// Evol script // Author: Jesusalva // // Introduces @resync // // It'll cast slide to your own position // Hopefully making client update your real position without causing server warning - script @resync 32767,{ end; // Soft Resync OnCall: // Sliding a dead player have undesired side effects if (ispcdead()) { dispbottom l("Impossible to resync: You are dead."); end; } // I add a small delay in case slide() trigger some invincibility timer or something if (@rsync_delay > gettimetick(2)) { dispbottom l("Not resync'ing to prevent flood."); end; } // This is a hack getmapxy(.@m$, .@x, .@y, 0); slide .@x, .@y; @rsync_delay=gettimetick(2)+rand(4,6); // Uncomment this line to cause server to resend every packet to ManaPlus // and get rid of latency effect (like dead mobs still being shown) //atcommand("@refresh"); end; // Anyone can call @resync, but only support and upwards for other players. // ie. GMs can try to fix lag for other people. OnInit: bindatcmd "resync", "@resync::OnCall", 0, 20, 0; end; }