diff options
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/npcs/sprite/flag-small.png | bin | 0 -> 7724 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/xml/flag-small-l.xml | 65 | ||||
-rw-r--r-- | graphics/sprites/npcs/xml/flag-small-r.xml | 65 |
3 files changed, 130 insertions, 0 deletions
diff --git a/graphics/sprites/npcs/sprite/flag-small.png b/graphics/sprites/npcs/sprite/flag-small.png Binary files differnew file mode 100644 index 00000000..31d82f21 --- /dev/null +++ b/graphics/sprites/npcs/sprite/flag-small.png diff --git a/graphics/sprites/npcs/xml/flag-small-l.xml b/graphics/sprites/npcs/xml/flag-small-l.xml new file mode 100644 index 00000000..20326f1c --- /dev/null +++ b/graphics/sprites/npcs/xml/flag-small-l.xml @@ -0,0 +1,65 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2019 Evol Online --> + +<sprite> + <imageset name="npc" + src="graphics/sprites/npcs/sprite/flag-small.png" + width="32" + height="64"/> + <action name="stand" imageset="npc"> + <animation direction="default"> + <label name="start"/> + <goto label="static" rand="80"/> + <goto label="semistatic" rand="50"/> + <goto label="blowup" rand="100"/> + <!-- go from static to blowing --> + <label name="blowup"/> + <sequence start="0" end="11" delay="150"/> + <goto label="blowing"/> + <!-- blowing --> + <label name="blowing"/> + <sequence start="6" end="11" delay="150" repeat="10"/> + <goto label="blowdown" rand="10"/> + <goto label="blowing-strong" rand="40"/> + <!-- blowing strong--> + <label name="blowing-strong"/> + <sequence start="6" end="11" delay="90" repeat="10"/> + <goto label="blowing" rand="75"/> + <!-- go from blowing to blowdown --> + <label name="blowdown"/> + <frame index="5" delay="150"/> + <frame index="4" delay="150"/> + <frame index="3" delay="150"/> + <frame index="0" delay="500"/> + <goto label="static" rand="95"/> + <goto label="blowup" rand="100"/> + <!-- Static Animation - flag semi-start blowing--> + <label name="semistatic"/> + <frame index="0" delay="1500"/> + <frame index="1" delay="150"/> + <frame index="2" delay="150"/> + <frame index="3" delay="150"/> + <frame index="2" delay="150"/> + <frame index="1" delay="150"/> + <frame index="2" delay="150"/> + <frame index="3" delay="150"/> + <frame index="4" delay="150"/> + <frame index="3" delay="150"/> + <frame index="2" delay="150"/> + <frame index="1" delay="150"/> + <goto label="blowup" rand="50"/> + <goto label="static" rand="10"/> + <goto label="start" rand="50"/> + <!-- Static Animation - flag hanging--> + <label name="static"/> + <frame index="0" delay="2500"/> + <frame index="1" delay="150"/> + <frame index="2" delay="150"/> + <frame index="1" delay="150"/> + <goto label="blowup" rand="20"/> + <goto label="semistatic" rand="50"/> + <goto label="start" rand="50"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/xml/flag-small-r.xml b/graphics/sprites/npcs/xml/flag-small-r.xml new file mode 100644 index 00000000..15a5f7ee --- /dev/null +++ b/graphics/sprites/npcs/xml/flag-small-r.xml @@ -0,0 +1,65 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2019 Evol Online --> + +<sprite> + <imageset name="npc" + src="graphics/sprites/npcs/sprite/flag-small.png" + width="32" + height="64"/> + <action name="stand" imageset="npc"> + <animation direction="default"> + <label name="start"/> + <goto label="static" rand="80"/> + <goto label="semistatic" rand="50"/> + <goto label="blowup" rand="100"/> + <!-- go from static to blowing --> + <label name="blowup"/> + <sequence start="12" end="23" delay="150"/> + <goto label="blowing"/> + <!-- blowing --> + <label name="blowing"/> + <sequence start="18" end="23" delay="150" repeat="10"/> + <goto label="blowdown" rand="10"/> + <goto label="blowing-strong" rand="40"/> + <!-- blowing strong--> + <label name="blowing-strong"/> + <sequence start="18" end="23" delay="90" repeat="10"/> + <goto label="blowing" rand="75"/> + <!-- go from blowing to blowdown --> + <label name="blowdown"/> + <frame index="17" delay="150"/> + <frame index="16" delay="150"/> + <frame index="15" delay="150"/> + <frame index="14" delay="500"/> + <goto label="static" rand="95"/> + <goto label="blowup" rand="100"/> + <!-- Static Animation - flag semi-start blowing--> + <label name="semistatic"/> + <frame index="12" delay="1500"/> + <frame index="13" delay="150"/> + <frame index="14" delay="150"/> + <frame index="15" delay="150"/> + <frame index="14" delay="150"/> + <frame index="13" delay="150"/> + <frame index="14" delay="150"/> + <frame index="15" delay="150"/> + <frame index="16" delay="150"/> + <frame index="15" delay="150"/> + <frame index="14" delay="150"/> + <frame index="13" delay="150"/> + <goto label="blowup" rand="50"/> + <goto label="static" rand="10"/> + <goto label="start" rand="50"/> + <!-- Static Animation - flag hanging--> + <label name="static"/> + <frame index="12" delay="2500"/> + <frame index="13" delay="150"/> + <frame index="14" delay="150"/> + <frame index="13" delay="150"/> + <goto label="blowup" rand="20"/> + <goto label="semistatic" rand="50"/> + <goto label="start" rand="50"/> + </animation> + </action> +</sprite> |