From c0ba38cd4b68491e28e467889804ebc09c9c002e Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Wed, 2 Apr 2014 11:06:32 -0700 Subject: Clean up main scripts --- world/map/npc/033-1/kimarr.txt | 23 ++++++++++++++++------- 1 file changed, 16 insertions(+), 7 deletions(-) (limited to 'world/map/npc/033-1/kimarr.txt') diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt index 6614f273..183d3651 100644 --- a/world/map/npc/033-1/kimarr.txt +++ b/world/map/npc/033-1/kimarr.txt @@ -50,23 +50,26 @@ next; mes "\"You are very small and must be careful in these snowy mountains. It is cold, and dangerous monsters are here.\""; menu - "Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-, - "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!",-, - "I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-; + "Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",L_Next, + "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!",L_Next, + "I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",L_Next; +L_Next: mes "Kimarr seems to be amused."; mes "[Kimarr]"; mes "\"Really? Do you want to prove it?\""; menu - "Sure! What shall I do?",-, + "Sure! What shall I do?",L_Continue, "No, I don't need to prove anything.",L_Close; +L_Continue: mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\""; next; mes "\"The first monsters to hunt are Fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\""; next; set @state, 1; callsub S_Update_Mask; + goto L_Explain_Game; L_Explain_Game: mes "[Kimarr]"; @@ -82,6 +85,7 @@ L_Explain_Game: next; mes "\"Drop more food when no Fluffies are left.\""; next; + goto L_Ask; // dialog starts here if you've asked about it but not done it (@state == 1) L_Ask: @@ -91,8 +95,7 @@ L_Ask: "Yeah, let's start!",L_Game, "Could you explain again?",L_Explain_Game, "Can you tell me who were the most successful Fluffy hunters?",L_ShowRecord, - "Maybe later.",-; - goto L_Close; + "Maybe later.",L_Close; L_AlreadyGotReward: npctalk strcharinfo(0) + " killed " + $@Fluffy_Kills + " Fluffies and has once again proven to be a good hunter."; @@ -256,6 +259,7 @@ L_BeginHunting: set $@Fluffy_Spawn, 100 - $@Fluffy_Alive; if ($@Fluffy_Spawn <= 0) goto L_ContinueTimer; + goto L_SpawnFluffies; L_SpawnFluffies: areamonster "033-1.gat", 79, 29, 88, 42, "", 1089, $@Fluffy_Spawn, "Kimarr::OnFluffyDeath"; @@ -311,7 +315,6 @@ OnFluffyDeath: if (attachrid($@Fluffy_FighterID) == 1) goto L_Killedall; goto L_GotOut; - end; L_Punish: if (@MobID == 1089) @@ -354,6 +357,8 @@ L_MaybeRecordScore: if ($@Fluffy_Kills < $@Fluffy_Min) goto L_NotGoodEnough; set @rank, 0; + goto L_MaybeInsertNext; + L_MaybeInsertNext: if ($@Fluffy_Kills > $Record_Fluffy_Kills[@rank]) goto L_InsertScore; @@ -367,6 +372,8 @@ L_MaybeInsertNext: L_InsertScore: set @loop, @rank; + goto L_FindLastScore; + L_FindLastScore: // comment this out to allow the player to be in the list more than once // though actually, it might be better just to assume the list is full @@ -405,6 +412,8 @@ L_NotGoodEnough: L_ShowRecord: set @rank, 0; set @loop, 0; + goto L_ShowNextRecord; + L_ShowNextRecord: if ($Record_Fluffy_Kills[@loop] == 0) goto L_Close; -- cgit v1.2.3-60-g2f50