// Evol scripts. // Authors: // Ablu // Alastrim // Jesusalva // Reid // Description: // Doors NPCs. 000-2-2,48,29,0 script DoorUpwards NPC_HIDDEN,0,0,{ OnTouch: // Actually this will never work because Instanced map if (mobcount("000-2-2","all") > 0) goto L_Warn; goto L_Warp; L_Warn: .@q = getq(ShipQuests_Peter); if (.@q >= 15) goto L_Warp; mesn "Narrator"; mesc(l("There are still some monsters left! Do you want to abort the quest?"), 9); next; menu l("Yes."), L_Warp, l("No."), -; slide 48, 28; closeclientdialog; close; L_Warp: warp "000-2-1", 72, 36; deltimer("Peter::OnLowTime"); deltimer("Peter::OnTimeout"); closeclientdialog; close; } // Besides the door, Alige is hiding himself and would rather not be disturbed 000-2-2,24,31,0 script LeftDoor NPC_HIDDEN,0,0,{ OnTouch: mesn "Narrator"; mesc(l("It seems that you need a key to open this door."), 9); next; mesc(l("What do you want to do?"), 9); next; menu rif(countitem(JohanneKey) > 0, l("Use the key.")), L_Warp, l("Break the door."), L_Break, l("Go away."), -; closeclientdialog; close; L_Break: mes ""; mesn "Narrator"; mesc(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9); close; L_Warp: mes ""; mesn "Narrator"; mesc(l("Wait, it seems someone is blocking the door from the other side!"), 9); close; }