From 9877fd4ad81120af8e63e96d5d429092014dc017 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 7 Jul 2021 20:34:27 -0300 Subject: Remove all Legacy files --- world/map/npc/030-4/mana_battery.txt | 454 ----------------------------------- 1 file changed, 454 deletions(-) delete mode 100644 world/map/npc/030-4/mana_battery.txt (limited to 'world/map/npc/030-4/mana_battery.txt') diff --git a/world/map/npc/030-4/mana_battery.txt b/world/map/npc/030-4/mana_battery.txt deleted file mode 100644 index 15ff40c3..00000000 --- a/world/map/npc/030-4/mana_battery.txt +++ /dev/null @@ -1,454 +0,0 @@ -// Annual Xmas Battle -// Author: Jenalya, shamelessly adapted by Chayenne, wushin - -// Variables: -// @xmas_battle_side: if set its "naughty path" if not set "nice path" -// XmasBattleStatus: -// 0 battle not started -// 1 battle easy good -// 2 battle hard good -// 3 battle easy bad -// 4 battle hard bad -// 5 battle time out -// basically its this: -// Announcements depend on wether starter was naughty/nice path -// mobs are not yet balanced, they also depend on battle mode -// only nutcrackers need to be killed ( I hope ) - -// player gets state set to finished for winning the battle once and mode bit set on easy/hard accordingly -// every player *is* allowed to restart the quest ONCE himself if he hasnt started it himself yet - -//TODO Add an icreasing particle effect to the chest, move it half a tile right -// and make it one of those lab tables from the slime quests - -030-4,32,21,0|script|AniManOMat|400 -{ - set $@XmasBattleStatusClone, 0; - callfunc "XmasStates"; - set @xmas_battle_side, 0; - if ($@XmasBattleCoolDown) - goto L_CoolDown; - if (@xmas_side) - set @xmas_battle_side, 1; - if ($@XmasBattleStatus) - goto L_BattleInProgress; - if (@xmas_state < $@xmas_boss_door_open_state) - goto L_ThrowOut; - if ((@xmas_boss_start) && (@xmas_state > $@xmas_boss_door_open_state)) - goto L_Helper; - if (@xmas_state == $@xmas_boss_door_open_state) - goto L_InitiateBattle; - goto L_InitiateBattle; - -L_InitiateBattle: - callfunc "XmasSetBossStart"; - if(@xmas_battle_side) - goto L_BattleBad; - goto L_BattleGood; - -L_BattleBad: - mes "[Orum's Homunculus]"; - mes "\"So this is where this whole shallow charade will end...\""; - mes "\"Good. Are you ready to get this over with?\""; - menu - "Huh? Sure, why not.", L_KeepGoing, - "Wait a sec.", L_Close, - "Well... since you ask... I prefer to leave now, this is way to dangerous. I have responsibities.", L_Coward; - -L_KeepGoing: - mes "[Orums Homunculus]"; - mes "\"Okay now listen closely, at least for once.\""; - mes "\"Put the mana battery into that vessel in front of you.\""; - next; - menu - "Ok.", L_YeahOk, - "No way, I prefer to leave. Now!", L_Coward, - "Give me a second, I need to consider my options.", L_Close; - -L_YeahOk: - mes "You carefully install the Mana Battery as good as you can manage."; - mes "As you bend over, you notice a strong sulphur odour coming from the crate"; - next; - mes "[Orum]"; - mes "\"Ok. now this should be enough.\""; - mes "\"Get out of here, before the bomb explodes!.\""; - menu - "Agreed.", L_StartBad, - "You know what? If I pull this lever this should become HUGE! (Beware! that's dangerous)", L_StartBadHard; - -L_BattleGood: - mes "You stare into a box that even through your unexperienced eyes looks less than secure to harbour such a powerful device as the mana battery is."; - menu - "Ok, this should be where the battery belongs.", L_StartGood, - "No WAY! I am not going to put my life in danger", L_Close, - "Ok that does it, I am going to leave! I cannot be responsible for blowing up the entire mana world.", L_Coward, - "I studied magic and this looks all wrong. (Beware! that's dangerous)", L_StartGoodHard; - -L_StartGood: - if ($@XmasBattleStatus) - goto L_BattleInProgress; - set @xmas_battle_status, 1; - goto L_Start; - -L_StartGoodHard: - if ($@XmasBattleStatus) - goto L_BattleInProgress; - callsub S_CheckHardReq; - delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ]; - mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery."; - set @xmas_battle_status, 2; - goto L_Start; - -L_StartBad: - if ($@XmasBattleStatus) - goto L_BattleInProgress; - set @xmas_battle_status, 3; - goto L_Start; - -L_StartBadHard: - if ($@XmasBattleStatus) - goto L_BattleInProgress; - callsub S_CheckHardReq; - delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ]; - mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery."; - set @xmas_battle_status, 4; - goto L_Start; - -L_Start: - mes "You struggle a little with your task, since the mana battery doesn't seem to fit in as smooth as you expected it."; - next; - mes "W00t!"; - next; - mes "Now it is glowing wildly"; - next; - mes "it seems like this will not turn out as planned, Look this Guard of Honour is going crazy!"; - next; - npctalk strnpcinfo(0), "The Guards are out of control!"; - if ($@XmasBattleStatus) - goto L_BattleAlreadyStarted; - set $@XmasBattleStatus, @xmas_battle_status; - set $@XmasBattleStatusClone, $@XmasBattleStatus; - set $@XmasBossRound, 0; - set $@XmasBossPlayerCount, getmapusers("030-4"); - areamonster "030-4", 20, 21, 40, 40, "", 1114, 1, "AniManOMat::OnGuardDeath"; - initnpctimer; - goto L_Close; - -L_ThrowOut: - // if the player didnt get a bomb yet - mes "This looks dangerous. Come back when you are prepared"; - next; - warp "030-2",151,25; - goto L_Close; - -L_Coward: - //Player chose to cancel - mes "What a pitty now you still have a bomb in your hands but..."; - mes "As you wish."; - next; - warp "030-2",151,25; - goto L_Close; - -L_Helper: - //Player used up his own chance to start - mes "mmh the AniManOMat is empty again, maybe we should try with a different mana battery."; - menu - "No I prefer to leave now, get me out of here.", L_Quit, - "Wait let me check if i can fix this ...(Beware!)", L_Repeat, - "Why would I do that? Aaaah... Nevermind.", L_Close; - -L_Repeat: - //Player wants to try again on hard mode again - if ($@XmasBattleStatus) - goto L_BattleInProgress; - callsub S_CheckHardReq; - delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ]; - set @xmas_battle_status, (2 * (@xmas_battle_side)) + 2; - goto L_Start; - -L_Quit: - warp "030-2",151,25; - goto L_Close; - -L_CoolDown: - mes "The AniManOMat is too hot to handle right now, you should wait a bit to try a new battery."; - menu - "No I prefer to leave now, get me out of here.", L_Quit, - "Ughhh, but I'm certain this time the battery will work!", L_Close; - -L_BattleInProgress: - mes "The mana battery looks like it is about to explode. You better take cover!"; - goto L_Close; - -L_BattleAlreadyStarted: - mes "Seems like someone was faster than you."; - goto L_Close; - -L_Close: - callsub S_ClearVariables; - close; - - // per NPC logic -OnTimer5000: - setnpctimer 0; - if ($@XmasBattleStatus) - goto L_CaveLogic; - goto L_CleanUp; - -L_Return_1: - set $@XmasBossPlayerCount, 0; - areatimer 0, "030-4", 0, 0, 60, 60, 10, "AniManOMat::OnTick"; - end; - -L_CaveLogic: - if ($@XmasBossPlayerCount < 1) - goto L_AllDead; - set $@BombTimer, $@BombTimer + 5; // Advance 5 seconds - if ((mobcount("030-4", "AniManOMat::OnGuardDeath") + 1) == 0) - goto L_NextWave; - if ($@BombTimer >= 120) - goto L_NextWave; - goto L_Return_1; - -L_NextWave: - set $@BombTimer, 0; - set $@DangerCellNumber, rand(8); - set $@XmasBossRound, $@XmasBossRound + 1; - if (($@XmasBossRound > 10) && ((mobcount("030-4", "AniManOMat::OnGuardDeath") + 1) == 0)) - goto L_Finished; - // Break/LastChance(s) - if (($@XmasBossRound > 10) && ($@XmasBossRound <= 16)) - goto L_Return_1; - //KillerWaves - if ($@XmasBossRound > 16) - areamonster "030-4", 0, 0, 50, 50, "", 1114, $@XmasBossRound*2 + $@XmasBossPlayerCount*3, "AniManOMat::OnGuardDeath"; - //Normal Waves 1 to 10 - // Guard Amount doubles if on hard mode - set $@GuardAmount, 1 + (6 + ($@XmasBossRound) + (2 * $@XmasBossPlayerCount)) / 7; - set $@SkullAmount, 1 + ($@GuardAmount * $@GuardAmount) / 4; - - if ($@GuardAmount > 15) - set $@GuardAmount, 15; - - //Obliatory Guard Of Honour in the Southern Hallway - areamonster "030-4", 30, 43, 39, 49, "", 1114, $@GuardAmount, "AniManOMat::OnGuardDeath"; - //CopperSlimes, I love Copper Slimes anywhere anytime - areamonster "030-4", 20, 21, 49, 49, "", 1098, rand(2,7), "AniManOMat::OnGuardDeath"; - //IceSkulls for hard mode in room 3 and 4 - if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4) - areamonster "030-4", 20, 32, 28, 39, "", 1085, $@SkullAmount / 2, "AniManOMat::OnGuardDeath"; - if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4) - areamonster "030-4", 41, 32, 49, 39, "", 1085, $@SkullAmount / 2 + 1, "AniManOMat::OnGuardDeath"; - //Angry Sea Slimes for Easy Mode in Nice Version in Room 3,4,5,6 - if ($@XmasBattleStatus == 1) - areamonster "030-4", 20, 32, 28, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath"; - if ($@XmasBattleStatus == 1) - areamonster "030-4", 41, 32, 49, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath"; - //Candied Slimes for Nice Mode in Rooms 1 and 2 - if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2) - areamonster "030-4", 20, 21, 28, 28, "", 1111, ($@XmasBossRound / 2) + 1, "AniManOMat::OnGuardDeath"; - if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2) - areamonster "030-4", 41, 21, 49, 28, "", 1111, ($@XmasBossRound / 2) + 2, "AniManOMat::OnGuardDeath"; - //Bluepars for Easy mode in Naughty Variant in Rooms 3,4,5,6 - if ($@XmasBattleStatus == 3) - areamonster "030-4", 20, 32, 28, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath"; - if ($@XmasBattleStatus == 3) - areamonster "030-4", 41, 32, 49, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath"; - // Wicked Mushrooms for Naughty Mode in Rooms 1 and 2 - if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4) - areamonster "030-4", 20, 21, 28, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath"; - if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4) - areamonster "030-4", 41, 21, 49, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath"; - - set $@msgnumber, (2 * $@XmasBossRound) + (($@XmasBattleStatus - 1) >> 1); - set $@msg$, $@XmasBossMes$[ $@msgnumber ]; - set $@msgnumber, 0; - if ($@XmasBossRound > 10) goto L_Return_1; - callsub S_Announce; - goto L_Return_1; - -OnTick: - if (isdead()) end; - set $@XmasBossPlayerCount, $@XmasBossPlayerCount + 1; - if(isin("030-4", $@DangerCellX1[$@DangerCellNumber], $@DangerCellY1[$@DangerCellNumber], $@DangerCellX2[$@DangerCellNumber], $@DangerCellY2[$@DangerCellNumber])) - goto L_DangerCell; - end; - -L_DangerCell: - message strcharinfo(0), "Target Aquired. Locking on Now."; - misceffect 10001, strcharinfo(0); - heal ((MaxHp/100) * -20), 0; - end; - -OnGuardDeath: - end; - -L_AllDead: - set $@msg$, $@xmas_final_announce$[ ($@XmasBattleStatus - 1) / 2 ]; - callsub S_Announce; - goto L_CleanUp; - -L_Finished: - set $@msg$, $@xmas_final_announce$[ (($@XmasBattleStatus - 1) / 2) + 2 ]; - callsub S_Announce; - goto L_CleanUp; - -L_CleanUp: - areatimer 0, "030-4", 0, 0, 50, 50, 10, "AniManOMat::OnReward"; - set $@XmasBossPlayerCount, 0; - set $@XmasBossRound, 0; - set $@BombTimer, 0; - set $@GuardAmount, 0; - set $@SkullAmount, 0; - killmonster "030-4", "AniManOMat::OnGuardDeath"; - stopnpctimer; - donpcevent "#XmasChamberCooler::OnCommandCoolDown"; - end; - -OnReward: - if (isdead()) - end; - if (($@XmasBattleStatusClone % 2) == 0) - set XMASTIME, XMASTIME | $@xmas_boss_hero_bit; - set @xmas_state, (XMASTIME & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT; - set @bonus, (55 - (BaseLevel / 2)); - set DailyQuestBonus, DailyQuestBonus + @bonus; - message strcharinfo(0), "You feel a temporary rush of power and zest for action."; - if (@xmas_state != $@xmas_boss_door_open_state ) - goto L_End; - set @xmas_state, $@xmas_reward_start; - callfunc "XmasSetState"; - set @xmas_state, 0; - set @karma_bonus, $@xmas_boss_bonus; - message strcharinfo(0), "Wow, what happened here?."; - goto L_End; - -L_End: - if ((($@XmasBattleStatus - 1) / 2) == 0) goto L_EndNice; - goto L_EndNaughty; - -L_EndNaughty: - callfunc "XmasNaughty"; - callsub S_ClearVariables; - end; - -L_EndNice: - callfunc "XmasNice"; - callsub S_ClearVariables; - end; - -OnCommandChamberReset: - areatimer 0, "030-4", 0, 0, 50, 50, 10, "AniManOMat::OnReward"; - set $@XmasBattleStatus, 0; - set $@XmasBossPlayerCount, 0; - set $@XmasBossRound, 0; - set $@BombTimer, 0; - set $@GuardAmount, 0; - set $@SkullAmount, 0; - killmonster "030-4", "AniManOMat::OnGuardDeath"; - stopnpctimer; - setnpctimer 0; - goto L_Restart; - -OnInit: - goto L_Restart; - -L_Restart: - set $@XmasBattleStatus, 0; - setarray $@XmasBossMes$, - "", // unused - "", // unused - "Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch", - "Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch", - "Avalia : I am getting a weird sensation ... ", - "Orums Homunculus : I think they know what we are up to!", - "Avalia : Oh no! This is going to blow up", - "Orums Homunculus : The Door is locked you idiot, fight for your life.", - "Avalia : Guards of Honor I demand you: STOP!", - "Orums Homunculus : Okay, this is somewhat funny... why are they coming back?!?", - "Avalia : You brave fighters! Deactivate the nutcrackers! they are out of control!", - "Orums Homunculus : The good news is: if we make it this time we will never have to do that again!", - "Avalia : Oh boy we are so screwed.", - "Orums Homunculus : Report: I am an Idiot", - "Avalia : Quick, we need to kill the nutcrackers, before they ruin everything we've been working for.", - "Orums Homunculus : Strange they are getting more and not less.", - "Avalia : Oh no, they are too powerful. Fight my warriors, Fight for the spirit of Christmas.", - "Orums Homunculus : If I was smart enough to stop talking, it would have happened already..", - "Avalia : I cannot believe it, this is making them stronger. More and more of them are coming.", - "Orums Homunculus : I think we are almost done, the bomb should explode any second.", - "Avalia : Those poor creatures. Just kill them all.", - "Orums Homunculus : A N Y S E C O N D.", - "Avalia : Oh well... just try again, I trust in you.", - "Orum's Homunculus : just lol.", - "Avalia : Wow! You saved christmas.", - "Orum's Homunculus : Yep, it's over... and strange enough you survived."; - - setarray $@xmas_final_announce$, - "Avalia : Oh no, not only did you slay half my Guard of Honour, but also the issue was not fixed, try to install the battery again!", - "Orum's Homunculus : Boy are you lame. So what now? The battery is still not placed! Go try again!", - "Avalia : W00t you actually made it through. I think now that the manabattery lost some of its abundant power this seems to have given those nutcrackers that didn't go crazy a good boost of life energy. Thank you for your help all and come see me for a reward.", - "Orum's Homunculus : Good. They are dead. Now GET OUT OF THERE, this bomb is dangerous!"; - // Danger Cells to attack sitters - // 0: 19,20,29,29 - // 1: 30,20,40,29 - // 2: 41,20,50,29 - // 3: 19,31,29,40 - // 4: 30,31,40,40 - // 5: 41,31,50,40 - // 6: 19,42,29,50 - // 7: 30,42,40,50 - // 8: 41,42,50,50 - setarray $@DangerCellX1, 19, 30, 41, 19, 30, 41, 19, 30, 41; - setarray $@DangerCellY1, 20, 20, 20, 31, 31, 31, 42, 42, 42; - setarray $@DangerCellX2, 29, 40, 50, 29, 40, 50, 29, 40, 50; - setarray $@DangerCellY2, 29, 29, 29, 40, 40, 40, 50, 50, 50; - end; - -S_Announce: - mapannounce "030-4", "Danger Cell Activated. Zone " + $@DangerCellNumber + " activated.", 0; - mapannounce "030-4", $@msg$, 0; - mapannounce "030-2", $@msg$, 0; - set $@msg$, ""; - return; - -S_CheckHardReq: - if (BaseLevel < $@BossHardLevel) - goto L_NotHighEnough; - if (countitem($@xmas_boss_req$[ @xmas_battle_side ]) < $@xmas_boss_amount[ @xmas_battle_side ]) - goto L_NotEnoughItems; - goto L_Return; - -L_NotEnoughItems: - mes "Nono, you need to bring " + $@xmas_boss_amount[ @xmas_battle_side ] + " " + $@xmas_boss_req$[ @xmas_battle_side ] + "s."; - goto L_Close; - -L_NotHighEnough: - mes "\"Err no sweetie, you don't. just do it the normal way.\""; - goto L_Close; - -L_Return: - return; - -S_ClearVariables: - set @xmas_battle_side, 0; - set @bonus, 0; - set @xmas_state, 0; - set @xmas_battle_status, 0; - set @karma_bonus, 0; - return; -} - -030-4,0,0,0|script|#XmasChamberCooler|32767 -{ - end; -OnCommandCoolDown: - set $@XmasBattleStatus, 0; - set $@XmasBattleCoolDown, 1; - initnpctimer; - end; - -OnTimer120000: - set $@XmasBattleCoolDown, 0; - stopnpctimer; - end; -} -- cgit v1.2.3-60-g2f50