.", getitemlink(513)), 9); + mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(513)), 9); getitem "HalfCroconut", 1, 1; close; -- cgit v1.2.3-70-g09d2