// Evol scripts. // Authors: // 4144 // Reid // Description: // Allows to cut a Croconut in multiple parts. // // Possible choices for L_Weapon: // rif(countitem(35xx), l(getitemname(xx))), L_Weak, // rif(countitem(35yy), l(getitemname(yy))), L_Good, 000-2-1,0,0,0 script Croconut NPC_HIDDEN,{ close; OnUse: mesn "Narrator"; mesc(l("Do you want to cut this @@?", getitemlink(Croconut)), 9); next; menu l("Yes."), L_Weapon, l("No."), -; getitem Croconut, 1; close; L_Weapon: mes ""; mesn "Narrator"; mesc(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9); next; menu rif(countitem(Knife) > 0, l(getitemname(Knife))), L_Weak, rif(countitem(PiouSlayer) > 0, l(getitemname(PiouSlayer))), L_Weak, rif(countitem(TrainingGladius) > 0, l(getitemname(TrainingGladius))), L_Good, rif(countitem(WoodenSword) > 0, l(getitemname(WoodenSword))), L_Weak, rif(countitem(ArtisBacksword) > 0, l(getitemname(ArtisBacksword))), L_Good, l("Bare Hands"), -; L_TooWeak: mes ""; mesn "Narrator"; .@q = rand(5); if (.@q == 0) goto L_TooWeakLost; if ( (.@q == 1) || (.@q == 2) ) goto L_TooWeakFail; if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak; L_TooWeakLost: mesc(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9); close; L_TooWeakFail: mesc(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9); getitem Croconut, 1; close; L_Weak: mesc(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9); getitem HalfCroconut, 1; close; L_Good: mesc(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9); getitem HalfCroconut, 2; close; }