From 09457f85988d71c0bced396487374e6cf0a318c9 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 2 Jun 2012 17:54:14 +0300 Subject: Replace some tabs to spaces. --- monsters.xml | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'monsters.xml') diff --git a/monsters.xml b/monsters.xml index 756f965d..edb15487 100644 --- a/monsters.xml +++ b/monsters.xml @@ -4,16 +4,16 @@ Author : Reid monsters.xml parameters explanation: - Parent of the monster strings. - Monster tag, every new tag contain some specific attribute of the monster, here the list of them : - id="" ID of the monster, it's different for every monsters, it starts from 0. - name="" Name of the monster which will be displayed in game, it's also used by the server. - targetCursor="" Cursor size used by the client, different size are : small, medium and large. - walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed. - This tag show the path to the xml of the monster. - Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : - event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. - Close monster configuration. + Parent of the monster strings. + Monster tag, every new tag contain some specific attribute of the monster, here the list of them : + id="" ID of the monster, it's different for every monsters, it starts from 0. + name="" Name of the monster which will be displayed in game, it's also used by the server. + targetCursor="" Cursor size used by the client, different size are : small, medium and large. + walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed. + This tag show the path to the xml of the monster. + Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : + event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. + Close monster configuration. exemple : -- cgit v1.2.3-70-g09d2