index
:
revolt/clientdata
AFKing
Candor_not_Cador
Ledmitz/clientdata-fireball-sfx
NPCs
arrivalargaes
bee-sfx
contentII
desertautomaptest
fireball-sfx
golem
group
hocus/jukebox
indoors
init_map_music_clientdata
jesusalva/artis
jesusalva/calamity
jesusalva/clientmake
jesusalva/contentIII
jesusalva/contentIV
jesusalva/cut002
jesusalva/doomsday
jesusalva/factions
jesusalva/freeyorp
jesusalva/inns
jesusalva/katja
jesusalva/kytty01
jesusalva/melinda
jesusalva/pipelines
jesusalva/python
jesusalva/selfmadeproblems001
jesusalva/sillytest
jesusalva/spotlight
jesusalva/spots
jesusalva/swampling
jesusalva/wallpaper
kfahr
magic-heal
master
merchanthouse
moornpc
seeds/maggotslime
stable
swamp
thief
tulimmap
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
maps
/
001-2-3.tmx
Age
Commit message (
Expand
)
Author
Files
Lines
2020-11-14
Changed music track names in maps to correspond to recently changed music names.
Ledmitz
1
-1
/
+1
2019-04-13
CURRENT_INN was entirely removed from sources - it is not possible to guess.
Jesusaves
1
-1
/
+1
2017-09-03
Renamed ship-sunlight to sunlight, is used in indoor artis maps too.
Alige
1
-1
/
+1
2017-09-03
Consistency of tileset names in maps.
Alige
1
-2
/
+2
2017-09-03
Added Tiled version string on all maps.
Alige
1
-1
/
+1
2016-11-24
Standardize Height layer
wushin
1
-15
/
+15
2016-11-06
Fix some bad warp locations and add some missing save locations.
Reid
1
-1
/
+1
2016-10-12
Convert generic saves to automation
wushin
1
-1
/
+6
2016-10-12
Converted warps into maps
wushin
1
-2
/
+2
2016-08-08
Resave every maps.
Reid
1
-14
/
+14
2016-07-07
Fixed issue with height and collision on 001-2-3, 36,29 & 43,29.
Alige
1
-2
/
+2
2016-07-01
Changed format of all maps to CSV.
Alige
1
-18
/
+396
2016-06-30
Organised the names of the tilesets inside the .tmx files.
Alige
1
-6
/
+6
2016-06-30
Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.
Alige
1
-4
/
+4
2016-06-14
Updated map names, these were too long. Now also more coherent.
Alige
1
-1
/
+1
2016-06-14
Fixed the names of maps for more coherence with names in serverdata.
Alige
1
-1
/
+1
2016-06-14
All maps must have layers visible (when saving, thus when opening.)
Alige
1
-13
/
+13
2016-06-03
Remove the +1 height on bed on 001-2-3.
Reid
1
-3
/
+3
2016-02-22
Set a gray background by default on every indoor maps, uncheck the object, he...
Reid
1
-15
/
+15
2015-06-26
Add missing heights on yellow collision on 001-2-3.
Reid
1
-1
/
+1
2015-05-24
Fill entierly the ground laye ron #3.
Reid
1
-1
/
+1
2015-05-24
Fix oversized tiles on #3.
Reid
1
-4
/
+4
2015-03-21
Resave every maps to correct bad tilesets offset.
Reid
1
-17
/
+17
2015-02-08
Add some missing tiles on every maps.
Reid
1
-1
/
+1
2015-01-14
Indoor maps change #1-#9.
Reid
1
-1
/
+1
2014-12-30
Resize and offset indoor maps.
Reid
1
-13
/
+13
2014-10-29
Change the layer and position of the sunlight.
Reid
1
-3
/
+3
2014-10-29
Add Saweres fix on 001-2-3.
Reid
1
-5
/
+5
2014-10-27
Add the new brimmed hat on LICENSE.
Reid
1
-19
/
+19
2014-09-11
Add yellow collision on 001-2-3 and 001-2-4.
Reid
1
-1
/
+1
2014-09-02
Update 001-2-x proprieties.
Reid
1
-0
/
+4
2014-08-17
Activate every layers.
Reid
1
-1
/
+1
2014-08-16
Update 001-2-3 to a final version
Reid
1
-15
/
+18
2014-08-13
Change bed tile on 001-2-3 and removed some wrong tiles on the chamber.
Reid
1
-14
/
+14
2014-07-28
Prepared the second floor size/wall/stair.
Reid
1
-7
/
+7
2014-07-27
Start to work on the second level of the same house.
Reid
1
-0
/
+78