From 9877fd4ad81120af8e63e96d5d429092014dc017 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 7 Jul 2021 20:34:27 -0300 Subject: Remove all Legacy files --- world/map/npc/051-1/desert.txt | 143 ----------------------------------------- 1 file changed, 143 deletions(-) delete mode 100644 world/map/npc/051-1/desert.txt (limited to 'world/map/npc/051-1/desert.txt') diff --git a/world/map/npc/051-1/desert.txt b/world/map/npc/051-1/desert.txt deleted file mode 100644 index 73dc7c9a..00000000 --- a/world/map/npc/051-1/desert.txt +++ /dev/null @@ -1,143 +0,0 @@ -//----------------------------------------------------------------------------- -// Souless Desert -// $@illia_progress = 3 -// -// Level progress: -// 0: Did not start the task yet -// 1: Players are instructed to collect souls -// 2: Players collected enough souls and gave the souls to the waterfall -//----------------------------------------------------------------------------- - -051-1,142,39,0|script|Bones|367 -{ - mes "You find a ruined paper next to these bones."; - mes "It says..."; - next; - mes "\"This waterfall is cursed... it feeds on living souls... I could not get past throught it.\""; - mes "\"God, they appeared from nowhere...\""; - mes "\"...\""; - next; - mes "The rest isn't legible."; - close; - -} - -051-1,170,24,0|script|Cursed Waterfall|400 -{ - set $@illia_num_sealed_souls, 7; - set @step, 3; - if ($@illia_progress < @step) goto L_ShouldNotBeHere; - if ($@illia_level_3_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_GiveTask; - if ($@illia_level_3_progress == 0 && strcharinfo(0) != $@ILLIA_HERO$) goto L_HintToHelpers; - if ($@illia_level_3_progress == 1) goto L_GiveSouls; - mes "Jump in the waterfall?"; - menu - "Yes", L_Warp, - "No", L_Close; - -OnTimer1000: - npctalk strnpcinfo(0), "Youuuuuuu... Bring me souls... " + $@illia_num_sealed_souls + " fresh souls... Nooooow. And you shall paaass."; - end; - -OnTimer4750: - mapannounce "051-1", "You hear a loud scream coming from the wind... Something terrifying raised out there.", 0; - end; - -OnTimer6500: - npctalk strnpcinfo(0), "Nooooo... Do not let these things take them from youuuuuu!"; - stopnpctimer; - setnpctimer 0; - end; - -L_ShouldNotBeHere: - heal -Hp, 0; - end; - -L_HintToHelpers: - mes "[Cursed Waterfall]"; - mes "\"Who are you?... Bring " + $@ILLIA_HERO$ + " to me!\""; - close; - -L_GiveTask: - set $@illia_level_3_progress, 1; - mes "[Cursed Waterfall]"; - mes "\"Yooouuuuuu...\""; - next; - - mes "You look around and see this ghostly voice comes from the waterfall."; - next; - - // This message will be in the timed messages, - // but display it here anyway to be sure the hero sees it. - mes "\"Youuuuuuu... Bring me souls... " + $@illia_num_sealed_souls + " fresh souls... Nooooow.\""; - mes "\"And you shall paaass.\""; - - // Reset the soul eaters counters. - set $@SoulEaters0_count, 0; - set $@SoulEaters1_count, 0; - set $@SoulEaters2_count, 0; - set $@SoulEaters3_count, 0; - set $@SoulEaters4_count, 0; - // Spawn 7 additional soul snakes in the north building, as a bait. - areamonster "051-1", 125, 14, 143, 18, "", 1096, 7, "IlliaDMobs051-1::On1096"; - // Same with 5, in the island - areamonster "051-1", 138, 34, 145, 41, "", 1096, 5, "IlliaDMobs051-1::On1096"; - // Start timed messages - initnpctimer; - goto L_Close; - -L_GiveSouls: - if (strcharinfo(0) != $@ILLIA_HERO$) - goto L_GiveSoulsToHero; - mes "[Cursed Waterfall]"; - mes "\"Give me the souuuuuuls... Noooooooow!!\""; - menu - "Please, have a look at these.", L_CheckSouls, - "Sorry, I don't have any.", L_Close; - -L_GiveSoulsToHero: - mes "[Cursed Waterfall]"; - mes "\"Who are you?.... I want the souuuuuuls from " + $@ILLIA_HERO$ + "!\""; - goto L_Close; - -L_CheckSouls: - if (countitem ("SealedSoul") < $@illia_num_sealed_souls) - goto L_NotEnough; - delitem "SealedSoul", $@illia_num_sealed_souls; - set $@illia_level_3_progress, 2; - set $@illia_progress, 4; - callfunc "UpdateIlliaProgress"; - set $@illia_max_time, $@illia_max_time + 540; - - // Clean all spawned monsters - killmonster "051-1", "IlliaDMobs051-1::On1096"; - killmonster "051-1", "#SoulEaters0::OnSoulEaterDeath"; - killmonster "051-1", "#SoulEaters1::OnSoulEaterDeath"; - killmonster "051-1", "#SoulEaters2::OnSoulEaterDeath"; - killmonster "051-1", "#SoulEaters3::OnSoulEaterDeath"; - killmonster "051-1", "#SoulEaters4::OnSoulEaterDeath"; - - - mes "\"Goooood... Tasty souuuuuls...\""; - mes "You shall pass now... before I change my mind...\""; - next; - mes "A blinding light appears from inside the waterfall."; - - // Display an effect to show the waterfall opens itself / kills remaining monsters - misceffect FX_MEDIUM_BLINDINGLIGHT; - goto L_Close; - -L_NotEnough: - mes "[Cursed Waterfall]"; - mes "\"Moooooooooore... Give me more...\""; - goto L_Close; - -L_Warp: - warp "052-1", 23, 52; - // Count the player who reached the island. - set $@illia_players_in_luvia_territory, $@illia_players_in_luvia_territory + 1; - goto L_Close; - -L_Close: - close; -} -- cgit v1.2.3-60-g2f50