// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 001-2-10: Noble House saves 001-2-10,26,30,0 script #save_001-2-10_26_30 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; }