/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2020 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define HERCULES_CORE #include "config/core.h" // NPC_SECURE_TIMEOUT_INPUT, NPC_SECURE_TIMEOUT_MENU, NPC_SECURE_TIMEOUT_NEXT, SECURE_NPCTIMEOUT, SECURE_NPCTIMEOUT_INTERVAL #include "npc.h" #include "map/battle.h" #include "map/chat.h" #include "map/clan.h" #include "map/clif.h" #include "map/guild.h" #include "map/instance.h" #include "map/intif.h" #include "map/itemdb.h" #include "map/log.h" #include "map/map.h" #include "map/mob.h" #include "map/pc.h" #include "map/pet.h" #include "map/quest.h" #include "map/script.h" #include "map/skill.h" #include "map/status.h" #include "map/unit.h" #include "map/achievement.h" #include "common/HPM.h" #include "common/cbasetypes.h" #include "common/db.h" #include "common/ers.h" #include "common/memmgr.h" #include "common/nullpo.h" #include "common/showmsg.h" #include "common/socket.h" #include "common/sql.h" #include "common/strlib.h" #include "common/timer.h" #include "common/utils.h" #include #include #include #include #include #include static struct npc_interface npc_s; struct npc_interface *npc; //For holding the view data of npc classes. [Skotlex] static struct view_data npc_viewdb[MAX_NPC_CLASS]; static struct view_data npc_viewdb2[MAX_NPC_CLASS2_END-MAX_NPC_CLASS2_START]; /* for speedup */ static unsigned int npc_market_qty[MAX_INVENTORY]; static struct script_event_s { //Holds pointers to the commonly executed scripts for speedup. [Skotlex] struct event_data *event[UCHAR_MAX]; const char *event_name[UCHAR_MAX]; uint8 event_count; } script_event[NPCE_MAX]; /** * Returns the viewdata for normal npc classes. * @param class_ The NPC class ID. * @return The viewdata, or NULL if the ID is invalid. */ static struct view_data *npc_get_viewdata(int class_) { if (class_ == INVISIBLE_CLASS) return &npc_viewdb[0]; if (npc->db_checkid(class_)) { if (class_ < MAX_NPC_CLASS) { return &npc_viewdb[class_]; } else if (class_ >= MAX_NPC_CLASS2_START && class_ < MAX_NPC_CLASS2_END) { return &npc_viewdb2[class_-MAX_NPC_CLASS2_START]; } } return NULL; } /** * Checks if a given id is a valid npc id. * * Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) * * @param id The NPC ID to validate. * @return Whether the value is a valid ID. */ static bool npc_db_checkid(int id) { if (id >= WARP_CLASS && id <= 125) // First subrange return true; if (id == HIDDEN_WARP_CLASS || id == INVISIBLE_CLASS) // Special IDs not included in the valid ranges return true; if (id > 400 && id < MAX_NPC_CLASS) // Second subrange return true; if (id >= MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END) // Second range return true; if (pc->db_checkid(id)) return true; // Anything else is invalid return false; } /// Returns a new npc id that isn't being used in id_db. /// Fatal error if nothing is available. static int npc_get_new_npc_id(void) { if (npc->npc_id >= START_NPC_NUM && !map->blid_exists(npc->npc_id)) return npc->npc_id++;// available else {// find next id int base_id = npc->npc_id; while (base_id != ++npc->npc_id) { if (npc->npc_id < START_NPC_NUM) npc->npc_id = START_NPC_NUM; if (!map->blid_exists(npc->npc_id)) return npc->npc_id++;// available } // full loop, nothing available ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting..."); exit(1); } } static int npc_isnear_sub(struct block_list *bl, va_list args) { const struct npc_data *nd = NULL; nullpo_ret(bl); Assert_ret(bl->type == BL_NPC); nd = BL_UCCAST(BL_NPC, bl); if( nd->option & (OPTION_HIDE|OPTION_INVISIBLE) ) return 0; if( battle_config.vendchat_near_hiddennpc && ( nd->class_ == FAKE_NPC || nd->class_ == HIDDEN_WARP_CLASS ) ) return 0; return 1; } static bool npc_isnear(struct block_list *bl) { if( battle_config.min_npc_vendchat_distance > 0 && map->foreachinrange(npc->isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) ) return true; return false; } static int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd) { char name[EVENT_NAME_LENGTH]; nullpo_retr(1, nd); if( nd->touching_id ) return 0; // Attached a player already. Can't trigger on anyone else. if( pc_ishiding(sd) ) return 1; // Can't trigger 'OnTouch_'. try 'OnTouch' later. snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch_name); return npc->event(sd,name,1); } static int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd) { char name[EVENT_NAME_LENGTH]; nullpo_retr(1, sd); nullpo_retr(1, nd); if (sd->areanpc_id == nd->bl.id) return 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch2_name); return npc->event(sd, name, 2); } static int npc_onuntouch_event(struct map_session_data *sd, struct npc_data *nd) { char name[EVENT_NAME_LENGTH]; nullpo_ret(sd); nullpo_ret(nd); if (sd->areanpc_id != nd->bl.id) return 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.onuntouch_name); return npc->event(sd, name, 2); } /*========================================== * Sub-function of npc_enable, runs OnTouch event when enabled *------------------------------------------*/ static int npc_enable_sub(struct block_list *bl, va_list ap) { struct npc_data *nd; nullpo_ret(bl); nullpo_ret(nd=va_arg(ap,struct npc_data *)); if (bl->type == BL_PC) { struct map_session_data *sd = BL_UCAST(BL_PC, bl); if (nd->option&OPTION_INVISIBLE) return 1; if( npc->ontouch_event(sd,nd) > 0 && npc->ontouch2_event(sd,nd) > 0 ) { // failed to run OnTouch event, so just click the npc if (sd->npc_id != 0) return 0; pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS); npc->click(sd,nd); } } return 0; } /*========================================== * Disable / Enable NPC *------------------------------------------*/ static int npc_enable(const char *name, int flag) { struct npc_data* nd = npc->name2id(name); if ( nd == NULL ) { ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag); return 0; } if (flag&1) { nd->option&=~OPTION_INVISIBLE; clif->spawn(&nd->bl); } else if (flag&2) nd->option&=~OPTION_HIDE; else if (flag&4) nd->option|= OPTION_HIDE; else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex] nd->option|= OPTION_INVISIBLE; clif->clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax] } if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS) { //Client won't display option changes for these classes [Toms] if (nd->option&(OPTION_HIDE|OPTION_INVISIBLE)) clif->clearunit_area(&nd->bl, CLR_OUTSIGHT); else clif->spawn(&nd->bl); } else clif->changeoption(&nd->bl); if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea map->foreachinarea( npc->enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); return 0; } /*========================================== * NPC lookup (get npc_data through npcname) *------------------------------------------*/ static struct npc_data *npc_name2id(const char *name) { return strdb_get(npc->name_db, name); } /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ /** * Timer to check for idle time and timeout the dialog if necessary **/ static int npc_rr_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) { #ifdef SECURE_NPCTIMEOUT struct map_session_data* sd = NULL; unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT; if( (sd = map->id2sd(id)) == NULL || !sd->npc_id ) { if( sd ) sd->npc_idle_timer = INVALID_TIMER; return 0;//Not logged in anymore OR no longer attached to a npc } switch( sd->npc_idle_type ) { case NPCT_INPUT: timeout = NPC_SECURE_TIMEOUT_INPUT; break; case NPCT_MENU: timeout = NPC_SECURE_TIMEOUT_MENU; break; //case NPCT_WAIT: var starts with this value } if( DIFF_TICK(tick,sd->npc_idle_tick) > (timeout*1000) ) { /** * If we still have the NPC script attached, tell it to stop. **/ if( sd->st ) sd->st->state = END; sd->state.menu_or_input = 0; sd->npc_menu = 0; /** * This guy's been idle for longer than allowed, close him. **/ clif->scriptclose(sd,sd->npc_id); sd->npc_idle_timer = INVALID_TIMER; /** * We will end the script ourselves, client will request to end it again if it have dialog, * however it will be ignored, workaround for client stuck if NPC have no dialog. [hemagx] **/ sd->state.dialog = 0; npc->scriptcont(sd, sd->npc_id, true); } else //Create a new instance of ourselves to continue sd->npc_idle_timer = timer->add(timer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0); #endif return 0; } /*========================================== * Dequeue event and add timer for execution (100ms) *------------------------------------------*/ static int npc_event_dequeue(struct map_session_data *sd) { nullpo_ret(sd); if(sd->npc_id) { //Current script is aborted. if(sd->state.using_fake_npc){ clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; } if (sd->st) { script->free_state(sd->st); sd->st = NULL; } sd->npc_id = 0; } if (!sd->eventqueue[0][0]) return 0; //Nothing to dequeue if (!pc->addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer. ShowWarning("npc_event_dequeue: event timer is full !\n"); return 0; } //Event dequeued successfully, shift other elements. memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0])); sd->eventqueue[MAX_EVENTQUEUE-1][0]=0; return 1; } /** * @see DBCreateData */ static struct DBData npc_event_export_create(union DBKey key, va_list args) { struct linkdb_node** head_ptr; CREATE(head_ptr, struct linkdb_node*, 1); *head_ptr = NULL; return DB->ptr2data(head_ptr); } /*========================================== * exports a npc event label * called from npc_parse_script *------------------------------------------*/ static int npc_event_export(struct npc_data *nd, int i) { char* lname; int pos; nullpo_ret(nd); Assert_ret(i >= 0 && i < nd->u.scr.label_list_num); lname = nd->u.scr.label_list[i].name; pos = nd->u.scr.label_list[i].pos; if ((nd->u.scr.label_list[i].flags & LABEL_IS_EXTERN) != 0 && ((nd->u.scr.label_list[i].flags & LABEL_IS_USERFUNC) == 0 || script->config.functions_as_events)) { struct event_data *ev; struct linkdb_node **label_linkdb = NULL; char buf[EVENT_NAME_LENGTH]; snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname); if (strdb_exists(npc->ev_db, buf)) // There was already another event of the same name? return 1; // generate the data and insert it CREATE(ev, struct event_data, 1); ev->nd = nd; ev->pos = pos; strdb_put(npc->ev_db, buf, ev); label_linkdb = strdb_ensure(npc->ev_label_db, lname, npc->event_export_create); linkdb_insert(label_linkdb, nd, ev); } return 0; } static int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const char *eventname); //[Lance] /** * Exec name (NPC events) on player or global * Do on all NPC when called with foreach */ static void npc_event_doall_sub(void *key, void *data, va_list ap) { struct event_data* ev = data; int* c; const char* name; int rid; nullpo_retv(c = va_arg(ap, int*)); nullpo_retv(name = va_arg(ap, const char*)); rid = va_arg(ap, int); if (ev /* && !ev->nd->src_id */) // Do not run on duplicates. [Paradox924X] { if(rid) { // a player may only have 1 script running at the same time char buf[EVENT_NAME_LENGTH]; snprintf(buf, ARRAYLENGTH(buf), "%s::%s", ev->nd->exname, name); npc->event_sub(map->id2sd(rid), ev, buf); } else { script->run_npc(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id); } (*c)++; } } // runs the specified event (supports both single-npc and global events) static int npc_event_do(const char *name) { nullpo_ret(name); if( name[0] == ':' && name[1] == ':' ) { return npc->event_doall(name+2); // skip leading "::" } else { struct event_data *ev = strdb_get(npc->ev_db, name); if (ev) { script->run_npc(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id); return 1; } } return 0; } // runs the specified event, with a RID attached (global only) static int npc_event_doall_id(const char *name, int rid) { int c = 0; struct linkdb_node **label_linkdb = strdb_get(npc->ev_label_db, name); if (label_linkdb == NULL) return 0; linkdb_foreach(label_linkdb, npc->event_doall_sub, &c, name, rid); return c; } // runs the specified event (global only) static int npc_event_doall(const char *name) { return npc->event_doall_id(name, 0); } /*========================================== * Clock event execution * OnMinute/OnClock/OnHour/OnDay/OnDDHHMM *------------------------------------------*/ static int npc_event_do_clock(int tid, int64 tick, int id, intptr_t data) { static struct tm ev_tm_b; // tracks previous execution time time_t clock; struct tm* t; char buf[64]; int c = 0; clock = time(NULL); t = localtime(&clock); if (t->tm_min != ev_tm_b.tm_min ) { char* day; switch (t->tm_wday) { case 0: day = "Sun"; break; case 1: day = "Mon"; break; case 2: day = "Tue"; break; case 3: day = "Wed"; break; case 4: day = "Thu"; break; case 5: day = "Fri"; break; case 6: day = "Sat"; break; default:day = ""; break; } sprintf(buf,"OnMinute%02d",t->tm_min); c += npc->event_doall(buf); sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); c += npc->event_doall(buf); sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min); c += npc->event_doall(buf); } if (t->tm_hour != ev_tm_b.tm_hour) { sprintf(buf,"OnHour%02d",t->tm_hour); c += npc->event_doall(buf); } if (t->tm_mday != ev_tm_b.tm_mday) { sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); c += npc->event_doall(buf); } memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); return c; } /** * OnInit event execution (the start of the event and watch) * @param reload Is the server reloading? **/ static void npc_event_do_oninit(bool reload) { ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc->event_doall("OnInit")); // This interval has already been added on startup if( !reload ) timer->add_interval(timer->gettick()+100,npc->event_do_clock,0,0,1000); } /*========================================== * Incorporation of the label for the timer event * called from npc_parse_script *------------------------------------------*/ static int npc_timerevent_export(struct npc_data *nd, int i) { int t = 0, len = 0; char *lname; int pos; nullpo_ret(nd); lname = nd->u.scr.label_list[i].name; pos = nd->u.scr.label_list[i].pos; if (sscanf(lname, "OnTimer%d%n", &t, &len) == 1 && len < NAME_LENGTH && lname[len] == '\0') { // Timer event struct npc_timerevent_list *te = nd->u.scr.timer_event; int j, k = nd->u.scr.timeramount; if (te == NULL) te = (struct npc_timerevent_list *)aMalloc(sizeof(struct npc_timerevent_list)); else te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); for (j = 0; j < k; j++) { if (te[j].timer > t) { memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j)); break; } } te[j].timer = t; te[j].pos = pos; nd->u.scr.timer_event = te; nd->u.scr.timeramount++; } return 0; } struct timer_event_data { int rid; //Attached player for this timer. int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount) int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered. }; /*========================================== * triger 'OnTimerXXXX' events *------------------------------------------*/ static int npc_timerevent(int tid, int64 tick, int id, intptr_t data) { int old_rid, old_timer; int64 old_tick; struct npc_data *nd = map->id2nd(id); struct npc_timerevent_list *te; struct timer_event_data *ted = (struct timer_event_data*)data; struct map_session_data *sd=NULL; nullpo_ret(ted); if( nd == NULL ) { ShowError("npc_timerevent: NPC not found??\n"); return 0; } if (ted->rid && (sd = map->id2sd(ted->rid)) == NULL) { ShowError("npc_timerevent: Attached player not found.\n"); ers_free(npc->timer_event_ers, ted); return 0; } // These stuffs might need to be restored. old_rid = nd->u.scr.rid; old_tick = nd->u.scr.timertick; old_timer = nd->u.scr.timer; // Set the values of the timer nd->u.scr.rid = sd?sd->bl.id:0; //attached rid nd->u.scr.timertick = tick; //current time tick nd->u.scr.timer = ted->time; //total time from beginning to now // Locate the event te = nd->u.scr.timer_event + ted->next; // Arrange for the next event ted->next++; if( nd->u.scr.timeramount > ted->next ) { int next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; ted->time += next; if( sd ) sd->npc_timer_id = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted); else nd->u.scr.timerid = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted); } else { if( sd ) sd->npc_timer_id = INVALID_TIMER; else nd->u.scr.timerid = INVALID_TIMER; ers_free(npc->timer_event_ers, ted); } // Run the script script->run_npc(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway. if( sd ) { // Restore previous data, only if this timer is a player-attached one. nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; } return 0; } /*========================================== * Start/Resume NPC timer *------------------------------------------*/ static int npc_timerevent_start(struct npc_data *nd, int rid) { int j; int64 tick = timer->gettick(); struct map_session_data *sd = NULL; //Player to whom script is attached. nullpo_ret(nd); // Check if there is an OnTimer Event ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer ); if (nd->u.scr.rid > 0 && (sd = map->id2sd(nd->u.scr.rid)) == NULL) { // Failed to attach timer to this player. ShowError("npc_timerevent_start: Attached player not found!\n"); return 1; } // Check if timer is already started. if( sd ) { if( sd->npc_timer_id != INVALID_TIMER ) return 0; } else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick ) return 0; if (j < nd->u.scr.timeramount) { int next; struct timer_event_data *ted; // Arrange for the next event ted = ers_alloc(npc->timer_event_ers, struct timer_event_data); ted->next = j; // Set event index ted->time = nd->u.scr.timer_event[j].timer; next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; if( sd ) { ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used. sd->npc_timer_id = timer->add(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted); } else { ted->rid = 0; nd->u.scr.timertick = tick; // Set when timer is started nd->u.scr.timerid = timer->add(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted); } } else if (!sd) { nd->u.scr.timertick = tick; } return 0; } /*========================================== * Stop NPC timer *------------------------------------------*/ static int npc_timerevent_stop(struct npc_data *nd) { struct map_session_data *sd = NULL; int *tid; nullpo_ret(nd); if (nd->u.scr.rid && (sd = map->id2sd(nd->u.scr.rid)) == NULL) { ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; } tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid; if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop return 0; // Delete timer if (*tid != INVALID_TIMER) { const struct TimerData *td = timer->get(*tid); if (td && td->data) ers_free(npc->timer_event_ers, (void*)td->data); timer->delete(*tid,npc->timerevent); *tid = INVALID_TIMER; } if (!sd && nd->u.scr.timertick) { nd->u.scr.timer += DIFF_TICK32(timer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off. } return 0; } /*========================================== * Aborts a running NPC timer that is attached to a player. *------------------------------------------*/ static void npc_timerevent_quit(struct map_session_data *sd) { const struct TimerData *td; struct npc_data* nd; struct timer_event_data *ted; nullpo_retv(sd); // Check timer existence if( sd->npc_timer_id == INVALID_TIMER ) return; if( !(td = timer->get(sd->npc_timer_id)) ) { sd->npc_timer_id = INVALID_TIMER; return; } // Delete timer nd = map->id2nd(td->id); ted = (struct timer_event_data*)td->data; timer->delete(sd->npc_timer_id, npc->timerevent); sd->npc_timer_id = INVALID_TIMER; // Execute OnTimerQuit if (nd != NULL) { char buf[EVENT_NAME_LENGTH]; struct event_data *ev; snprintf(buf, ARRAYLENGTH(buf), "%s::OnTimerQuit", nd->exname); ev = (struct event_data*)strdb_get(npc->ev_db, buf); if( ev && ev->nd != nd ) { ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf); ev = NULL; } if( ev ) { int old_rid,old_timer; int64 old_tick; nullpo_retv(ted); //Set timer related info. old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off. old_tick = nd->u.scr.timertick; old_timer = nd->u.scr.timer; nd->u.scr.rid = sd->bl.id; nd->u.scr.timertick = timer->gettick(); nd->u.scr.timer = ted->time; //Execute label script->run_npc(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); //Restore previous data. nd->u.scr.rid = old_rid; nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; } } ers_free(npc->timer_event_ers, ted); } /*========================================== * Get the tick value of an NPC timer * If it's stopped, return stopped time *------------------------------------------*/ static int64 npc_gettimerevent_tick(struct npc_data *nd) { int64 tick; nullpo_ret(nd); // TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event. tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger) if( nd->u.scr.timertick ) // It's a running timer tick += DIFF_TICK(timer->gettick(), nd->u.scr.timertick); return tick; } /*========================================== * Set tick for running and stopped timer *------------------------------------------*/ static int npc_settimerevent_tick(struct npc_data *nd, int newtimer) { bool flag; int old_rid; //struct map_session_data *sd = NULL; nullpo_ret(nd); // TODO: Set player attached timer's tick. old_rid = nd->u.scr.rid; nd->u.scr.rid = 0; // Check if timer is started flag = (nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick); if( flag ) npc->timerevent_stop(nd); nd->u.scr.timer = newtimer; if( flag ) npc->timerevent_start(nd, -1); nd->u.scr.rid = old_rid; return 0; } static int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const char *eventname) { nullpo_retr(2, sd); nullpo_retr(2, eventname); if ( sd->npc_id != 0 ) { //Enqueue the event trigger. int i; ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' ); if( i < MAX_EVENTQUEUE ) { safestrncpy(sd->eventqueue[i],eventname,EVENT_NAME_LENGTH); //Event enqueued. return 0; } ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname); return 1; } if( ev->nd->option&OPTION_INVISIBLE ) { //Disabled npc, shouldn't trigger event. npc->event_dequeue(sd); return 2; } script->run_npc(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id); return 0; } /*========================================== * NPC processing event type *------------------------------------------*/ static int npc_event(struct map_session_data *sd, const char *eventname, int ontouch) { struct event_data* ev = (struct event_data*)strdb_get(npc->ev_db, eventname); struct npc_data *nd; nullpo_ret(sd); if( ev == NULL || (nd = ev->nd) == NULL ) { if( !ontouch ) ShowError("npc_event: event not found [%s]\n", eventname); return ontouch; } switch(ontouch) { case 1: nd->touching_id = sd->bl.id; sd->touching_id = nd->bl.id; break; case 2: sd->areanpc_id = nd->bl.id; break; } return npc->event_sub(sd,ev,eventname); } /*========================================== * Sub chk then execute area event type *------------------------------------------*/ static int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) { struct map_session_data *sd; int pc_id; char *name; nullpo_ret(bl); nullpo_ret((sd = map->id2sd(bl->id))); pc_id = va_arg(ap,int); name = va_arg(ap,char*); if( sd->state.warping ) return 0; if( pc_ishiding(sd) ) return 0; if( pc_id == sd->bl.id ) return 0; npc->event(sd,name,1); return 1; } /*========================================== * Chk if sd is still touching his assigned npc. * If not, it unsets it and searches for another player in range. *------------------------------------------*/ static int npc_touchnext_areanpc(struct map_session_data *sd, bool leavemap) { struct npc_data *nd; short xs, ys; nullpo_retr(1, sd); nd = map->id2nd(sd->touching_id); if( !nd || nd->touching_id != sd->bl.id ) return 1; xs = nd->u.scr.xs; ys = nd->u.scr.ys; if( sd->bl.m != nd->bl.m || sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs || sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys || pc_ishiding(sd) || leavemap ) { char name[EVENT_NAME_LENGTH]; nd->touching_id = sd->touching_id = 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch_name); map->forcountinarea(npc->touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name); } return 0; } /*========================================== * Exec OnTouch for player if in range of area event *------------------------------------------*/ static int npc_touch_areanpc(struct map_session_data *sd, int16 m, int16 x, int16 y) { int xs,ys; int f = 1; int i; int j, found_warp = 0; nullpo_retr(1, sd); Assert_retr(1, m >= 0 && m < map->count); #if 0 // Why not enqueue it? [Inkfish] if(sd->npc_id) return 1; #endif // 0 for(i=0;ilist[m].npc_num;i++) { if (map->list[m].npc[i]->option&OPTION_INVISIBLE) { f=0; // a npc was found, but it is disabled; don't print warning continue; } switch(map->list[m].npc[i]->subtype) { case WARP: xs=map->list[m].npc[i]->u.warp.xs; ys=map->list[m].npc[i]->u.warp.ys; break; case SCRIPT: xs=map->list[m].npc[i]->u.scr.xs; ys=map->list[m].npc[i]->u.scr.ys; break; default: continue; } if( x >= map->list[m].npc[i]->bl.x-xs && x <= map->list[m].npc[i]->bl.x+xs && y >= map->list[m].npc[i]->bl.y-ys && y <= map->list[m].npc[i]->bl.y+ys ) break; } if( i == map->list[m].npc_num ) { if( f == 1 ) // no npc found ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", map->list[m].name, x, y); return 1; } switch(map->list[m].npc[i]->subtype) { case WARP: if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps pc->setpos(sd,map->list[m].npc[i]->u.warp.mapindex,map->list[m].npc[i]->u.warp.x,map->list[m].npc[i]->u.warp.y,CLR_OUTSIGHT); break; case SCRIPT: for (j = i; j < map->list[m].npc_num; j++) { if (map->list[m].npc[j]->subtype != WARP) { continue; } if ((sd->bl.x >= (map->list[m].npc[j]->bl.x - map->list[m].npc[j]->u.warp.xs) && sd->bl.x <= (map->list[m].npc[j]->bl.x + map->list[m].npc[j]->u.warp.xs)) && (sd->bl.y >= (map->list[m].npc[j]->bl.y - map->list[m].npc[j]->u.warp.ys) && sd->bl.y <= (map->list[m].npc[j]->bl.y + map->list[m].npc[j]->u.warp.ys)) ) { if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps pc->setpos(sd,map->list[m].npc[j]->u.warp.mapindex,map->list[m].npc[j]->u.warp.x,map->list[m].npc[j]->u.warp.y,CLR_OUTSIGHT); found_warp = 1; break; } } if (found_warp > 0) { break; } if( npc->ontouch_event(sd,map->list[m].npc[i]) > 0 && npc->ontouch2_event(sd,map->list[m].npc[i]) > 0 ) { // failed to run OnTouch event, so just click the npc struct unit_data *ud = unit->bl2ud(&sd->bl); if( ud && ud->walkpath.path_pos < ud->walkpath.path_len ) { // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish] clif->fixpos(&sd->bl); ud->walkpath.path_pos = ud->walkpath.path_len; } sd->areanpc_id = map->list[m].npc[i]->bl.id; npc->click(sd,map->list[m].npc[i]); } break; } return 0; } /*========================================== * Exec OnUnTouch for player if out range of area event *------------------------------------------*/ static int npc_untouch_areanpc(struct map_session_data *sd, int16 m, int16 x, int16 y) { struct npc_data *nd = NULL; nullpo_retr(1, sd); Assert_retr(1, m >= 0 && m < map->count); if (!sd->areanpc_id) return 0; nd = map->id2nd(sd->areanpc_id); if (nd == NULL) { sd->areanpc_id = 0; return 1; } npc->onuntouch_event(sd, nd); sd->areanpc_id = 0; return 0; } // OnTouch NPC or Warp for Mobs // Return 1 if Warped static int npc_touch_areanpc2(struct mob_data *md) { int i, m, x, y, id; char eventname[EVENT_NAME_LENGTH]; struct event_data* ev; int xs, ys; nullpo_ret(md); m = md->bl.m; x = md->bl.x; y = md->bl.y; for( i = 0; i < map->list[m].npc_num; i++ ) { if( map->list[m].npc[i]->option&OPTION_INVISIBLE ) continue; switch( map->list[m].npc[i]->subtype ) { case WARP: if( !( battle_config.mob_warp&1 ) ) continue; xs = map->list[m].npc[i]->u.warp.xs; ys = map->list[m].npc[i]->u.warp.ys; break; case SCRIPT: xs = map->list[m].npc[i]->u.scr.xs; ys = map->list[m].npc[i]->u.scr.ys; break; default: continue; // Keep Searching } if( x >= map->list[m].npc[i]->bl.x-xs && x <= map->list[m].npc[i]->bl.x+xs && y >= map->list[m].npc[i]->bl.y-ys && y <= map->list[m].npc[i]->bl.y+ys ) { // In the npc touch area switch( map->list[m].npc[i]->subtype ) { case WARP: xs = map->mapindex2mapid(map->list[m].npc[i]->u.warp.mapindex); if( m < 0 ) break; // Cannot Warp between map servers if( unit->warp(&md->bl, xs, map->list[m].npc[i]->u.warp.x, map->list[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 ) return 1; // Warped break; case SCRIPT: if( map->list[m].npc[i]->bl.id == md->areanpc_id ) break; // Already touch this NPC snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map->list[m].npc[i]->exname); if( (ev = (struct event_data*)strdb_get(npc->ev_db, eventname)) == NULL || ev->nd == NULL ) break; // No OnTouchNPC Event md->areanpc_id = map->list[m].npc[i]->bl.id; id = md->bl.id; // Stores Unique ID script->run_npc(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); if( map->id2md(id) == NULL ) return 1; // Not Warped, but killed break; } return 0; } } return 0; } //Checks if there are any NPC on-touch objects on the given range. //Flag determines the type of object to check for: //&1: NPC Warps //&2: NPCs with on-touch events. static int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) { int i; int x0,y0,x1,y1; int xs,ys; Assert_retr(1, m >= 0 && m < map->count); if (range < 0) return 0; x0 = max(x-range, 0); y0 = max(y-range, 0); x1 = min(x+range, map->list[m].xs-1); y1 = min(y+range, map->list[m].ys-1); //First check for npc_cells on the range given i = 0; for (ys = y0; ys <= y1 && !i; ys++) { for(xs = x0; xs <= x1 && !i; xs++) { if (map->getcell(m, NULL, xs, ys, CELL_CHKNPC)) i = 1; } } if (!i) return 0; //No NPC_CELLs. //Now check for the actual NPC on said range. for(i=0;ilist[m].npc_num;i++) { if (map->list[m].npc[i]->option&OPTION_INVISIBLE) continue; switch(map->list[m].npc[i]->subtype) { case WARP: if (!(flag&1)) continue; xs=map->list[m].npc[i]->u.warp.xs; ys=map->list[m].npc[i]->u.warp.ys; break; case SCRIPT: if (!(flag&2)) continue; xs=map->list[m].npc[i]->u.scr.xs; ys=map->list[m].npc[i]->u.scr.ys; break; default: continue; } if( x1 >= map->list[m].npc[i]->bl.x-xs && x0 <= map->list[m].npc[i]->bl.x+xs && y1 >= map->list[m].npc[i]->bl.y-ys && y0 <= map->list[m].npc[i]->bl.y+ys ) break; // found a npc } if (i==map->list[m].npc_num) return 0; return (map->list[m].npc[i]->bl.id); } /*========================================== * Chk if player not too far to access the npc. * Returns npc_data (success) or NULL (fail). *------------------------------------------*/ static struct npc_data *npc_checknear(struct map_session_data *sd, struct block_list *bl) { struct npc_data *nd = BL_CAST(BL_NPC, bl); int distance = AREA_SIZE + 1; nullpo_retr(NULL, sd); if (nd == NULL) return NULL; if (sd->npc_id == bl->id) return nd; if (nd->class_<0) //Class-less npc, enable click from anywhere. return nd; if (distance > nd->area_size) distance = nd->area_size; nullpo_retr(NULL, bl); if (bl->m != sd->bl.m || bl->x < sd->bl.x - distance || bl->x > sd->bl.x + distance || bl->y < sd->bl.y - distance || bl->y > sd->bl.y + distance) { return NULL; } return nd; } /*========================================== * Make NPC talk in global chat (like npctalk) *------------------------------------------*/ static int npc_globalmessage(const char *name, const char *mes) { struct npc_data* nd = npc->name2id(name); char temp[100]; if (!nd) return 0; nullpo_ret(name); nullpo_ret(mes); snprintf(temp, sizeof(temp), "%s : %s", name, mes); clif->GlobalMessage(&nd->bl,temp); return 0; } // MvP tomb [GreenBox] static void run_tomb(struct map_session_data *sd, struct npc_data *nd) { char buffer[200]; char time[10]; nullpo_retv(nd); sd->npc_id = nd->bl.id; strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time)); // TODO: Find exact color? snprintf(buffer, sizeof(buffer), msg_sd(sd,857), nd->u.tomb.md->db->name); // "[ ^EE0000%s^000000 ]" clif->scriptmes(sd, nd->bl.id, buffer); clif->scriptmes(sd, nd->bl.id, msg_sd(sd,858)); // "Has met its demise" snprintf(buffer, sizeof(buffer), msg_sd(sd,859), time); // "Time of death : ^EE0000%s^000000" clif->scriptmes(sd, nd->bl.id, buffer); clif->scriptmes(sd, nd->bl.id, msg_sd(sd,860)); // "Defeated by" snprintf(buffer, sizeof(buffer), msg_sd(sd,861), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : msg_sd(sd,15)); // "[^EE0000%s^000000]" / "Unknown" clif->scriptmes(sd, nd->bl.id, buffer); clif->scriptclose(sd, nd->bl.id); } /*========================================== * NPC 1st call when clicking on npc * Do specific action for NPC type (openshop, run scripts...) *------------------------------------------*/ static int npc_click(struct map_session_data *sd, struct npc_data *nd) { nullpo_retr(1, sd); // This usually happens when the player clicked on a NPC that has the view id // of a mob, to activate this kind of npc it's needed to be in a 2,2 range // from it. If the OnTouch area of a npc, coincides with the 2,2 range of // another it's expected that the OnTouch event be put first in stack, because // unit_walktoxy_timer is executed before any other function in this case. // So it's best practice to put an 'end;' before OnTouch events in npcs that // have view ids of mobs to avoid this "issue" [Panikon] if (sd->npc_id != 0) { // The player clicked a npc after entering an OnTouch area if( sd->areanpc_id != sd->npc_id ) ShowError("npc_click: npc_id != 0\n"); return 1; } if( !nd ) return 1; if ((nd = npc->checknear(sd,&nd->bl)) == NULL) return 1; //Hidden/Disabled npc. if (nd->class_ < 0 || nd->option&(OPTION_INVISIBLE|OPTION_HIDE)) return 1; switch(nd->subtype) { case SHOP: clif->npcbuysell(sd,nd->bl.id); break; case CASHSHOP: clif->cashshop_show(sd,nd); break; case SCRIPT: if( nd->u.scr.shop && nd->u.scr.shop->items && nd->u.scr.trader ) { if( !npc->trader_open(sd,nd) ) return 1; } else script->run_npc(nd->u.scr.script,0,sd->bl.id,nd->bl.id); break; case TOMB: npc->run_tomb(sd,nd); break; } return 0; } /** * Validates a character's script related data and (re-)runs the script if validation was successful. * * Is called when: * - The Next/Close button was clicked. * - A menu option was selected. * - A value was entered by input() script command. * - A progress bar has reached 100%. * - The character timed out because of idling. * * @param sd The character's session data. * @param id The NPC ID. * @param closing Whether the script is closing, or not. * @return 0 on success, otherwise 1. * **/ static int npc_scriptcont(struct map_session_data *sd, int id, bool closing) { nullpo_retr(1, sd); struct block_list *target = map->id2bl(id); #ifdef SECURE_NPCTIMEOUT if (sd->npc_idle_timer != INVALID_TIMER) { /// Not yet timed out. #endif if (id != sd->npc_id) { struct npc_data *nd_sd = map->id2nd(sd->npc_id); struct npc_data *nd = BL_CAST(BL_NPC, target); ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n", (nd_sd != NULL) ? nd_sd->name : "'Unknown NPC'", sd->npc_id, (nd != NULL) ? nd->name : "'Unknown NPC'", id); return 1; } #ifdef SECURE_NPCTIMEOUT } #endif if (id != npc->fake_nd->bl.id) { /// Not an item script. if (sd->state.npc_unloaded != 0) { sd->state.npc_unloaded = 0; } else if (npc->checknear(sd, target) == NULL) { ShowWarning("npc_scriptcont: Failed npc->checknear test.\n"); return 1; } } #ifdef SECURE_NPCTIMEOUT sd->npc_idle_tick = timer->gettick(); /// Update the last NPC iteration. #endif /// WPE can get to this point with a progressbar; we deny it. if (sd->progressbar.npc_id != 0 && DIFF_TICK(sd->progressbar.timeout, timer->gettick()) > 0) return 1; if (sd->st == NULL) { sd->npc_id = 0; return 1; } if (closing && sd->st->state == CLOSE) sd->st->state = END; script->run_main(sd->st); return 0; } /*========================================== * Chk if valid call then open buy or selling list *------------------------------------------*/ static int npc_buysellsel(struct map_session_data *sd, int id, int type) { struct npc_data *nd; nullpo_retr(1, sd); if ((nd = npc->checknear(sd,map->id2bl(id))) == NULL) return 1; if ( nd->subtype != SHOP && !(nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->items) ) { if( nd->subtype == SCRIPT ) ShowError("npc_buysellsel: trader '%s' has no shop list!\n",nd->exname); else ShowError("npc_buysellsel: no such shop npc %d (%s)\n",id,nd->exname); if (sd->npc_id == id) sd->npc_id = 0; return 1; } if (nd->option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?) return 1; if( nd->class_ < 0 && !sd->state.callshop ) {// not called through a script and is not a visible NPC so an invalid call return 1; } // reset the callshop state for future calls sd->state.callshop = 0; sd->npc_shopid = id; if (type==0) { clif->buylist(sd,nd); } else { clif->selllist(sd); } return 0; } /*========================================== * Cash Shop Buy List *------------------------------------------*/ static int npc_cashshop_buylist(struct map_session_data *sd, int points, struct itemlist *item_list) { int i, j, new_, w, vt; struct npc_data *nd = NULL; struct npc_item_list *shop = NULL; unsigned short shop_size = 0; nullpo_retr(ERROR_TYPE_SYSTEM, sd); nullpo_retr(ERROR_TYPE_SYSTEM, item_list); if( sd->state.trading ) return ERROR_TYPE_EXCHANGE; if (VECTOR_LENGTH(*item_list) <= 0) return ERROR_TYPE_ITEM_ID; if( points < 0 ) return ERROR_TYPE_MONEY; nd = map->id2nd(sd->npc_shopid); if (nd == NULL) return ERROR_TYPE_NPC; if( nd->subtype != CASHSHOP ) { if (nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET && nd->u.scr.shop->type != NST_BARTER && nd->u.scr.shop->type != NST_EXPANDED_BARTER) { shop = nd->u.scr.shop->item; shop_size = nd->u.scr.shop->items; } else { return ERROR_TYPE_NPC; } } else { shop = nd->u.shop.shop_item; shop_size = nd->u.shop.count; } new_ = 0; w = 0; vt = 0; // Global Value // Validating Process ---------------------------------------------------- for (i = 0; i < VECTOR_LENGTH(*item_list); i++) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); if (!itemdb->exists(entry->id) || entry->amount <= 0) return ERROR_TYPE_ITEM_ID; ARR_FIND(0,shop_size,j,shop[j].nameid == entry->id); if (j == shop_size || shop[j].value <= 0) return ERROR_TYPE_ITEM_ID; if (!itemdb->isstackable(entry->id) && entry->amount > 1) { ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, entry->amount, entry->id); entry->amount = 1; } switch (pc->checkadditem(sd, entry->id, entry->amount)) { case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: return ERROR_TYPE_INVENTORY_WEIGHT; } vt += shop[j].value * entry->amount; w += itemdb_weight(entry->id) * entry->amount; } if( w + sd->weight > sd->max_weight ) return ERROR_TYPE_INVENTORY_WEIGHT; if( pc->inventoryblank(sd) < new_ ) return ERROR_TYPE_INVENTORY_WEIGHT; if( points > vt ) points = vt; // Payment Process ---------------------------------------------------- if( nd->subtype == SCRIPT && nd->u.scr.shop->type == NST_CUSTOM ) { if( !npc->trader_pay(nd,sd,vt,points,item_list) ) return ERROR_TYPE_MONEY; } else { if( sd->kafraPoints < points || sd->cashPoints < (vt - points) ) return ERROR_TYPE_MONEY; pc->paycash(sd,vt,points); } // Delivery Process ---------------------------------------------------- for (i = 0; i < VECTOR_LENGTH(*item_list); i++) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); if (!pet->create_egg(sd, entry->id)) { item_tmp.nameid = entry->id; item_tmp.identify = 1; pc->additem(sd, &item_tmp, entry->amount, LOG_TYPE_NPC); } } return ERROR_TYPE_NONE; } //npc_buylist for script-controlled shops. static int npc_buylist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd) { char npc_ev[EVENT_NAME_LENGTH]; int i; int key_nameid = 0; int key_amount = 0; nullpo_ret(item_list); nullpo_ret(nd); // discard old contents script->cleararray_pc(sd, "@bought_nameid", (void*)0); script->cleararray_pc(sd, "@bought_quantity", (void*)0); // save list of bought items for (i = 0; i < VECTOR_LENGTH(*item_list); i++) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); intptr_t nameid = entry->id; intptr_t amount = entry->amount; script->setarray_pc(sd, "@bought_nameid", i, (void *)nameid, &key_nameid); script->setarray_pc(sd, "@bought_quantity", i, (void *)amount, &key_amount); } // invoke event snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnBuyItem", nd->exname); npc->event(sd, npc_ev, 0); return 0; } /** * Loads persistent NPC Market Data from SQL **/ static void npc_market_fromsql(void) { struct SqlStmt *stmt = SQL->StmtMalloc(map->mysql_handle); char name[NAME_LENGTH+1]; int itemid; int amount; if ( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `name`, `itemid`, `amount` FROM `%s`", map->npc_market_data_db) || SQL_ERROR == SQL->StmtExecute(stmt) ) { SqlStmt_ShowDebug(stmt); SQL->StmtFree(stmt); return; } SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &name, sizeof name, NULL, NULL); SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &itemid, sizeof itemid, NULL, NULL); SQL->StmtBindColumn(stmt, 2, SQLDT_INT, &amount, sizeof amount, NULL, NULL); while ( SQL_SUCCESS == SQL->StmtNextRow(stmt) ) { struct npc_data *nd = NULL; unsigned short i; if( !(nd = npc->name2id(name)) ) { ShowError("npc_market_fromsql: NPC '%s' not found! skipping...\n",name); npc->market_delfromsql_sub(name, INT_MAX); continue; } else if (nd->subtype != SCRIPT || !nd->u.scr.shop || !nd->u.scr.shop->items || nd->u.scr.shop->type != NST_MARKET) { ShowError("npc_market_fromsql: NPC '%s' is not proper for market, skipping...\n",name); npc->market_delfromsql_sub(name, INT_MAX); continue; } for(i = 0; i < nd->u.scr.shop->items; i++) { if( nd->u.scr.shop->item[i].nameid == itemid ) { nd->u.scr.shop->item[i].qty = amount; break; } } if( i == nd->u.scr.shop->items ) { ShowError("npc_market_fromsql: NPC '%s' does not sell item %d (qty %d), deleting...\n",name,itemid,amount); npc->market_delfromsql_sub(name, itemid); continue; } } SQL->StmtFree(stmt); } /** * Saves persistent NPC Market Data into SQL **/ static void npc_market_tosql(struct npc_data *nd, int index) { nullpo_retv(nd); Assert_retv(index >= 0 && index < nd->u.scr.shop->items); if (SQL_ERROR == SQL->Query(map->mysql_handle, "REPLACE INTO `%s` VALUES ('%s','%d','%d')", map->npc_market_data_db, nd->exname, nd->u.scr.shop->item[index].nameid, nd->u.scr.shop->item[index].qty)) Sql_ShowDebug(map->mysql_handle); } /** * Removes persistent NPC Market Data from SQL */ static void npc_market_delfromsql_sub(const char *npcname, int index) { if (index == INT_MAX ) { if( SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s'", map->npc_market_data_db, npcname) ) Sql_ShowDebug(map->mysql_handle); } else { if( SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s' AND `itemid`='%d' LIMIT 1", map->npc_market_data_db, npcname, index) ) Sql_ShowDebug(map->mysql_handle); } } /** * Removes persistent NPC Market Data from SQL **/ static void npc_market_delfromsql(struct npc_data *nd, int index) { nullpo_retv(nd); Assert_retv(index == INT_MAX || (index >= 0 && index < nd->u.scr.shop->items)); npc->market_delfromsql_sub(nd->exname, index == INT_MAX ? index : nd->u.scr.shop->item[index].nameid); } /** * Loads persistent NPC Barter Data from SQL **/ static void npc_barter_fromsql(void) { struct SqlStmt *stmt = SQL->StmtMalloc(map->mysql_handle); char name[NAME_LENGTH + 1]; int itemid; int amount; int removeId; int removeAmount; if (SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `name`, `itemId`, `amount`, `priceId`, `priceAmount` FROM `%s`", map->npc_barter_data_db) || SQL_ERROR == SQL->StmtExecute(stmt) ) { SqlStmt_ShowDebug(stmt); SQL->StmtFree(stmt); return; } SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &name, sizeof name, NULL, NULL); SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &itemid, sizeof itemid, NULL, NULL); SQL->StmtBindColumn(stmt, 2, SQLDT_UINT32, &amount, sizeof amount, NULL, NULL); SQL->StmtBindColumn(stmt, 3, SQLDT_INT, &removeId, sizeof removeId, NULL, NULL); SQL->StmtBindColumn(stmt, 4, SQLDT_INT, &removeAmount, sizeof removeAmount, NULL, NULL); while (SQL_SUCCESS == SQL->StmtNextRow(stmt)) { struct npc_data *nd = NULL; unsigned short i; if (!(nd = npc->name2id(name))) { ShowError("npc_barter_fromsql: NPC '%s' not found! skipping...\n",name); npc->barter_delfromsql_sub(name, INT_MAX, 0, 0); continue; } else if (nd->subtype != SCRIPT || !nd->u.scr.shop || !nd->u.scr.shop->items || nd->u.scr.shop->type != NST_BARTER) { ShowError("npc_barter_fromsql: NPC '%s' is not proper for barter, skipping...\n",name); npc->barter_delfromsql_sub(name, INT_MAX, 0, 0); continue; } for (i = 0; i < nd->u.scr.shop->items; i++) { struct npc_item_list *const item = &nd->u.scr.shop->item[i]; if (item->nameid == itemid && item->value == removeId && item->value2 == removeAmount) { item->qty = amount; break; } } if (i == nd->u.scr.shop->items) { ShowError("npc_barter_fromsql: NPC '%s' does not sell item %d (qty %d), deleting...\n", name, itemid, amount); npc->barter_delfromsql_sub(name, itemid, removeId, removeAmount); continue; } } SQL->StmtFree(stmt); } /** * Saves persistent NPC Barter Data into SQL **/ static void npc_barter_tosql(struct npc_data *nd, int index) { nullpo_retv(nd); Assert_retv(index >= 0 && index < nd->u.scr.shop->items); const struct npc_item_list *const item = &nd->u.scr.shop->item[index]; if (item->qty == -1) return; if (SQL_ERROR == SQL->Query(map->mysql_handle, "REPLACE INTO `%s` VALUES ('%s', '%d', '%d', '%u', '%d')", map->npc_barter_data_db, nd->exname, item->nameid, item->qty, item->value, item->value2)) { Sql_ShowDebug(map->mysql_handle); } } /** * Removes persistent NPC Barter Data from SQL */ static void npc_barter_delfromsql_sub(const char *npcname, int itemId, int itemId2, int amount2) { if (itemId == INT_MAX) { if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s'", map->npc_barter_data_db, npcname)) Sql_ShowDebug(map->mysql_handle); } else { if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s' AND `itemId`='%d' AND `priceId`='%d' AND `priceAmount`='%d' LIMIT 1", map->npc_barter_data_db, npcname, itemId, itemId2, amount2)) { Sql_ShowDebug(map->mysql_handle); } } } /** * Removes persistent NPC Barter Data from SQL **/ static void npc_barter_delfromsql(struct npc_data *nd, int index) { nullpo_retv(nd); if (index == INT_MAX) { npc->barter_delfromsql_sub(nd->exname, INT_MAX, 0, 0); } else { Assert_retv(index >= 0 && index < nd->u.scr.shop->items); const struct npc_item_list *const item = &nd->u.scr.shop->item[index]; npc->barter_delfromsql_sub(nd->exname, item->nameid, item->value, item->value2); } } /** * Loads persistent NPC Expanded Barter Data from SQL **/ static void npc_expanded_barter_fromsql(void) { struct SqlStmt *stmt = SQL->StmtMalloc(map->mysql_handle); char name[NAME_LENGTH + 1]; int itemid; int amount; int zeny; StringBuf buf; StrBuf->Init(&buf); StrBuf->AppendStr(&buf, "SELECT `name`, `itemId`, `amount`, `zeny`"); for (int k = 1; k < 11; k ++) { StrBuf->Printf(&buf, ", `currencyId%d`, `currencyAmount%d`, `currencyRefine%d`", k, k, k); } StrBuf->Printf(&buf, " FROM `%s`", map->npc_expanded_barter_data_db); if (SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) || SQL_ERROR == SQL->StmtExecute(stmt) ) { SqlStmt_ShowDebug(stmt); SQL->StmtFree(stmt); StrBuf->Destroy(&buf); return; } struct npc_barter_currency tempCurrency[10]; SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &name, sizeof name, NULL, NULL); SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &itemid, sizeof itemid, NULL, NULL); SQL->StmtBindColumn(stmt, 2, SQLDT_UINT32, &amount, sizeof amount, NULL, NULL); SQL->StmtBindColumn(stmt, 3, SQLDT_UINT32, &zeny, sizeof zeny, NULL, NULL); for (int k = 0; k < 10; k ++) { SQL->StmtBindColumn(stmt, k * 3 + 4, SQLDT_INT, &tempCurrency[k].nameid, sizeof tempCurrency[k].nameid, NULL, NULL); SQL->StmtBindColumn(stmt, k * 3 + 5, SQLDT_INT, &tempCurrency[k].amount, sizeof tempCurrency[k].amount, NULL, NULL); SQL->StmtBindColumn(stmt, k * 3 + 6, SQLDT_INT, &tempCurrency[k].refine, sizeof tempCurrency[k].refine, NULL, NULL); } while (SQL_SUCCESS == SQL->StmtNextRow(stmt)) { struct npc_data *nd = NULL; unsigned short i; if ((nd = npc->name2id(name)) == NULL) { ShowError("npc_expanded_barter_fromsql: NPC '%s' not found! skipping...\n",name); npc->expanded_barter_delfromsql_sub(name, INT_MAX, 0, 0, NULL); continue; } else if (nd->subtype != SCRIPT || nd->u.scr.shop == NULL || nd->u.scr.shop->items == 0 || nd->u.scr.shop->type != NST_EXPANDED_BARTER) { ShowError("npc_expanded_barter_fromsql: NPC '%s' is not proper for barter, skipping...\n",name); npc->expanded_barter_delfromsql_sub(name, INT_MAX, 0, 0, NULL); continue; } for (i = 0; i < nd->u.scr.shop->items; i++) { struct npc_item_list *const item = &nd->u.scr.shop->item[i]; if (item->nameid == itemid && item->value == zeny) { int count = nd->u.scr.shop->item[i].value2; if (count > 10) count = 10; int curIndex; for (curIndex = 0; curIndex < count; curIndex ++) { struct npc_barter_currency *currency = &nd->u.scr.shop->item[i].currency[curIndex]; struct npc_barter_currency *currency2 = &tempCurrency[curIndex]; if (currency->nameid != currency2->nameid || currency->amount != currency2->amount || currency->refine != currency2->refine) { break; } } if (curIndex == count) { item->qty = amount; break; } } } if (i == nd->u.scr.shop->items) { ShowError("npc_expanded_barter_fromsql: NPC '%s' does not sell item %d (qty %d), deleting...\n", name, itemid, amount); npc->expanded_barter_delfromsql_sub(name, itemid, zeny, 10, &tempCurrency[0]); continue; } } SQL->StmtFree(stmt); StrBuf->Destroy(&buf); } /** * Saves persistent NPC Expanded Barter Data into SQL **/ static void npc_expanded_barter_tosql(struct npc_data *nd, int index) { nullpo_retv(nd); Assert_retv(index >= 0 && index < nd->u.scr.shop->items); const struct npc_item_list *const item = &nd->u.scr.shop->item[index]; if (item->qty == -1) return; npc->expanded_barter_delfromsql(nd, index); StringBuf buf; StrBuf->Init(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s` VALUES ('%s', '%d', '%d', '%u'", map->npc_expanded_barter_data_db, nd->exname, item->nameid, item->qty, item->value); int currencyCount = item->value2; if (currencyCount > 10) currencyCount = 10; int k; for (k = 0; k < currencyCount; k++) { struct npc_barter_currency *currency = &item->currency[k]; StrBuf->Printf(&buf, ", '%d', '%d', '%d'", currency->nameid, currency->amount, currency->refine); } for (; k < 10; k ++) { StrBuf->Printf(&buf, ", '0', '0', '0'"); } StrBuf->AppendStr(&buf, ")"); if (SQL_ERROR == SQL->QueryStr(map->mysql_handle, StrBuf->Value(&buf))) { Sql_ShowDebug(map->mysql_handle); } StrBuf->Destroy(&buf); } /** * Removes persistent NPC Expanded Barter Data from SQL */ static void npc_expanded_barter_delfromsql_sub(const char *npcname, int itemId, int zeny, int currencyCount, struct npc_barter_currency* currency) { if (itemId == INT_MAX) { if (SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `name`='%s'", map->npc_expanded_barter_data_db, npcname)) Sql_ShowDebug(map->mysql_handle); } else { StringBuf buf; StrBuf->Init(&buf); StrBuf->Printf(&buf, "DELETE FROM `%s` WHERE `name`='%s' AND `itemId`='%d' AND `zeny`='%d'", map->npc_expanded_barter_data_db, npcname, itemId, zeny); int k = 0; if (currencyCount > 10) currencyCount = 10; for (k = 0; k < currencyCount; k++) { struct npc_barter_currency *currency1 = ¤cy[k]; StrBuf->Printf(&buf, " AND currencyId%d='%d' and currencyAmount%d='%d' and currencyRefine%d='%d'", k + 1, currency1->nameid, k + 1, currency1->amount, k + 1, currency1->refine); } for (; k < 10; k ++) { StrBuf->Printf(&buf, " AND currencyId%d='0' and currencyAmount%d='0' and currencyRefine%d='0'", k + 1, k + 1, k + 1); } StrBuf->AppendStr(&buf, " LIMIT 1"); if (SQL_ERROR == SQL->QueryStr(map->mysql_handle, StrBuf->Value(&buf))) { Sql_ShowDebug(map->mysql_handle); } StrBuf->Destroy(&buf); } } /** * Removes persistent NPC Expanded Barter Data from SQL **/ static void npc_expanded_barter_delfromsql(struct npc_data *nd, int index) { nullpo_retv(nd); if (index == INT_MAX) { npc->expanded_barter_delfromsql_sub(nd->exname, INT_MAX, 0, 0, NULL); } else { Assert_retv(index >= 0 && index < nd->u.scr.shop->items); const struct npc_item_list *const item = &nd->u.scr.shop->item[index]; npc->expanded_barter_delfromsql_sub(nd->exname, item->nameid, item->value, item->value2, &item->currency[0]); } } /** * Judges whether to allow and spawn a trader's window. **/ static bool npc_trader_open(struct map_session_data *sd, struct npc_data *nd) { nullpo_retr(false, sd); nullpo_retr(false, nd); if( !nd->u.scr.shop || !nd->u.scr.shop->items ) return false; switch( nd->u.scr.shop->type ) { case NST_ZENY: sd->state.callshop = 1; clif->npcbuysell(sd,nd->bl.id); return true;/* we skip sd->npc_shopid, npc->buysell will set it then when the player selects */ case NST_MARKET: { unsigned short i; for(i = 0; i < nd->u.scr.shop->items; i++) { if( nd->u.scr.shop->item[i].qty ) break; } /* nothing to display, no items available */ if (i == nd->u.scr.shop->items) { clif->messagecolor_self(sd->fd, COLOR_RED, msg_sd(sd,881)); return false; } clif->npc_market_open(sd,nd); } break; case NST_BARTER: clif->npc_barter_open(sd, nd); break; case NST_EXPANDED_BARTER: clif->npc_expanded_barter_open(sd, nd); break; default: clif->cashshop_show(sd,nd); break; } sd->npc_shopid = nd->bl.id; return true; } /** * Creates (npc_data)->u.scr.shop and updates all duplicates across the server to match the created pointer * * @param master id of the original npc **/ static void npc_trader_update(int master) { struct DBIterator *iter; struct block_list* bl; struct npc_data *master_nd = map->id2nd(master); CREATE(master_nd->u.scr.shop,struct npc_shop_data,1); iter = db_iterator(map->id_db); for (bl = dbi_first(iter); dbi_exists(iter); bl = dbi_next(iter)) { if (bl->type == BL_NPC) { struct npc_data *nd = BL_UCAST(BL_NPC, bl); if (nd->src_id == master) { nd->u.scr.shop = master_nd->u.scr.shop; } } } dbi_destroy(iter); } /** * Tries to issue a CountFunds event to the shop. * * @param nd shop * @param sd player **/ static void npc_trader_count_funds(struct npc_data *nd, struct map_session_data *sd) { char evname[EVENT_NAME_LENGTH]; struct event_data *ev = NULL; nullpo_retv(nd); nullpo_retv(sd); npc->trader_funds[0] = npc->trader_funds[1] = 0;/* clear */ switch( nd->u.scr.shop->type ) { case NST_CASH: npc->trader_funds[0] = sd->cashPoints; npc->trader_funds[1] = sd->kafraPoints; return; case NST_CUSTOM: break; default: ShowError("npc_trader_count_funds: unsupported shop type %d\n",nd->u.scr.shop->type); return; } snprintf(evname, EVENT_NAME_LENGTH, "%s::OnCountFunds",nd->exname); if ( (ev = strdb_get(npc->ev_db, evname)) ) script->run_npc(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); else ShowError("npc_trader_count_funds: '%s' event '%s' not found, operation failed\n",nd->exname,evname); /* the callee will rely on npc->trader_funds, upon success script->run updates them */ } /** * Tries to issue a payment to the NPC Event capable of handling it * * @param nd shop * @param sd player * @param price total cost * @param points the amount input in the shop by the user to use from the secondary currency (if any is being employed) * * @return bool whether it was successful (if the script does not respond it will fail) **/ static bool npc_trader_pay(struct npc_data *nd, struct map_session_data *sd, int price, int points, struct itemlist *item_list) { char evname[EVENT_NAME_LENGTH]; struct event_data *ev = NULL; nullpo_retr(false, nd); nullpo_retr(false, sd); npc->trader_ok = false;/* clear */ snprintf(evname, EVENT_NAME_LENGTH, "%s::OnPayFunds",nd->exname); if ( (ev = strdb_get(npc->ev_db, evname)) ) { pc->setreg(sd,script->add_variable("@price"),price); pc->setreg(sd,script->add_variable("@points"),points); if (item_list != NULL) { // discard old contents script->cleararray_pc(sd, "@bought_nameid", (void*)0); script->cleararray_pc(sd, "@bought_quantity", (void*)0); int key_nameid = 0; int key_amount = 0; // save list of bought items for (int i = 0; i < VECTOR_LENGTH(*item_list); i++) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); intptr_t nameid = entry->id; intptr_t amount = entry->amount; script->setarray_pc(sd, "@bought_nameid", i, (void *)nameid, &key_nameid); script->setarray_pc(sd, "@bought_quantity", i, (void *)amount, &key_amount); } } script->run_npc(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); } else ShowError("npc_trader_pay: '%s' event '%s' not found, operation failed\n",nd->exname,evname); return npc->trader_ok;/* run script will deal with it */ } /*========================================== * Cash Shop Buy *------------------------------------------*/ static int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points) { struct npc_data *nd = NULL; struct item_data *item; struct npc_item_list *shop = NULL; int i, price, w; unsigned short shop_size = 0; nullpo_retr(ERROR_TYPE_SYSTEM, sd); if( amount <= 0 ) return ERROR_TYPE_ITEM_ID; if( points < 0 ) return ERROR_TYPE_MONEY; if( sd->state.trading ) return ERROR_TYPE_EXCHANGE; nd = map->id2nd(sd->npc_shopid); if (nd == NULL) return ERROR_TYPE_NPC; if( (item = itemdb->exists(nameid)) == NULL ) return ERROR_TYPE_ITEM_ID; // Invalid Item if( nd->subtype != CASHSHOP ) { if (nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET && nd->u.scr.shop->type != NST_BARTER && nd->u.scr.shop->type != NST_EXPANDED_BARTER) { shop = nd->u.scr.shop->item; shop_size = nd->u.scr.shop->items; } else { return ERROR_TYPE_NPC; } } else { shop = nd->u.shop.shop_item; shop_size = nd->u.shop.count; } ARR_FIND(0, shop_size, i, shop[i].nameid == nameid); if( i == shop_size ) return ERROR_TYPE_ITEM_ID; if( shop[i].value <= 0 ) return ERROR_TYPE_ITEM_ID; if(!itemdb->isstackable(nameid) && amount > 1) { ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = 1; } switch( pc->checkadditem(sd, nameid, amount) ) { case ADDITEM_NEW: if( pc->inventoryblank(sd) == 0 ) return ERROR_TYPE_INVENTORY_WEIGHT; break; case ADDITEM_OVERAMOUNT: return ERROR_TYPE_INVENTORY_WEIGHT; } w = item->weight * amount; if( w + sd->weight > sd->max_weight ) return ERROR_TYPE_INVENTORY_WEIGHT; if ((int64)shop[i].value * amount > INT_MAX) { ShowWarning("npc_cashshop_buy: Item '%s' (%d) price overflow attempt!\n", item->name, nameid); ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%u, amount:%d)\n", nd->exname, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, sd->status.name, sd->status.account_id, sd->status.char_id, shop[i].value, amount); return ERROR_TYPE_ITEM_ID; } price = shop[i].value * amount; if( points > price ) points = price; if( nd->subtype == SCRIPT && nd->u.scr.shop->type == NST_CUSTOM ) { if( !npc->trader_pay(nd,sd,price,points,NULL) ) return ERROR_TYPE_MONEY; } else { if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) ) return ERROR_TYPE_MONEY; pc->paycash(sd, price, points); } if( !pet->create_egg(sd, nameid) ) { struct item item_tmp; memset(&item_tmp, 0, sizeof(struct item)); item_tmp.nameid = nameid; item_tmp.identify = 1; pc->additem(sd,&item_tmp, amount, LOG_TYPE_NPC); } return ERROR_TYPE_NONE; } /** * Processes a player item purchase from npc shop. * * @param sd Buyer character. * @param item_list List of items. * @return result code for clif->parse_NpcBuyListSend. */ static int npc_buylist(struct map_session_data *sd, struct itemlist *item_list) { struct npc_data* nd; struct npc_item_list *shop = NULL; int64 z; int i,j,w,skill_t,new_, idx = skill->get_index(MC_DISCOUNT); unsigned short shop_size = 0; nullpo_retr(3, sd); nullpo_retr(3, item_list); nd = npc->checknear(sd,map->id2bl(sd->npc_shopid)); if( nd == NULL ) return 3; if( nd->subtype != SHOP ) { if( nd->subtype == SCRIPT && nd->u.scr.shop && nd->u.scr.shop->type == NST_ZENY ) { shop = nd->u.scr.shop->item; shop_size = nd->u.scr.shop->items; } else return 3; } else { shop = nd->u.shop.shop_item; shop_size = nd->u.shop.count; } z = 0; w = 0; new_ = 0; // process entries in buy list, one by one for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) { int value; struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); // find this entry in the shop's sell list ARR_FIND( 0, shop_size, j, entry->id == shop[j].nameid || //Normal items entry->id == itemdb_viewid(shop[j].nameid) //item_avail replacement ); if (j == shop_size) return 3; // no such item in shop entry->id = shop[j].nameid; //item_avail replacement value = shop[j].value; if (!itemdb->exists(entry->id)) return 3; // item no longer in itemdb if (!itemdb->isstackable(entry->id) && entry->amount > 1) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, entry->amount, entry->id); entry->amount = 1; } if( nd->master_nd ) { // Script-controlled shops decide by themselves, what can be bought and for what price. continue; } switch (pc->checkadditem(sd, entry->id, entry->amount)) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: #if PACKETVER >= 20110705 return 9; #else return 2; #endif } value = pc->modifybuyvalue(sd,value); z += (int64)value * entry->amount; w += itemdb_weight(entry->id) * entry->amount; } if (nd->master_nd != NULL) //Script-based shops. return npc->buylist_sub(sd, item_list, nd->master_nd); if (z > sd->status.zeny) return 1; // Not enough Zeny if( w + sd->weight > sd->max_weight ) return 2; // Too heavy if( pc->inventoryblank(sd) < new_ ) return 3; // Not enough space to store items pc->payzeny(sd, (int)z, LOG_TYPE_NPC, NULL); for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); if (itemdb_type(entry->id) == IT_PETEGG) { pet->create_egg(sd, entry->id); } else { struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = entry->id; item_tmp.identify = 1; pc->additem(sd, &item_tmp, entry->amount, LOG_TYPE_NPC); } } // custom merchant shop exp bonus if( battle_config.shop_exp > 0 && z > 0 && (skill_t = pc->checkskill2(sd,idx)) > 0 ) { if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; if( skill_t > 0 ) { z = apply_percentrate64(z, skill_t * battle_config.shop_exp, 10000); if (z < 1) z = 1; pc->gainexp(sd, NULL, 0, (int)z, false); } } return 0; } /** * Processes incoming npc market purchase list **/ static enum market_buy_result npc_market_buylist(struct map_session_data *sd, struct itemlist *item_list) { struct npc_data* nd; struct npc_item_list *shop = NULL; int64 z; int i,j,w,new_; unsigned short shop_size = 0; nullpo_retr(1, sd); nullpo_retr(1, item_list); nd = npc->checknear(sd,map->id2bl(sd->npc_shopid)); if (nd == NULL || nd->subtype != SCRIPT || VECTOR_LENGTH(*item_list) == 0 || !nd->u.scr.shop || nd->u.scr.shop->type != NST_MARKET) return MARKET_BUY_RESULT_ERROR; shop = nd->u.scr.shop->item; shop_size = nd->u.scr.shop->items; z = 0; w = 0; new_ = 0; // process entries in buy list, one by one for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) { int value; struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); // find this entry in the shop's sell list ARR_FIND( 0, shop_size, j, entry->id == shop[j].nameid || //Normal items entry->id == itemdb_viewid(shop[j].nameid) //item_avail replacement ); if (j == shop_size) /* TODO find official response for this */ return MARKET_BUY_RESULT_ERROR; // no such item in shop entry->id = shop[j].nameid; //item_avail replacement if (entry->amount > (int)shop[j].qty) return MARKET_BUY_RESULT_AMOUNT_TOO_BIG; value = shop[j].value; npc_market_qty[i] = j; if (!itemdb->exists(entry->id)) /* TODO find official response for this */ return MARKET_BUY_RESULT_ERROR; // item no longer in itemdb if (!itemdb->isstackable(entry->id) && entry->amount > 1) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, entry->amount, entry->id); entry->amount = 1; } switch (pc->checkadditem(sd, entry->id, entry->amount)) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: /* TODO find official response for this */ return 1; } z += (int64)value * entry->amount; w += itemdb_weight(entry->id) * entry->amount; } if (z > sd->status.zeny) /* TODO find official response for this */ return MARKET_BUY_RESULT_NO_ZENY; // Not enough Zeny if( w + sd->weight > sd->max_weight ) /* TODO find official response for this */ return MARKET_BUY_RESULT_OVER_WEIGHT; // Too heavy if( pc->inventoryblank(sd) < new_ ) /* TODO find official response for this */ return MARKET_BUY_RESULT_OUT_OF_SPACE; // Not enough space to store items pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); for (i = 0; i < VECTOR_LENGTH(*item_list); ++i) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); j = npc_market_qty[i]; if (entry->amount > (int)shop[j].qty) /* wohoo someone tampered with the packet. */ return MARKET_BUY_RESULT_AMOUNT_TOO_BIG; shop[j].qty -= entry->amount; npc->market_tosql(nd,j); if (itemdb_type(entry->id) == IT_PETEGG) { pet->create_egg(sd, entry->id); } else { struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = entry->id; item_tmp.identify = 1; pc->additem(sd, &item_tmp, entry->amount, LOG_TYPE_NPC); } } return MARKET_BUY_RESULT_SUCCESS; } /** * Processes incoming npc barter purchase list **/ static int npc_barter_buylist(struct map_session_data *sd, struct barteritemlist *item_list) { struct npc_data* nd; struct npc_item_list *shop = NULL; int w, new_; unsigned short shop_size = 0; nullpo_retr(1, sd); nullpo_retr(1, item_list); nd = npc->checknear(sd, map->id2bl(sd->npc_shopid)); if (nd == NULL || nd->subtype != SCRIPT || VECTOR_LENGTH(*item_list) == 0 || !nd->u.scr.shop || nd->u.scr.shop->type != NST_BARTER) return 11; shop = nd->u.scr.shop->item; shop_size = nd->u.scr.shop->items; w = 0; new_ = 0; int items[MAX_INVENTORY] = { 0 }; // process entries in buy list, one by one for (int i = 0; i < VECTOR_LENGTH(*item_list); ++i) { struct barter_itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); const int n = entry->removeIndex; if (n < 0 || n >= sd->status.inventorySize) return 11; // wrong inventory index if (entry->addAmount <= 0) return 14; // not enough item amount in inventory int removeId = sd->status.inventory[n].nameid; const int j = entry->shopIndex; if (j < 0 || j >= shop_size) return 13; // no such item in shop if (entry->addId != shop[j].nameid && entry->addId != itemdb_viewid(shop[j].nameid)) return 13; // no such item in shop if (removeId != shop[j].value && removeId != itemdb_viewid(shop[j].value)) return 13; // no such item in shop entry->addId = shop[j].nameid; // item_avail replacement removeId = shop[j].value; // item_avail replacement if (!itemdb->exists(entry->addId)) return 13; // item no longer in itemdb const int removeAmount = shop[j].value2; if ((int)shop[j].qty != -1 && entry->addAmount > (int)shop[j].qty) return 14; // not enough item amount in shop if (removeAmount * entry->addAmount > sd->status.inventory[n].amount) return 14; // not enough item amount in inventory items[n] += removeAmount * entry->addAmount; if (items[n] > sd->status.inventory[n].amount) return 14; // not enough item amount in inventory entry->addId = shop[j].nameid; //item_avail replacement npc_market_qty[i] = j; if (!itemdb->isstackable(entry->addId) && entry->addAmount > 1) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, entry->addAmount, entry->addId); entry->addAmount = 1; } switch (pc->checkadditem(sd, entry->addId, entry->addAmount)) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: /* TODO find official response for this */ return 1; } w += itemdb_weight(entry->addId) * entry->addAmount; w -= itemdb_weight(removeId) * removeAmount; } if (w + sd->weight > sd->max_weight) return 2; // Too heavy if (pc->inventoryblank(sd) < new_) return 3; // Not enough space to store items for (int i = 0; i < sd->status.inventorySize; ++i) { const int removeAmountTotal = items[i]; if (removeAmountTotal == 0) continue; if (pc->delitem(sd, i, removeAmountTotal, 0, DELITEM_SOLD, LOG_TYPE_NPC) != 0) { return 11; // unknown exploit } } for (int i = 0; i < VECTOR_LENGTH(*item_list); ++i) { struct barter_itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); const int shopIdx = npc_market_qty[i]; if ((int)shop[shopIdx].qty != -1) { if (entry->addAmount > (int)shop[shopIdx].qty) /* wohoo someone tampered with the packet. */ return 14; shop[shopIdx].qty -= entry->addAmount; } npc->barter_tosql(nd, shopIdx); if (itemdb_type(entry->addId) == IT_PETEGG) { pet->create_egg(sd, entry->addId); } else { struct item item_tmp; memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = entry->addId; item_tmp.identify = 1; pc->additem(sd, &item_tmp, entry->addAmount, LOG_TYPE_NPC); } } return 12; } /** * Processes incoming npc expanded barter purchase list **/ static int npc_expanded_barter_buylist(struct map_session_data *sd, struct barteritemlist *item_list) { nullpo_retr(1, sd); nullpo_retr(1, item_list); struct npc_data* nd = npc->checknear(sd, map->id2bl(sd->npc_shopid)); if (nd == NULL || nd->subtype != SCRIPT || VECTOR_LENGTH(*item_list) == 0 || !nd->u.scr.shop || nd->u.scr.shop->type != NST_EXPANDED_BARTER) { return 11; } struct npc_item_list *shop = nd->u.scr.shop->item; unsigned short shop_size = nd->u.scr.shop->items; int w = 0; int new_ = 0; int64 z = 0; int items[MAX_INVENTORY] = { 0 }; // process entries in buy list, one by one for (int i = 0; i < VECTOR_LENGTH(*item_list); ++i) { struct barter_itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); if (entry->addAmount <= 0) return 14; // not enough item amount in inventory const int j = entry->shopIndex; if (j < 0 || j >= shop_size) return 13; // no such item in shop if (entry->addId != shop[j].nameid && entry->addId != itemdb_viewid(shop[j].nameid)) return 13; // no such item in shop entry->addId = shop[j].nameid; // item_avail replacement if (!itemdb->exists(entry->addId)) return 13; // item no longer in itemdb if ((int)shop[j].qty != -1 && entry->addAmount > (int)shop[j].qty) return 14; // not enough item amount in shop int currencyCount = shop[j].value2; for (int currencyIndex = 0; currencyIndex < currencyCount; currencyIndex ++) { struct npc_barter_currency *currency = &shop[j].currency[currencyIndex]; const int currencyItemId = currency->nameid; const int currencyRefine = currency->refine; int removeAmount = currency->amount * entry->addAmount; if (removeAmount <= 0) continue; for (int n = 0; n < sd->status.inventorySize && removeAmount > 0; ++n) { // check item id and existing amount if (sd->status.inventory[n].nameid == currencyItemId && sd->status.inventory[n].amount > 0) { // check item refine level if (currencyRefine != -1 && sd->status.inventory[n].refine != currencyRefine) continue; if (sd->status.inventory[n].amount >= removeAmount) { items[n] += removeAmount; removeAmount = 0; w -= itemdb_weight(currencyItemId) * removeAmount; break; } else { items[n] += sd->status.inventory[n].amount; removeAmount -= sd->status.inventory[n].amount; w -= itemdb_weight(currencyItemId) * sd->status.inventory[n].amount; } } if (items[n] > sd->status.inventory[n].amount) return 14; // not enough item amount in inventory } if (removeAmount != 0) { return 14; // not enough item amount in inventory } } entry->addId = shop[j].nameid; //item_avail replacement npc_market_qty[i] = j; if (!itemdb->isstackable(entry->addId) && entry->addAmount > 1) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of non-stackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, entry->addAmount, entry->addId); entry->addAmount = 1; } switch (pc->checkadditem(sd, entry->addId, entry->addAmount)) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: /* TODO find official response for this */ return 1; } z += (int64)shop[j].value * entry->addAmount; w += itemdb_weight(entry->addId) * entry->addAmount; } if (z > sd->status.zeny) return 3; // Not enough Zeny if ((int64)w + sd->weight > sd->max_weight) return 2; // Too heavy if (pc->inventoryblank(sd) < new_) return 3; // Not enough space to store items for (int i = 0; i < sd->status.inventorySize; ++i) { const int removeAmountTotal = items[i]; if (removeAmountTotal == 0) continue; if (pc->delitem(sd, i, removeAmountTotal, 0, DELITEM_SOLD, LOG_TYPE_NPC) != 0) { return 11; // unknown exploit } } pc->payzeny(sd, (int)z, LOG_TYPE_NPC, NULL); for (int i = 0; i < VECTOR_LENGTH(*item_list); ++i) { struct barter_itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); const int shopIdx = npc_market_qty[i]; if ((int)shop[shopIdx].qty != -1) { if (entry->addAmount > (int)shop[shopIdx].qty) /* wohoo someone tampered with the packet. */ return 14; shop[shopIdx].qty -= entry->addAmount; } npc->expanded_barter_tosql(nd, shopIdx); if (itemdb_type(entry->addId) == IT_PETEGG) { pet->create_egg(sd, entry->addId); } else { struct item item_tmp; memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = entry->addId; item_tmp.identify = 1; pc->additem(sd, &item_tmp, entry->addAmount, LOG_TYPE_NPC); } } return 12; } /// npc_selllist for script-controlled shops static int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_list, struct npc_data *nd) { char npc_ev[EVENT_NAME_LENGTH]; char card_slot[NAME_LENGTH]; char opt_index_str[NAME_LENGTH]; char opt_value_str[NAME_LENGTH]; char opt_param_str[NAME_LENGTH]; int i = 0; int j = 0; int key_nameid = 0; int key_amount = 0; int key_refine = 0; int key_attribute = ATTR_NONE; int key_identify = 0; int key_card[MAX_SLOTS]; int key_opt_idx[MAX_ITEM_OPTIONS]; int key_opt_value[MAX_ITEM_OPTIONS]; int key_opt_param[MAX_ITEM_OPTIONS]; nullpo_ret(sd); nullpo_ret(item_list); nullpo_ret(nd); // discard old contents script->cleararray_pc(sd, "@sold_nameid", (void *)0); script->cleararray_pc(sd, "@sold_quantity", (void *)0); script->cleararray_pc(sd, "@sold_refine", (void *)0); script->cleararray_pc(sd, "@sold_attribute", (void *)0); script->cleararray_pc(sd, "@sold_identify", (void *)0); for (j = 0; j < MAX_SLOTS; j++) { // clear each of the card slot entries key_card[j] = 0; snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); script->cleararray_pc(sd, card_slot, (void *)0); } for (j = 0; j < MAX_ITEM_OPTIONS; j++) { // Clear Each item option entry key_opt_idx[j] = 0; key_opt_value[j] = 0; key_opt_param[j] = 0; snprintf(opt_index_str, sizeof(opt_index_str), "@sold_opt_idx%d", j + 1); script->cleararray_pc(sd, opt_index_str, (void *)0); snprintf(opt_value_str, sizeof(opt_value_str), "@sold_opt_val%d", j + 1); script->cleararray_pc(sd, opt_value_str, (void *)0); snprintf(opt_param_str, sizeof(opt_param_str), "@sold_opt_param%d", j + 1); script->cleararray_pc(sd, opt_param_str, (void *)0); } // save list of to be sold items for (i = 0; i < VECTOR_LENGTH(*item_list); i++) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); struct item *item = &sd->status.inventory[entry->id]; intptr_t nameid = item->nameid; intptr_t amount = entry->amount; intptr_t refine = item->refine; intptr_t attribute = item->attribute; intptr_t identify = item->identify; // process item based information into the arrays script->setarray_pc(sd, "@sold_nameid", i, (void *)nameid, &key_nameid); script->setarray_pc(sd, "@sold_quantity", i, (void *)amount, &key_amount); script->setarray_pc(sd, "@sold_refine", i, (void *)refine, &key_refine); script->setarray_pc(sd, "@sold_attribute", i, (void *)attribute, &key_attribute); script->setarray_pc(sd, "@sold_identify", i, (void *)identify, &key_identify); for (j = 0; j < MAX_SLOTS; j++) { intptr_t card = item->card[j]; snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); script->setarray_pc(sd, card_slot, i, (void *)card, &key_card[j]); } for (j = 0; j < MAX_ITEM_OPTIONS; j++) { intptr_t opt_idx = item->option[j].index; intptr_t opt_value = item->option[j].value; intptr_t opt_param = item->option[j].param; snprintf(opt_index_str, sizeof(opt_index_str), "@sold_opt_idx%d", j + 1); script->setarray_pc(sd, opt_index_str, i, (void *)opt_idx, &key_opt_idx[j]); snprintf(opt_value_str, sizeof(opt_value_str), "@sold_opt_val%d", j + 1); script->setarray_pc(sd, opt_value_str, i, (void *)opt_value, &key_opt_value[j]); snprintf(opt_param_str, sizeof(opt_param_str), "@sold_opt_param%d", j + 1); script->setarray_pc(sd, opt_param_str, i, (void *)opt_param, &key_opt_param[j]); } } // invoke event snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnSellItem", nd->exname); npc->event(sd, npc_ev, 0); return 0; } /** * Processes a character's request to sell items to a NPC shop. * * @param sd The character who wants to sell the items. * @param item_list The list of items and respective amounts which should be sold. * @return 1 on failure, 0 on success. * **/ static int npc_selllist(struct map_session_data *sd, struct itemlist *item_list) { nullpo_retr(1, sd); nullpo_retr(1, item_list); struct npc_data *nd = npc->checknear(sd, map->id2bl(sd->npc_shopid)); if (nd == NULL) return 1; if (nd->subtype != SHOP) { if (nd->subtype != SCRIPT || nd->u.scr.shop == NULL || (nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET)) return 1; } if (sd->status.zeny >= MAX_ZENY && nd->master_nd == NULL) return 1; bool duplicates[MAX_INVENTORY] = { false }; int64 z = 0; // Verify the sell list. for (int i = 0; i < VECTOR_LENGTH(*item_list); i++) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); int idx = entry->id; if (idx >= sd->status.inventorySize || idx < 0 || entry->amount < 0) return 1; if (duplicates[idx]) // Sanity check. The client sends each inventory index at most once. [Haru] return 1; duplicates[idx] = true; int nameid = sd->status.inventory[idx].nameid; if (nameid == 0 || sd->inventory_data[idx] == NULL || sd->status.inventory[idx].amount < entry->amount) return 1; if (nd->master_nd != NULL) // Script-controlled shops decide by themselves, what can be sold and at what price. continue; int value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell); z += (int64)value * entry->amount; } if (nd->master_nd != NULL) // Script-controlled shops. return npc->selllist_sub(sd, item_list, nd->master_nd); if (z + sd->status.zeny > MAX_ZENY) return 1; // Delete items. for (int i = 0; i < VECTOR_LENGTH(*item_list); i++) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); int idx = entry->id; if (sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET) { if (pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0) intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); } // Achievements. [Smokexyz/Hercules] achievement->validate_item_sell(sd, sd->status.inventory[idx].nameid, entry->amount); pc->delitem(sd, idx, entry->amount, 0, DELITEM_SOLD, LOG_TYPE_NPC); } if (z > MAX_ZENY) z = MAX_ZENY; pc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); int skill_t; int skill_idx = skill->get_index(MC_OVERCHARGE); // Custom merchant shop exp bonus. if (battle_config.shop_exp > 0 && z > 0 && (skill_t = pc->checkskill2(sd, skill_idx)) > 0) { if (sd->status.skill[skill_idx].flag >= SKILL_FLAG_REPLACED_LV_0) skill_t = sd->status.skill[skill_idx].flag - SKILL_FLAG_REPLACED_LV_0; if (skill_t > 0) { z = apply_percentrate64(z, skill_t * battle_config.shop_exp, 10000); if (z < 1) z = 1; pc->gainexp(sd, NULL, 0, (int)z, false); } } return 0; } //Atempt to remove an npc from a map //This doesn't remove it from map_db static int npc_remove_map(struct npc_data *nd) { int16 m,i; nullpo_retr(1, nd); if(nd->bl.prev == NULL || nd->bl.m < 0) return 1; //Not assigned to a map. m = nd->bl.m; clif->clearunit_area(&nd->bl,CLR_RESPAWN); npc->unsetcells(nd); map->delblock(&nd->bl); //Remove npc from map->list[].npc list. [Skotlex] ARR_FIND( 0, map->list[m].npc_num, i, map->list[m].npc[i] == nd ); if( i == map->list[m].npc_num ) return 2; //failed to find it? map->list[m].npc_num--; map->list[m].npc[i] = map->list[m].npc[map->list[m].npc_num]; map->list[m].npc[map->list[m].npc_num] = NULL; return 0; } /** * @see DBApply */ static int npc_unload_ev(union DBKey key, struct DBData *data, va_list ap) { struct event_data* ev = DB->data2ptr(data); char* npcname = va_arg(ap, char *); if(strcmp(ev->nd->exname,npcname)==0){ db_remove(npc->ev_db, key); return 1; } return 0; } /** * @see DBApply */ static int npc_unload_ev_label(union DBKey key, struct DBData *data, va_list ap) { struct linkdb_node **label_linkdb = DB->data2ptr(data); struct npc_data* nd = va_arg(ap, struct npc_data *); linkdb_erase(label_linkdb, nd); return 0; } /** * Unloads a NPC if it's a duplicate of the passed one. * * @param nd The NPC to check. * @param args List of arguments. * @return Always 0. * **/ static int npc_unload_dup_sub(struct npc_data *nd, va_list args) { nullpo_ret(nd); const int src_id = va_arg(args, int); const int unload_mobs = va_arg(args, int); if (nd->src_id == src_id) npc->unload(nd, true, (unload_mobs == 1)); return 0; } /** * Unloads all NPCs which are duplicates of the passed one. * * @param nd The source NPC. * @param unload_mobs If true, mobs spawned by duplicates will be removed. * * @author Skotlex * **/ static void npc_unload_duplicates(struct npc_data *nd, bool unload_mobs) { nullpo_retv(nd); map->foreachnpc(npc->unload_dup_sub, nd->bl.id, unload_mobs); } /** * Removes a mob, which was spawned by a NPC (monster/areamonster/guardian/bg_monster/atcommand("@monster xy")). * * @param md The mob to remove. * @param args List of arguments. * @return 1 on success, 0 on failure. * * @author Kenpachi * **/ static int npc_unload_mob(struct mob_data *md, va_list args) { nullpo_ret(md); const int npc_id = va_arg(args, int); if (md->npc_id == npc_id) { md->state.npc_killmonster = 1; status_kill(&md->bl); return 1; } return 0; } /** * Removes a NPC from map and database. * * @param nd The NPC which should be removed. * @param single If true, names are freed. (For duplicates.) * @param unload_mobs If true, mobs spawned by the NPC will be removed. * @return Always 0. * **/ static int npc_unload(struct npc_data *nd, bool single, bool unload_mobs) { nullpo_ret(nd); if (nd->ud != NULL && nd->ud != &npc->base_ud) skill->clear_unitgroup(&nd->bl); npc->remove_map(nd); map->deliddb(&nd->bl); if (single) strdb_remove(npc->name_db, nd->exname); if (nd->chat_id != 0) /// Remove NPC chatroom object and kick users. chat->delete_npc_chat(nd); npc_chat->finalize(nd); /// Deallocate NPC PCRE data structures. if (single && nd->path != NULL) { npc->releasepathreference(nd->path); nd->path = NULL; } if (single && nd->bl.m != INDEX_NOT_FOUND) map->remove_questinfo(nd->bl.m, nd); npc->questinfo_clear(nd); if (nd->src_id == 0 && (nd->subtype == SHOP || nd->subtype == CASHSHOP)) { aFree(nd->u.shop.shop_item); /// src check for duplicate shops. [Orcao] } else if (nd->subtype == SCRIPT) { char evname[EVENT_NAME_LENGTH]; snprintf(evname, ARRAYLENGTH(evname), "%s::OnNPCUnload", nd->exname); struct event_data *ev = strdb_get(npc->ev_db, evname); if (ev != NULL) script->run_npc(nd->u.scr.script, ev->pos, 0, nd->bl.id); /// Run OnNPCUnload. if (single) { npc->ev_db->foreach(npc->ev_db, npc->unload_ev, nd->exname); /// Clean up all related events. npc->ev_label_db->foreach(npc->ev_label_db, npc->unload_ev_label, nd); } struct s_mapiterator *iter = mapit_geteachpc(); struct map_session_data *sd = BL_UCAST(BL_PC, mapit->first(iter)); for (; mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) { if (sd->npc_timer_id != INVALID_TIMER) { const struct TimerData *td = timer->get(sd->npc_timer_id); if (td != NULL && td->id != nd->bl.id) continue; if (td != NULL && td->data != 0) ers_free(npc->timer_event_ers, (void*)td->data); timer->delete(sd->npc_timer_id, npc->timerevent); sd->npc_timer_id = INVALID_TIMER; } } mapit->free(iter); if (nd->u.scr.timerid != INVALID_TIMER) { const struct TimerData *td = timer->get(nd->u.scr.timerid); if (td != NULL && td->data != 0) ers_free(npc->timer_event_ers, (void*)td->data); timer->delete(nd->u.scr.timerid, npc->timerevent); } if (nd->u.scr.timer_event != NULL) aFree(nd->u.scr.timer_event); if (nd->src_id == 0) { if (nd->u.scr.script != NULL) { script->free_code(nd->u.scr.script); nd->u.scr.script = NULL; } if (nd->u.scr.label_list != NULL) { aFree(nd->u.scr.label_list); nd->u.scr.label_list = NULL; nd->u.scr.label_list_num = 0; } if (nd->u.scr.shop != NULL) { if (nd->u.scr.shop->item != NULL) { for (int i = 0; i < nd->u.scr.shop->items; i ++) { if (nd->u.scr.shop->item[i].currency != NULL) aFree(nd->u.scr.shop->item[i].currency); } aFree(nd->u.scr.shop->item); } aFree(nd->u.scr.shop); } } if (nd->u.scr.guild_id > 0) guild->flag_remove(nd); } if (nd->ud != NULL && nd->ud != &npc->base_ud) { aFree(nd->ud); nd->ud = NULL; } if (unload_mobs) map->foreachmob(npc->unload_mob, nd->bl.id); HPM->data_store_destroy(&nd->hdata); aFree(nd); return 0; } // // NPC Source Files // /// Clears the npc source file list static void npc_clearsrcfile(void) { struct npc_src_list* file = npc->src_files; while (file != NULL) { struct npc_src_list *file_tofree = file; file = file->next; aFree(file_tofree); } npc->src_files = NULL; } /** * Adds a npc source file. * * @param name The file name to add. */ static void npc_addsrcfile(const char *name) { struct npc_src_list* file; struct npc_src_list* file_prev = NULL; nullpo_retv(name); // prevent multiple insert of source files file = npc->src_files; while (file != NULL) { if (strcmp(name, file->name) == 0) return;// found the file, no need to insert it again file_prev = file; file = file->next; } file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name)); file->next = NULL; safestrncpy(file->name, name, strlen(name) + 1); if( file_prev == NULL ) npc->src_files = file; else file_prev->next = file; } /** * Removes a npc source file. * * @param name The file name to remove. */ static void npc_delsrcfile(const char *name) { struct npc_src_list* file = npc->src_files; struct npc_src_list* file_prev = NULL; nullpo_retv(name); while (file != NULL) { if (strcmp(file->name, name) == 0) { if (npc->src_files == file) npc->src_files = file->next; else file_prev->next = file->next; aFree(file); break; } file_prev = file; file = file->next; } } /** * Retains a reference to filepath, for use in nd->path * * @param filepath The file path to retain. * @return A retained reference to filepath. */ static const char *npc_retainpathreference(const char *filepath) { struct npc_path_data * npd = NULL; nullpo_ret(filepath); if (npc->npc_last_path == filepath) { if (npc->npc_last_npd != NULL) npc->npc_last_npd->references++; return npc->npc_last_ref; } if ((npd = strdb_get(npc->path_db,filepath)) == NULL) { CREATE(npd, struct npc_path_data, 1); strdb_put(npc->path_db, filepath, npd); CREATE(npd->path, char, strlen(filepath)+1); safestrncpy(npd->path, filepath, strlen(filepath)+1); npd->references = 0; } npd->references++; npc->npc_last_npd = npd; npc->npc_last_ref = npd->path; npc->npc_last_path = filepath; return npd->path; } /** * Releases a previously retained filepath. * * @param filepath The file path to release. */ static void npc_releasepathreference(const char *filepath) { struct npc_path_data* npd = NULL; nullpo_retv(filepath); if (filepath != npc->npc_last_ref) { npd = strdb_get(npc->path_db, filepath); } if (npd != NULL && --npd->references == 0) { char *npcpath = npd->path; strdb_remove(npc->path_db, filepath);/* remove from db */ aFree(npcpath); } } /// Parses and sets the name and exname of a npc. /// Assumes that m, x and y are already set in nd. static void npc_parsename(struct npc_data *nd, const char *name, const char *start, const char *buffer, const char *filepath) { const char* p; struct npc_data* dnd;// duplicate npc char newname[NAME_LENGTH]; nullpo_retv(nd); nullpo_retv(name); // parse name p = strstr(name,"::"); if( p ) { // :: size_t len = p-name; if( len > NAME_LENGTH ) { ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %d characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->name, name, sizeof(nd->name)); } else { memcpy(nd->name, name, len); memset(nd->name+len, 0, sizeof(nd->name)-len); } len = strlen(p+2); if( len > NAME_LENGTH ) ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %d characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->exname, p+2, sizeof(nd->exname)); } else {// size_t len = strlen(name); if( len > NAME_LENGTH ) ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %d characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->name, name, sizeof(nd->name)); safestrncpy(nd->exname, name, sizeof(nd->exname)); } if( *nd->exname == '\0' || strstr(nd->exname,"::") != NULL ) {// invalid snprintf(newname, ARRAYLENGTH(newname), "0_%d_%d_%d", nd->bl.m, nd->bl.x, nd->bl.y); ShowWarning("npc_parsename: Invalid unique name in file '%s', line '%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); safestrncpy(nd->exname, newname, sizeof(nd->exname)); } if( (dnd=npc->name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one char this_mapname[32]; char other_mapname[32]; int i = 0; do { ++i; safesnprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y); } while( npc->name2id(newname) != NULL ); strcpy(this_mapname, (nd->bl.m == -1 ? "(not on a map)" : mapindex_id2name(map_id2index(nd->bl.m)))); strcpy(other_mapname, (dnd->bl.m == -1 ? "(not on a map)" : mapindex_id2name(map_id2index(dnd->bl.m)))); ShowWarning("npc_parsename: Duplicate unique name in file '%s', line '%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y); ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y); safestrncpy(nd->exname, newname, sizeof(nd->exname)); } } // Parse View // Support for using Constants in place of NPC View IDs. static int npc_parseview(const char *w4, const char *start, const char *buffer, const char *filepath) { int val = FAKE_NPC, i = 0; char viewid[1024]; // Max size of name from constants.conf, see script->read_constdb. nullpo_retr(FAKE_NPC, w4); // Extract view ID / constant while (w4[i] != '\0') { if (ISSPACE(w4[i]) || w4[i] == '/' || w4[i] == ',') break; i++; } safestrncpy(viewid, w4, i+=1); // Check if view id is not an ID (only numbers). if(!npc->viewisid(viewid)) { // Check if constant exists and get its value. if(!script->get_constant(viewid, &val)) { ShowWarning("npc_parseview: Invalid NPC constant '%s' specified in file '%s', line '%d'. Defaulting to INVISIBLE_CLASS.\n", viewid, filepath, strline(buffer,start-buffer)); val = INVISIBLE_CLASS; } } else { // NPC has an ID specified for view id. val = atoi(w4); ShowWarning("npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '%d' specified in file '%s', line '%d'.\n", val, filepath, strline(buffer, start-buffer)); } return val; } // View is ID // Checks if given view is an ID or constant. static bool npc_viewisid(const char *viewid) { nullpo_retr(false, viewid); if (atoi(viewid) != FAKE_NPC) { // Loop through view, looking for non-numeric character. while (*viewid) { if (ISDIGIT(*viewid++) == 0) return false; } } return true; } /** * Creates a new NPC. * * @param subtype The NPC subtype. * @param m The map id. * @param x The x coordinate on map. * @param y The y coordinate on map. * @param dir The facing direction. * @param class_ The NPC view class. * @return A pointer to the created NPC data (ownership passed to the caller). */ static struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, enum unit_dir dir, int class_) { struct npc_data *nd; CREATE(nd, struct npc_data, 1); nd->subtype = subtype; nd->bl.type = BL_NPC; nd->bl.id = npc->get_new_npc_id(); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->dir = dir; nd->area_size = AREA_SIZE + 1; nd->class_ = class_; nd->speed = 200; nd->vd = npc_viewdb[0]; // Copy INVISIBLE_CLASS view data. Actual view data is set by npc->add_to_location() later. VECTOR_INIT(nd->qi_data); return nd; } //Add then display an npc warp on map static struct npc_data *npc_add_warp(char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y) { int i, flag = 0; struct npc_data *nd; nullpo_retr(NULL, name); nd = npc->create_npc(WARP, from_mapid, from_x, from_y, 0, battle_config.warp_point_debug ? WARP_DEBUG_CLASS : WARP_CLASS); safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname)); if (npc->name2id(nd->exname) != NULL) flag = 1; if (flag == 1) safesnprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y); for( i = 0; npc->name2id(nd->exname) != NULL; ++i ) safesnprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y); safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name)); nd->u.warp.mapindex = to_mapindex; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = xs; npc->add_to_location(nd); return nd; } /** * Parses a warp NPC. * * @param[in] w1 First tab-delimited part of the string to parse. * @param[in] w2 Second tab-delimited part of the string to parse. * @param[in] w3 Third tab-delimited part of the string to parse. * @param[in] w4 Fourth tab-delimited part of the string to parse. * @param[in] start Pointer to the beginning of the string inside buffer. * This must point to the same buffer as `buffer`. * @param[in] buffer Pointer to the buffer containing the script. For * single-line mapflags not inside a script, this may be * an empty (but initialized) single-character buffer. * @param[in] filepath Source file path. * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure * (EXIT_FAILURE) status. May be NULL. * @return A pointer to the advanced buffer position. */ static const char *npc_parse_warp(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval) { int x, y, xs, ys, to_x, to_y, m; unsigned short i; char mapname[32], to_mapname[32]; struct npc_data *nd; nullpo_retr(strchr(start,'\n'), w1); nullpo_retr(strchr(start,'\n'), w4); // w1=,,, // w4=,,,, if( sscanf(w1, "%31[^,],%d,%d", mapname, &x, &y) != 3 || sscanf(w4, "%d,%d,%31[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5 ) { ShowError("npc_parse_warp: Invalid warp definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } m = map->mapname2mapid(mapname); i = mapindex->name2id(to_mapname); if( i == 0 ) { ShowError("npc_parse_warp: Unknown destination map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), to_mapname, w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) { ShowError("npc_parse_warp: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');;//try next } nd = npc->create_npc(WARP, m, x, y, 0, battle_config.warp_point_debug ? WARP_DEBUG_CLASS : WARP_CLASS); npc->parsename(nd, w3, start, buffer, filepath); nd->path = npc->retainpathreference(filepath); nd->u.warp.mapindex = i; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = ys; npc->npc_warp++; npc->add_to_location(nd); return strchr(start,'\n');// continue } /** * Parses a SHOP/CASHSHOP NPC. * * @param[in] w1 First tab-delimited part of the string to parse. * @param[in] w2 Second tab-delimited part of the string to parse. * @param[in] w3 Third tab-delimited part of the string to parse. * @param[in] w4 Fourth tab-delimited part of the string to parse. * @param[in] start Pointer to the beginning of the string inside buffer. * This must point to the same buffer as `buffer`. * @param[in] buffer Pointer to the buffer containing the script. For * single-line mapflags not inside a script, this may be * an empty (but initialized) single-character buffer. * @param[in] filepath Source file path. * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure * (EXIT_FAILURE) status. May be NULL. * @return A pointer to the advanced buffer position. */ static const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval) { //TODO: could be rewritten to NOT need this temp array [ultramage] // We could use nd->u.shop.shop_item to store directly the items, but this could lead // to unecessary memory usage by the server, using a temp dynamic array is the // best way to do this without having to do multiple reallocs [Panikon] struct npc_item_list *items = NULL; size_t items_count = 40; // Starting items size const char *p; int x, y, dir, m, i, class_; struct npc_data *nd; enum npc_subtype type; nullpo_retr(strchr(start,'\n'), w1); nullpo_retr(strchr(start,'\n'), w4); if( strcmp(w1,"-") == 0 ) { // 'floating' shop x = y = dir = 0; m = -1; } else {// w1=,,, char mapname[32]; if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || strchr(w4, ',') == NULL ) { ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if (dir < 0 || dir > 7) { ShowError("npc_parse_shop: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');//continue } m = map->mapname2mapid(mapname); } if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) { ShowError("npc_parse_shop: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');//try next } if( strcmp(w2,"cashshop") == 0 ) type = CASHSHOP; else type = SHOP; items = aMalloc(sizeof(items[0])*items_count); p = strchr(w4,','); for( i = 0; p; ++i ) { int nameid, value; struct item_data* id; if( i == items_count-1 ) { // Grow array items_count *= 2; items = aRealloc(items, sizeof(items[0])*items_count); } if( sscanf(p, ",%d:%d", &nameid, &value) != 2 ) { ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; break; } if( (id = itemdb->exists(nameid)) == NULL ) { ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%d').\n", filepath, strline(buffer,start-buffer), nameid); p = strchr(p+1,','); if (retval) *retval = EXIT_FAILURE; continue; } if( value < 0 ) { if( value != -1 ) ShowWarning("npc_parse_shop: Item %s [%d] with invalid selling value '%d' in file '%s', line '%d', defaulting to buy price...\n", id->name, nameid, value, filepath, strline(buffer,start-buffer)); if( type == SHOP ) value = id->value_buy; else value = 0; // Cashshop doesn't have a "buy price" in the item_db } if( type == SHOP && value == 0 ) { // NPC selling items for free! ShowWarning("npc_parse_shop: Item %s [%d] is being sold for FREE in file '%s', line '%d'.\n", id->name, nameid, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( type == SHOP && value*0.75 < id->value_sell*1.24 ) { // Exploit possible: you can buy and sell back with profit ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) in file '%s', line '%d'.\n", id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } //for logs filters, atcommands and iteminfo script command if( id->maxchance == 0 ) id->maxchance = -1; // -1 would show that the item's sold in NPC Shop items[i].nameid = nameid; items[i].value = value; p = strchr(p+1,','); } if( i == 0 ) { ShowWarning("npc_parse_shop: Ignoring empty shop in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer)); aFree(items); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// continue } class_ = m == -1 ? FAKE_NPC : npc->parseview(w4, start, buffer, filepath); nd = npc->create_npc(type, m, x, y, dir, class_); CREATE(nd->u.shop.shop_item, struct npc_item_list, i); memcpy(nd->u.shop.shop_item, items, sizeof(items[0])*i); aFree(items); nd->u.shop.count = i; npc->parsename(nd, w3, start, buffer, filepath); nd->path = npc->retainpathreference(filepath); ++npc->npc_shop; npc->add_to_location(nd); return strchr(start,'\n');// continue } static void npc_convertlabel_db(struct npc_label_list *label_list, const char *filepath) { int i; nullpo_retv(label_list); for( i = 0; i < script->label_count; i++ ) { const char* lname = script->get_str(script->labels[i].key); int lpos = script->labels[i].pos; enum script_label_flags flags = script->labels[i].flags; struct npc_label_list* label; const char *p; size_t len; // In case of labels not terminated with ':', for user defined function support p = lname; while( ISALNUM(*p) || *p == '_' ) ++p; len = p-lname; // here we check if the label fit into the buffer if( len > 23 ) { ShowError("npc_parse_script: label name longer than 23 chars! (%s) in file '%s'.\n", lname, filepath); return; } label = &label_list[i]; safestrncpy(label->name, lname, sizeof(label->name)); label->pos = lpos; label->flags = flags; } } // Skip the contents of a script. static const char *npc_skip_script(const char *start, const char *buffer, const char *filepath, int *retval) { const char* p; int curly_count; if( start == NULL ) return NULL;// nothing to skip // initial bracket (assumes the previous part is ok) p = strchr(start,'{'); if( p == NULL ) { ShowError("npc_skip_script: Missing left curly in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } // skip everything for( curly_count = 1; curly_count > 0 ; ) { p = script->skip_space(p+1) ; if( *p == '}' ) {// right curly --curly_count; } else if( *p == '{' ) {// left curly ++curly_count; } else if( *p == '"' ) {// string for( ++p; *p != '"' ; ++p ) { if( *p == '\\' && (unsigned char)p[-1] <= 0x7e ) { ++p;// escape sequence (not part of a multibyte character) } else if( *p == '\0' ) { script->error(buffer, filepath, 0, "Unexpected end of string.", p); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } else if( *p == '\n' ) { script->error(buffer, filepath, 0, "Unexpected newline at string.", p); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } } } else if( *p == '\0' ) {// end of buffer ShowError("Missing %d right curlys in file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer)); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } } return p+1;// return after the last '}' } /** * Parses a NPC script. * * Example: * @code * -scriptFAKE_NPC,{ * * } * ,,,script,{ * * } * ,,,script,,,{ * * } * @endcode * * @param[in] w1 First tab-delimited part of the string to parse. * @param[in] w2 Second tab-delimited part of the string to parse. * @param[in] w3 Third tab-delimited part of the string to parse. * @param[in] w4 Fourth tab-delimited part of the string to parse. * @param[in] start Pointer to the beginning of the string inside buffer. * This must point to the same buffer as `buffer`. * @param[in] buffer Pointer to the buffer containing the script. For * single-line mapflags not inside a script, this may be * an empty (but initialized) single-character buffer. * @param[in] filepath Source file path. * @param[in] options NPC parse/load options (@see enum npc_parse_options). * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure * (EXIT_FAILURE) status. May be NULL. * @return A pointer to the advanced buffer position. */ static const char *npc_parse_script(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int options, int *retval) { int x, y, dir = 0, m, xs = 0, ys = 0; // [Valaris] thanks to fov struct script_code *scriptroot; int i, class_; const char* end; const char* script_start; struct npc_label_list* label_list; int label_list_num; struct npc_data* nd; nullpo_retr(NULL, w1); if (strcmp(w1, "-") == 0) { // floating npc x = 0; y = 0; m = -1; } else { // npc in a map char mapname[32]; if (sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4) { ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return NULL;// unknown format, don't continue } m = map->mapname2mapid(mapname); } script_start = strstr(start,",{"); end = strchr(start,'\n'); if (dir < 0 || dir > 7) { ShowError("npc_parse_script: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer)); if (retval) *retval = EXIT_FAILURE; return npc->skip_script(script_start, buffer, filepath, retval); // continue } if( strstr(w4,",{") == NULL || script_start == NULL || (end != NULL && script_start > end) ) { ShowError("npc_parse_script: Missing left curly ',{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } ++script_start; end = npc->skip_script(script_start, buffer, filepath, retval); if( end == NULL ) return NULL;// (simple) parse error, don't continue script->parser_current_npc_name = w3; scriptroot = script->parse(script_start, filepath, strline(buffer,script_start-buffer), SCRIPT_USE_LABEL_DB, retval); script->parser_current_npc_name = NULL; label_list = NULL; label_list_num = 0; if( script->label_count ) { CREATE(label_list,struct npc_label_list,script->label_count); label_list_num = script->label_count; npc->convertlabel_db(label_list,filepath); } class_ = m == -1 ? FAKE_NPC : npc->parseview(w4, start, buffer, filepath); nd = npc->create_npc(SCRIPT, m, x, y, dir, class_); if (sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2) { // OnTouch area defined nd->u.scr.xs = xs; nd->u.scr.ys = ys; } else { // no OnTouch area nd->u.scr.xs = -1; nd->u.scr.ys = -1; } npc->parsename(nd, w3, start, buffer, filepath); nd->path = npc->retainpathreference(filepath); nd->u.scr.script = scriptroot; nd->u.scr.label_list = label_list; nd->u.scr.label_list_num = label_list_num; if( options&NPO_TRADER ) nd->u.scr.trader = true; nd->u.scr.shop = NULL; ++npc->npc_script; npc->add_to_location(nd); //----------------------------------------- // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { if (npc->event_export(nd, i)) { ShowWarning("npc_parse_script: duplicate event %s::%s in file '%s'.\n", nd->exname, nd->u.scr.label_list[i].name, filepath); if (retval) *retval = EXIT_FAILURE; } npc->timerevent_export(nd, i); } nd->u.scr.timerid = INVALID_TIMER; if( options&NPO_ONINIT ) { char evname[EVENT_NAME_LENGTH]; struct event_data *ev; snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname); if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) { //Execute OnInit script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id); } } return end; } /** * Registers the NPC and adds it to its location (on map or floating). * * @param nd The NPC to register. */ static void npc_add_to_location(struct npc_data *nd) { nullpo_retv(nd); if (nd->bl.m >= 0) { map->addnpc(nd->bl.m, nd); npc->setcells(nd); map->addblock(&nd->bl); nd->ud = &npc->base_ud; if (nd->class_ >= 0) { status->set_viewdata(&nd->bl, nd->class_); if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); } } else { // we skip map->addnpc, but still add it to the list of ID's map->addiddb(&nd->bl); } strdb_put(npc->name_db, nd->exname, nd); } /** * Duplicates a script (@see npc_duplicate_sub) */ static bool npc_duplicate_script_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options) { int i; bool retval = true; nullpo_retr(false, nd); nullpo_retr(false, snd); ++npc->npc_script; nd->u.scr.xs = xs; nd->u.scr.ys = ys; nd->u.scr.script = snd->u.scr.script; nd->u.scr.label_list = snd->u.scr.label_list; nd->u.scr.label_list_num = snd->u.scr.label_list_num; nd->u.scr.shop = snd->u.scr.shop; nd->u.scr.trader = snd->u.scr.trader; //add the npc to its location npc->add_to_location(nd); // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { if (npc->event_export(nd, i)) { ShowWarning("npc_parse_duplicate: duplicate event %s::%s in file '%s'.\n", nd->exname, nd->u.scr.label_list[i].name, nd->path); retval = false; } npc->timerevent_export(nd, i); } nd->u.scr.timerid = INVALID_TIMER; if (options&NPO_ONINIT) { // From npc_parse_script char evname[EVENT_NAME_LENGTH]; struct event_data *ev; snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname); if ((ev = (struct event_data*)strdb_get(npc->ev_db, evname)) != NULL) { //Execute OnInit script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id); } } return retval; } /** * Duplicates a shop or cash shop (@see npc_duplicate_sub) */ static bool npc_duplicate_shop_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options) { nullpo_retr(false, nd); nullpo_retr(false, snd); ++npc->npc_shop; nd->u.shop.shop_item = snd->u.shop.shop_item; nd->u.shop.count = snd->u.shop.count; //add the npc to its location npc->add_to_location(nd); return true; } /** * Duplicates a warp (@see npc_duplicate_sub) */ static bool npc_duplicate_warp_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options) { nullpo_retr(false, nd); nullpo_retr(false, snd); ++npc->npc_warp; nd->u.warp.xs = xs; nd->u.warp.ys = ys; nd->u.warp.mapindex = snd->u.warp.mapindex; nd->u.warp.x = snd->u.warp.x; nd->u.warp.y = snd->u.warp.y; //Add the npc to its location npc->add_to_location(nd); return true; } /** * Duplicates a warp, shop, cashshop or script. * * @param nd An already initialized NPC data. Expects bl->m, bl->x, bl->y, * name, exname, path, dir, class_, speed, subtype to be already * filled. * @param snd The source NPC to duplicate. * @param class_ The npc view class. * @param dir The facing direction. * @param xs The x-span, if any. * @param ys The y-span, if any. * @param options The NPC options. * @retval false if there were any issues while creating and validating the NPC. */ static bool npc_duplicate_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options) { nullpo_retr(false, nd); nullpo_retr(false, snd); nd->src_id = snd->bl.id; switch (nd->subtype) { case SCRIPT: return npc->duplicate_script_sub(nd, snd, xs, ys, options); case SHOP: case CASHSHOP: return npc->duplicate_shop_sub(nd, snd, xs, ys, options); case WARP: return npc->duplicate_warp_sub(nd, snd, xs, ys, options); case TOMB: return false; } return false; } /** * Parses a duplicate warp, shop, cashshop or script NPC. [Orcao] * * Example: * @code * warp: * ,,,duplicate(), * shop/cashshop/npc: * -duplicate() * shop/cashshop/npc: * ,,,duplicate() * npc: * -duplicate(),, * npc: * ,,,duplicate(),, * @endcode * * @param[in] w1 First tab-delimited part of the string to parse. * @param[in] w2 Second tab-delimited part of the string to parse. * @param[in] w3 Third tab-delimited part of the string to parse. * @param[in] w4 Fourth tab-delimited part of the string to parse. * @param[in] start Pointer to the beginning of the string inside buffer. * This must point to the same buffer as `buffer`. * @param[in] buffer Pointer to the buffer containing the script. For * single-line mapflags not inside a script, this may be * an empty (but initialized) single-character buffer. * @param[in] filepath Source file path. * @param[in] options NPC parse/load options (@see enum npc_parse_options). * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure * (EXIT_FAILURE) status. May be NULL. * @return A pointer to the advanced buffer position. * * @remark * Only `NPO_ONINIT` is available trough the options argument. */ static const char *npc_parse_duplicate(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int options, int *retval) { int x, y, dir, m, xs = -1, ys = -1; char srcname[128]; const char *end; size_t length; int class_; struct npc_data* nd; struct npc_data* dnd; end = strchr(start,'\n'); nullpo_retr(end, w2); nullpo_retr(end, w4); length = strlen(w2); // get the npc being duplicated if( w2[length-1] != ')' || length <= 11 || length-11 >= sizeof(srcname) ) {// does not match 'duplicate(%127s)', name is empty or too long ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d': %s\n", filepath, strline(buffer,start-buffer), w2); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue } safestrncpy(srcname, w2+10, length-10); dnd = npc->name2id(srcname); if( dnd == NULL) { ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d': %s\n", filepath, strline(buffer,start-buffer), srcname); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue } // get placement if ((dnd->subtype==SHOP || dnd->subtype==CASHSHOP || dnd->subtype==SCRIPT) && strcmp(w1, "-") == 0) { // floating shop/chashshop/script x = y = dir = 0; m = -1; } else { char mapname[32]; int fields = sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir); if (dnd->subtype == WARP && fields == 3) { // ,, dir = 0; } else if (fields != 4) { // ,,, ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue } if (dir < 0 || dir > 7) { ShowError("npc_parse_duplicate: Invalid NPC facing direction '%d' in file '%s', line '%d'.\n", dir, filepath, strline(buffer, start-buffer)); if (retval) *retval = EXIT_FAILURE; return end; // try next } m = map->mapname2mapid(mapname); } if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) { ShowError("npc_parse_duplicate: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return end;//try next } if (dnd->subtype == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2) { // , ; } else if (dnd->subtype == SCRIPT && sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2) { // ,, ; } else if (dnd->subtype == WARP) { ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return end;// next line, try to continue } class_ = m == -1 ? FAKE_NPC : npc->parseview(w4, start, buffer, filepath); nd = npc->create_npc(dnd->subtype, m, x, y, dir, class_); npc->parsename(nd, w3, start, buffer, filepath); nd->path = npc->retainpathreference(filepath); if (!npc->duplicate_sub(nd, dnd, xs, ys, options)) { if (retval) *retval = EXIT_FAILURE; } return end; } /** * Duplicates an NPC for instancing purposes. * * @param snd The NPC to duplicate. * @param m The instanced map ID. * @return success state. * @retval 0 in case of successful creation. */ static int npc_duplicate4instance(struct npc_data *snd, int16 m) { char newname[NAME_LENGTH]; int dm = -1, im = -1, xs = -1, ys = -1; struct npc_data *nd = NULL; if (m == -1) return 1; Assert_retr(1, m >= 0 && m < map->count); nullpo_retr(1, snd); if (map->list[m].instance_id == -1) return 1; snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map->list[m].instance_id, snd->bl.id); if( npc->name2id(newname) != NULL ) { // Name already in use ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map->list[m].instance_id); return 1; } switch (snd->subtype) { case SCRIPT: xs = snd->u.scr.xs; ys = snd->u.scr.ys; break; case WARP: xs = snd->u.warp.xs; ys = snd->u.warp.ys; // Adjust destination, if instanced if ((dm = map->mapindex2mapid(snd->u.warp.mapindex)) < 0) { return 1; } if ((im = instance->mapid2imapid(dm, map->list[m].instance_id)) == -1) { ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map->list[dm].name, snd->exname); return 1; } break; default: // Other types have no xs/ys break; } nd = npc->create_npc(snd->subtype, m, snd->bl.x, snd->bl.y, snd->dir, snd->class_); safestrncpy(nd->name, snd->name, sizeof(nd->name)); safestrncpy(nd->exname, newname, sizeof(nd->exname)); nd->path = npc->retainpathreference("INSTANCING"); npc->duplicate_sub(nd, snd, xs, ys, NPO_NONE); if (nd->subtype == WARP) { // Adjust destination, if instanced nd->u.warp.mapindex = map_id2index(im); } return 0; } //Set mapcell CELL_NPC to trigger event later static void npc_setcells(struct npc_data *nd) { int16 m, x, y, xs, ys; int i,j; nullpo_retv(nd); m = nd->bl.m; x = nd->bl.x; y = nd->bl.y; switch(nd->subtype) { case WARP: xs = nd->u.warp.xs; ys = nd->u.warp.ys; break; case SCRIPT: xs = nd->u.scr.xs; ys = nd->u.scr.ys; break; default: return; // Other types doesn't have touch area } if (m < 0 || xs < 0 || ys < 0 || map->list[m].cell == (struct mapcell *)0xdeadbeaf) //invalid range or map return; for (i = y-ys; i <= y+ys; i++) { for (j = x-xs; j <= x+xs; j++) { if (map->getcell(m, &nd->bl, j, i, CELL_CHKNOPASS)) continue; map->list[m].setcell(m, j, i, CELL_NPC, true); } } } static int npc_unsetcells_sub(struct block_list *bl, va_list ap) { struct npc_data *nd = NULL; int id = va_arg(ap, int); nullpo_ret(bl); Assert_ret(bl->type == BL_NPC); nd = BL_UCAST(BL_NPC, bl); if (nd->bl.id == id) return 0; npc->setcells(nd); return 1; } static void npc_unsetcells(struct npc_data *nd) { int16 m, x, y, xs, ys; int i,j, x0, x1, y0, y1; nullpo_retv(nd); m = nd->bl.m; x = nd->bl.x; y = nd->bl.y; switch(nd->subtype) { case WARP: xs = nd->u.warp.xs; ys = nd->u.warp.ys; break; case SCRIPT: xs = nd->u.scr.xs; ys = nd->u.scr.ys; break; default: return; // Other types doesn't have touch area } if (m < 0 || xs < 0 || ys < 0 || map->list[m].cell == (struct mapcell *)0xdeadbeaf) return; //Locate max range on which we can locate npc cells //FIXME: does this really do what it's supposed to do? [ultramage] for(x0 = x-xs; x0 > 0 && map->getcell(m, &nd->bl, x0, y, CELL_CHKNPC); x0--); for(x1 = x+xs; x1 < map->list[m].xs-1 && map->getcell(m, &nd->bl, x1, y, CELL_CHKNPC); x1++); for(y0 = y-ys; y0 > 0 && map->getcell(m, &nd->bl, x, y0, CELL_CHKNPC); y0--); for(y1 = y+ys; y1 < map->list[m].ys-1 && map->getcell(m, &nd->bl, x, y1, CELL_CHKNPC); y1++); //Erase this npc's cells for (i = y-ys; i <= y+ys; i++) for (j = x-xs; j <= x+xs; j++) map->list[m].setcell(m, j, i, CELL_NPC, false); //Re-deploy NPC cells for other nearby npcs. map->foreachinarea( npc->unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); } static void npc_movenpc(struct npc_data *nd, int16 x, int16 y) { int16 m; nullpo_retv(nd); m = nd->bl.m; if (m < 0 || nd->bl.prev == NULL) return; //Not on a map. x = cap_value(x, 0, map->list[m].xs-1); y = cap_value(y, 0, map->list[m].ys-1); map->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); map->moveblock(&nd->bl, x, y, timer->gettick()); map->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); } /// Changes the display name of the npc. /// /// @param nd Target npc /// @param newname New display name static void npc_setdisplayname(struct npc_data *nd, const char *newname) { nullpo_retv(nd); nullpo_retv(newname); safestrncpy(nd->name, newname, sizeof(nd->name)); if( map->list[nd->bl.m].users ) clif->blname_ack(0, &nd->bl); } /// Changes the display class of the npc. /// /// @param nd Target npc /// @param class_ New display class static void npc_setclass(struct npc_data *nd, int class_) { nullpo_retv(nd); if( nd->class_ == class_ ) return; if( map->list[nd->bl.m].users ) clif->clearunit_area(&nd->bl, CLR_OUTSIGHT);// fade out nd->class_ = class_; status->set_viewdata(&nd->bl, class_); if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl);// fade in } static void npc_refresh(struct npc_data *nd) { nullpo_retv(nd); if (map->list[nd->bl.m].users) { // using here CLR_TRICKDEAD because other flags show effects. // probably need use other flag or other way to refresh npc. clif->clearunit_area(&nd->bl, CLR_TRICKDEAD); // fade out clif->spawn(&nd->bl); // fade in } } // @commands (script based) static int npc_do_atcmd_event(struct map_session_data *sd, const char *command, const char *message, const char *eventname) { struct event_data* ev = (struct event_data*)strdb_get(npc->ev_db, eventname); struct npc_data *nd; struct script_state *st; int i = 0, nargs = 0; size_t len; nullpo_ret(sd); nullpo_ret(message); if( ev == NULL || (nd = ev->nd) == NULL ) { ShowError("npc_event: event not found [%s]\n", eventname); return 0; } if( sd->npc_id != 0 ) { // Enqueue the event trigger. ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' ); if( i < MAX_EVENTQUEUE ) { safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued. return 0; } ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname); return 1; } if( ev->nd->option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event. npc->event_dequeue(sd); return 2; } st = script->alloc_state(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); script->setd_sub(st, NULL, ".@atcmd_command$", 0, command, NULL); len = strlen(message); if (len) { char *temp, *p; p = temp = aStrdup(message); // Sanity check - Skip leading spaces (shouldn't happen) while (i <= len && temp[i] == ' ') { p++; i++; } // split atcmd parameters based on spaces while (i <= len) { if (temp[i] != ' ' && temp[i] != '\0') { i++; continue; } temp[i] = '\0'; script->setd_sub(st, NULL, ".@atcmd_parameters$", nargs++, (void *)p, NULL); i++; p = temp + i; } aFree(temp); } script->setd_sub(st, NULL, ".@atcmd_numparameters", 0, (void *)h64BPTRSIZE(nargs), NULL); script->run_main(st); return 0; } /** * Parses a function. * * Example: * @code * functionscript{ * * } * @endcode * * @param[in] w1 First tab-delimited part of the string to parse. * @param[in] w2 Second tab-delimited part of the string to parse. * @param[in] w3 Third tab-delimited part of the string to parse. * @param[in] w4 Fourth tab-delimited part of the string to parse. * @param[in] start Pointer to the beginning of the string inside buffer. * This must point to the same buffer as `buffer`. * @param[in] buffer Pointer to the buffer containing the script. For * single-line mapflags not inside a script, this may be * an empty (but initialized) single-character buffer. * @param[in] filepath Source file path. * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure * (EXIT_FAILURE) status. May be NULL. * @return A pointer to the advanced buffer position. */ static const char *npc_parse_function(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval) { struct DBMap *func_db; struct DBData old_data; struct script_code *scriptroot; const char* end; const char* script_start; nullpo_retr(NULL, w1); nullpo_retr(NULL, w2); nullpo_retr(NULL, w3); nullpo_retr(NULL, w4); nullpo_retr(NULL, start); nullpo_retr(NULL, retval); script_start = strstr(start,"\t{"); end = strchr(start,'\n'); if( *w4 != '{' || script_start == NULL || (end != NULL && script_start > end) ) { ShowError("npc_parse_function: Missing left curly '%%TAB%%{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return NULL;// can't continue } ++script_start; end = npc->skip_script(script_start,buffer,filepath, retval); if( end == NULL ) return NULL;// (simple) parse error, don't continue script->parser_current_npc_name = w3; scriptroot = script->parse(script_start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT, retval); script->parser_current_npc_name = NULL; if( scriptroot == NULL )// parse error, continue return end; func_db = script->userfunc_db; if (func_db->put(func_db, DB->str2key(w3), DB->ptr2data(scriptroot), &old_data)) { struct script_code *oldscript = (struct script_code*)DB->data2ptr(&old_data); ShowWarning("npc_parse_function: Overwriting user function [%s] in file '%s', line '%d'.\n", w3, filepath, strline(buffer,start-buffer)); script->free_vars(oldscript->local.vars); VECTOR_CLEAR(oldscript->script_buf); aFree(oldscript); } return end; } /** * Spawns a mob by using the passed spawn data. (Permanent mob spawns.) * npc_parse_mob() - Parses mob list into each map. * npc_parse_mob2() - Actually spawns mob. * * @param mobspawn The mobs spawn data. * * @author Wizputer * **/ static void npc_parse_mob2(struct spawn_data *mobspawn) { nullpo_retv(mobspawn); for (int i = mobspawn->active; i < mobspawn->num; ++i) { struct mob_data *md = mob->spawn_dataset(mobspawn, 0); md->spawn = mobspawn; md->spawn->active++; mob->spawn(md); } } /** * Parses a mob permanent spawn. * * @param[in] w1 First tab-delimited part of the string to parse. * @param[in] w2 Second tab-delimited part of the string to parse. * @param[in] w3 Third tab-delimited part of the string to parse. * @param[in] w4 Fourth tab-delimited part of the string to parse. * @param[in] start Pointer to the beginning of the string inside buffer. * This must point to the same buffer as `buffer`. * @param[in] buffer Pointer to the buffer containing the script. For * single-line mapflags not inside a script, this may be * an empty (but initialized) single-character buffer. * @param[in] filepath Source file path. * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure * (EXIT_FAILURE) status. May be NULL. * @return A pointer to the advanced buffer position. */ static const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval) { int num, class_, m,x,y,xs,ys, i,j; int mob_lv = -1, ai = -1, size = -1; char mapname[32], mobname[NAME_LENGTH]; struct spawn_data mobspawn, *data; struct mob_db* db; nullpo_retr(strchr(start,'\n'), w1); nullpo_retr(strchr(start,'\n'), w2); nullpo_retr(strchr(start,'\n'), w3); nullpo_retr(strchr(start,'\n'), w4); memset(&mobspawn, 0, sizeof(struct spawn_data)); if (strcmp(w2, "boss_monster") == 0) mobspawn.state.boss = BTYPE_MVP; else if (strcmp(w2, "miniboss_monster") == 0) mobspawn.state.boss = BTYPE_BOSS; else mobspawn.state.boss = BTYPE_NONE; // w1=,,,, // w3={,} // w4=,,,{,,,} if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 5 || sscanf(w3, "%23[^,],%d", mobname, &mob_lv) < 1 || sscanf(w4, "%d,%d,%u,%u,%50[^,],%d,%d[^\t\r\n]", &class_, &num, &mobspawn.delay1, &mobspawn.delay2, mobspawn.eventname, &size, &ai) < 4 ) { ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if( mapindex->name2id(mapname) == 0 ) { ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } m = map->mapname2mapid(mapname); if( m < 0 )//Not loaded on this map-server instance. return strchr(start,'\n');// skip and continue mobspawn.m = (unsigned short)m; if( x < 0 || x >= map->list[mobspawn.m].xs || y < 0 || y >= map->list[mobspawn.m].ys ) { ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s in file '%s', line '%d'.\n", map->list[mobspawn.m].name, x, y, (map->list[mobspawn.m].xs-1), (map->list[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } // check monster ID if exists! if( mob->db_checkid(class_) == 0 ) { ShowError("npc_parse_mob: Unknown mob ID %d in file '%s', line '%d'.\n", class_, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if( num < 1 || num > 1000 ) { ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] in file '%s', line '%d'.\n", num, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if (mobspawn.state.size > 2 && size != -1) { ShowError("npc_parse_mob: Invalid size number %d for mob ID %d in file '%s', line '%d'.\n", mobspawn.state.size, class_, filepath, strline(buffer, start - buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start, '\n'); } if (mobspawn.state.ai >= AI_MAX && ai != -1) { ShowError("npc_parse_mob: Invalid ai %d for mob ID %d in file '%s', line '%d'.\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start, '\n'); } if( (mob_lv == 0 || mob_lv > MAX_LEVEL) && mob_lv != -1 ) { ShowError("npc_parse_mob: Invalid level %d for mob ID %d in file '%s', line '%d'.\n", mob_lv, class_, filepath, strline(buffer, start - buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start, '\n'); } mobspawn.num = (unsigned short)num; mobspawn.active = 0; mobspawn.class_ = class_; mobspawn.x = (unsigned short)x; mobspawn.y = (unsigned short)y; mobspawn.xs = (signed short)xs; mobspawn.ys = (signed short)ys; if (mob_lv > 0 && mob_lv <= MAX_LEVEL) mobspawn.level = mob_lv; if (size > 0 && size <= 2) mobspawn.state.size = size; if (ai > AI_NONE && ai < AI_MAX) mobspawn.state.ai = ai; if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) { if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1) mobspawn.num = 1; } if (battle_config.force_random_spawn || (mobspawn.x == 0 && mobspawn.y == 0)) { //Force a random spawn anywhere on the map. mobspawn.x = mobspawn.y = 0; mobspawn.xs = mobspawn.ys = -1; } if(mobspawn.delay1>0xfffffff || mobspawn.delay2>0xfffffff) { ShowError("npc_parse_mob: Invalid spawn delays %u %u in file '%s', line '%d'.\n", mobspawn.delay1, mobspawn.delay2, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } //Use db names instead of the spawn file ones. if (battle_config.override_mob_names == 1) strcpy(mobspawn.name, DEFAULT_MOB_NAME); else if (battle_config.override_mob_names == 2) strcpy(mobspawn.name, DEFAULT_MOB_JNAME); else safestrncpy(mobspawn.name, mobname, sizeof(mobspawn.name)); //Verify dataset. if( !mob->parse_dataset(&mobspawn) ) { ShowError("npc_parse_mob: Invalid dataset for monster ID %d in file '%s', line '%d'.\n", class_, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } //Update mob spawn lookup database db = mob->db(class_); for( i = 0; i < ARRAYLENGTH(db->spawn); ++i ) { if (map_id2index(mobspawn.m) == db->spawn[i].mapindex) { //Update total db->spawn[i].qty += mobspawn.num; //Re-sort list for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j ); if( j != i ) { xs = db->spawn[i].mapindex; ys = db->spawn[i].qty; memmove(&db->spawn[j+1], &db->spawn[j], (i-j)*sizeof(db->spawn[0])); db->spawn[j].mapindex = xs; db->spawn[j].qty = ys; } break; } if (mobspawn.num > db->spawn[i].qty) { //Insert into list if( i != ARRAYLENGTH(db->spawn) - 1 ) memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0])); db->spawn[i].mapindex = map_id2index(mobspawn.m); db->spawn[i].qty = mobspawn.num; break; } } //Now that all has been validated. We allocate the actual memory that the re-spawn data will use. data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data)); memcpy(data, &mobspawn, sizeof(struct spawn_data)); // spawn / cache the new mobs if( battle_config.dynamic_mobs && map->addmobtolist(data->m, data) >= 0 ) { data->state.dynamic = true; npc->npc_cache_mob += data->num; // check if target map has players // (usually shouldn't occur when map server is just starting, // but not the case when we do @reloadscript if( map->list[data->m].users > 0 ) { npc->parse_mob2(data); } } else { data->state.dynamic = false; npc->parse_mob2(data); npc->npc_delay_mob += data->num; } npc->npc_mob++; return strchr(start,'\n');// continue } /** * Parses an unknown mapflag. * * The purpose of this function is to be an override or hooking point for plugins. * * @see npc_parse_mapflag */ static void npc_parse_unknown_mapflag(const char *name, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval) { ShowError("npc_parse_mapflag: unrecognized mapflag '%s' in file '%s', line '%d'.\n", w3, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } /** * Parses a mapflag and sets or disables it on a map. * * @remark * This also checks if the mapflag conflicts with another. * * Example: * @code * bat_c01mapflagbattleground2 * @endcode * * @param[in] w1 First tab-delimited part of the string to parse. * @param[in] w2 Second tab-delimited part of the string to parse. * @param[in] w3 Third tab-delimited part of the string to parse. * @param[in] w4 Fourth tab-delimited part of the string to parse. * @param[in] start Pointer to the beginning of the string inside buffer. * This must point to the same buffer as `buffer`. * @param[in] buffer Pointer to the buffer containing the script. For * single-line mapflags not inside a script, this may be * an empty (but initialized) single-character buffer. * @param[in] filepath Source file path. * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure * (EXIT_FAILURE) status. May be NULL. * @return A pointer to the advanced buffer position. */ static const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval) { int16 m; char mapname[32]; int state = 1; nullpo_retr(strchr(start,'\n'), w1); nullpo_retr(strchr(start,'\n'), w3); // w1= if( sscanf(w1, "%31[^,]", mapname) != 1 ) { ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } m = map->mapname2mapid(mapname); if (m < 0) { ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d': %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), mapname, w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; return strchr(start,'\n');// skip and continue } if (w4 && !strcmpi(w4, "off")) state = 0; //Disable mapflag rather than enable it. [Skotlex] if (!strcmpi(w3, "nosave")) { char savemap[32]; int savex, savey; if (state == 0); //Map flag disabled. else if (w4 && !strcmpi(w4, "SavePoint")) { map->list[m].save.map = 0; map->list[m].save.x = -1; map->list[m].save.y = -1; } else if (w4 && sscanf(w4, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { map->list[m].save.map = mapindex->name2id(savemap); map->list[m].save.x = savex; map->list[m].save.y = savey; if (!map->list[m].save.map) { ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found in file '%s', line '%d', using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); if (retval) *retval = EXIT_FAILURE; map->list[m].save.x = -1; map->list[m].save.y = -1; } } map->list[m].flag.nosave = state; } else if (!strcmpi(w3,"autotrade")) map->list[m].flag.autotrade=state; else if (!strcmpi(w3,"allowks")) map->list[m].flag.allowks=state; // [Kill Steal Protection] else if (!strcmpi(w3,"town")) map->list[m].flag.town=state; else if (!strcmpi(w3,"nomemo")) map->list[m].flag.nomemo=state; else if (!strcmpi(w3,"noteleport")) map->list[m].flag.noteleport=state; else if (!strcmpi(w3,"nowarp")) map->list[m].flag.nowarp=state; else if (!strcmpi(w3,"nowarpto")) map->list[m].flag.nowarpto=state; else if (!strcmpi(w3,"noreturn")) map->list[m].flag.noreturn=state; else if (!strcmpi(w3,"monster_noteleport")) map->list[m].flag.monster_noteleport=state; else if (!strcmpi(w3,"nobranch")) map->list[m].flag.nobranch=state; else if (!strcmpi(w3,"nopenalty")) { map->list[m].flag.noexppenalty=state; map->list[m].flag.nozenypenalty=state; } else if (!strcmpi(w3,"pvp")) { struct map_zone_data *zone; map->list[m].flag.pvp = state; if( state && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle) ) { map->list[m].flag.gvg = 0; map->list[m].flag.gvg_dungeon = 0; map->list[m].flag.gvg_castle = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if (state && map->list[m].flag.cvc) { map->list[m].flag.cvc = 0; ShowWarning("npc_parse_mapflag: You can't set CvC and PvP flags for the same map! Removing CvC flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( state && map->list[m].flag.battleground ) { map->list[m].flag.battleground = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)) != NULL && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } else if ( !state ) { map->list[m].zone = &map->zone_all; } } else if (!strcmpi(w3,"pvp_noparty")) map->list[m].flag.pvp_noparty=state; else if (!strcmpi(w3,"pvp_noguild")) map->list[m].flag.pvp_noguild=state; else if (!strcmpi(w3, "pvp_nightmaredrop")) { char drop_arg1[16], drop_arg2[16]; int drop_per = 0; if (sscanf(w4, "%15[^,],%15[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { int drop_id = 0, drop_type = 0; if (!strcmpi(drop_arg1, "random")) drop_id = -1; else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL) drop_id = 0; if (!strcmpi(drop_arg2, "inventory")) drop_type = 1; else if (!strcmpi(drop_arg2,"equip")) drop_type = 2; else if (!strcmpi(drop_arg2,"all")) drop_type = 3; if (drop_id != 0) { RECREATE(map->list[m].drop_list, struct map_drop_list, ++map->list[m].drop_list_count); map->list[m].drop_list[map->list[m].drop_list_count-1].drop_id = drop_id; map->list[m].drop_list[map->list[m].drop_list_count-1].drop_type = drop_type; map->list[m].drop_list[map->list[m].drop_list_count-1].drop_per = drop_per; map->list[m].flag.pvp_nightmaredrop = 1; } } else if (!state) //Disable map->list[m].flag.pvp_nightmaredrop = 0; } else if (!strcmpi(w3,"pvp_nocalcrank")) map->list[m].flag.pvp_nocalcrank=state; else if (!strcmpi(w3,"gvg")) { struct map_zone_data *zone; map->list[m].flag.gvg = state; if( state && map->list[m].flag.pvp ) { map->list[m].flag.pvp = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if (state && map->list[m].flag.cvc) { map->list[m].flag.cvc = 0; ShowWarning("npc_parse_mapflag: You can't set CvC and GvG flags for the same map! Removing CvC flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( state && map->list[m].flag.battleground ) { map->list[m].flag.battleground = 0; ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)) != NULL && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } else if (!strcmpi(w3,"gvg_noparty")) map->list[m].flag.gvg_noparty=state; else if (!strcmpi(w3,"gvg_dungeon")) { map->list[m].flag.gvg_dungeon=state; if (state) map->list[m].flag.pvp=0; } else if (!strcmpi(w3,"gvg_castle")) { map->list[m].flag.gvg_castle=state; if (state) map->list[m].flag.pvp=0; } else if (!strcmpi(w3,"battleground")) { struct map_zone_data *zone; if (state) { if (w4 && sscanf(w4, "%d", &state) == 1) map->list[m].flag.battleground = state; else map->list[m].flag.battleground = 1; // Default value } else { map->list[m].flag.battleground = 0; } if( map->list[m].flag.battleground && map->list[m].flag.pvp ) { map->list[m].flag.pvp = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( map->list[m].flag.battleground && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle) ) { map->list[m].flag.gvg = 0; map->list[m].flag.gvg_dungeon = 0; map->list[m].flag.gvg_castle = 0; ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } if (map->list[m].flag.cvc) { map->list[m].flag.cvc = 0; ShowWarning("npc_parse_mapflag: You can't set CvC and BattleGround flags for the same map! Removing CvC flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer)); if (retval) *retval = EXIT_FAILURE; } if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) != NULL && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } else if (!strcmpi(w3, "cvc")) { struct map_zone_data *zone; map->list[m].flag.cvc = state; if (state && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle)) { map->list[m].flag.gvg = 0; map->list[m].flag.gvg_dungeon = 0; map->list[m].flag.gvg_castle = 0; ShowWarning("npc_parse_mapflag: You can't set GvG and CvC flags for the same map! Removing GvG flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer)); if (retval) { *retval = EXIT_FAILURE; } } if (state && map->list[m].flag.pvp) { map->list[m].flag.pvp = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and CvC flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer)); if (retval) { *retval = EXIT_FAILURE; } } if (state && map->list[m].flag.battleground) { map->list[m].flag.battleground = 0; ShowWarning("npc_parse_mapflag: You can't set CvC and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer)); if (retval) { *retval = EXIT_FAILURE; } } if (state && (zone = strdb_get(map->zone_db, MAP_ZONE_CVC_NAME)) != NULL && map->list[m].zone != zone) { map->zone_change(m, zone, start, buffer, filepath); } } else if (!strcmpi(w3,"noexppenalty")) map->list[m].flag.noexppenalty=state; else if (!strcmpi(w3,"nozenypenalty")) map->list[m].flag.nozenypenalty=state; else if (!strcmpi(w3,"notrade")) map->list[m].flag.notrade=state; else if (!strcmpi(w3,"novending")) map->list[m].flag.novending=state; else if (!strcmpi(w3,"nodrop")) map->list[m].flag.nodrop=state; else if (!strcmpi(w3,"noskill")) map->list[m].flag.noskill=state; else if (!strcmpi(w3,"noicewall")) map->list[m].flag.noicewall=state; else if (!strcmpi(w3,"snow")) map->list[m].flag.snow=state; else if (!strcmpi(w3,"clouds")) map->list[m].flag.clouds=state; else if (!strcmpi(w3,"clouds2")) map->list[m].flag.clouds2=state; else if (!strcmpi(w3,"fog")) map->list[m].flag.fog=state; else if (!strcmpi(w3,"fireworks")) map->list[m].flag.fireworks=state; else if (!strcmpi(w3,"sakura")) map->list[m].flag.sakura=state; else if (!strcmpi(w3,"leaves")) map->list[m].flag.leaves=state; else if (!strcmpi(w3,"nightenabled")) map->list[m].flag.nightenabled=state; else if (!strcmpi(w3,"noexp")) { map->list[m].flag.nobaseexp=state; map->list[m].flag.nojobexp=state; } else if (!strcmpi(w3,"nobaseexp")) map->list[m].flag.nobaseexp=state; else if (!strcmpi(w3,"nojobexp")) map->list[m].flag.nojobexp=state; else if (!strcmpi(w3,"noloot")) { map->list[m].flag.nomobloot=state; map->list[m].flag.nomvploot=state; } else if (!strcmpi(w3,"nomobloot")) map->list[m].flag.nomobloot=state; else if (!strcmpi(w3,"nomvploot")) map->list[m].flag.nomvploot=state; else if (!strcmpi(w3,"nocommand")) { if (state) { if (w4 && sscanf(w4, "%d", &state) == 1) map->list[m].nocommand =state; else //No level specified, block everyone. map->list[m].nocommand =100; } else map->list[m].nocommand=0; } else if (!strcmpi(w3,"jexp")) { map->list[m].jexp = (state) ? atoi(w4) : 100; if( map->list[m].jexp < 0 ) map->list[m].jexp = 100; map->list[m].flag.nojobexp = (map->list[m].jexp==0)?1:0; } else if (!strcmpi(w3,"bexp")) { map->list[m].bexp = (state) ? atoi(w4) : 100; if( map->list[m].bexp < 0 ) map->list[m].bexp = 100; map->list[m].flag.nobaseexp = (map->list[m].bexp==0)?1:0; } else if (!strcmpi(w3,"loadevent")) map->list[m].flag.loadevent=state; else if (!strcmpi(w3,"nochat")) map->list[m].flag.nochat=state; else if (!strcmpi(w3,"partylock")) map->list[m].flag.partylock=state; else if (!strcmpi(w3,"guildlock")) map->list[m].flag.guildlock=state; else if (!strcmpi(w3,"reset")) map->list[m].flag.reset=state; else if (!strcmpi(w3,"notomb")) map->list[m].flag.notomb=state; else if (!strcmpi(w3, "noautoloot")) map->list[m].flag.noautoloot = state; else if (!strcmpi(w3,"adjust_unit_duration")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; size_t len = w4 ? strlen(w4) : 0; modifier[0] = '\0'; if( w4 ) memcpy(skill_name, w4, MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); skill_name[k] = '\0'; break; } } if (state == 0); //Map flag disabled. else if (modifier[0] == '\0') { ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else if ((skill_id = skill->name2id(skill_name)) == 0 || skill->get_unit_id(skill->name2id(skill_name), 1, 0) == 0) { ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n",skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else if ( atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else { int idx = map->list[m].unit_count; ARR_FIND(0, idx, k, map->list[m].units[k]->skill_id == skill_id); if( k < idx ) { if( atoi(modifier) != 100 ) map->list[m].units[k]->modifier = (unsigned short)atoi(modifier); else { /* remove */ int cursor = 0; aFree(map->list[m].units[k]); map->list[m].units[k] = NULL; for( k = 0; k < idx; k++ ) { if( map->list[m].units[k] == NULL ) continue; map->list[m].units[cursor] = map->list[m].units[k]; cursor++; } if( !( map->list[m].unit_count = cursor ) ) { aFree(map->list[m].units); map->list[m].units = NULL; } } } else if( atoi(modifier) != 100 ) { RECREATE(map->list[m].units, struct mapflag_skill_adjust*, ++map->list[m].unit_count); CREATE(map->list[m].units[idx],struct mapflag_skill_adjust,1); map->list[m].units[idx]->skill_id = (unsigned short)skill_id; map->list[m].units[idx]->modifier = (unsigned short)atoi(modifier); } } } else if (!strcmpi(w3,"adjust_skill_damage")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; size_t len = w4 ? strlen(w4) : 0; modifier[0] = '\0'; if( w4 ) memcpy(skill_name, w4, MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); skill_name[k] = '\0'; break; } } if (state == 0); //Map flag disabled. else if (modifier[0] == '\0') { ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else if( !( skill_id = skill->name2id(skill_name) ) ) { ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else if ( atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else { int idx = map->list[m].skill_count; ARR_FIND(0, idx, k, map->list[m].skills[k]->skill_id == skill_id); if( k < idx ) { if( atoi(modifier) != 100 ) map->list[m].skills[k]->modifier = (unsigned short)atoi(modifier); else { /* remove */ int cursor = 0; aFree(map->list[m].skills[k]); map->list[m].skills[k] = NULL; for( k = 0; k < idx; k++ ) { if( map->list[m].skills[k] == NULL ) continue; map->list[m].skills[cursor] = map->list[m].skills[k]; cursor++; } if( !( map->list[m].skill_count = cursor ) ) { aFree(map->list[m].skills); map->list[m].skills = NULL; } } } else if( atoi(modifier) != 100 ) { RECREATE(map->list[m].skills, struct mapflag_skill_adjust*, ++map->list[m].skill_count); CREATE(map->list[m].skills[idx],struct mapflag_skill_adjust,1); map->list[m].skills[idx]->skill_id = (unsigned short)skill_id; map->list[m].skills[idx]->modifier = (unsigned short)atoi(modifier); } } } else if (!strcmpi(w3,"zone")) { struct map_zone_data *zone; if( !(zone = strdb_get(map->zone_db, w4)) ) { ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s in file '%s', line '%d'.\n", w4, map->list[m].name, filepath, strline(buffer,start-buffer)); if (retval) *retval = EXIT_FAILURE; } else if( map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } else if ( !strcmpi(w3,"nomapchannelautojoin") ) { map->list[m].flag.chsysnolocalaj = state; } else if ( !strcmpi(w3,"invincible_time_inc") ) { map->list[m].invincible_time_inc = (state) ? atoi(w4) : 0; } else if ( !strcmpi(w3,"noknockback") ) { map->list[m].flag.noknockback = state; } else if ( !strcmpi(w3,"weapon_damage_rate") ) { map->list[m].weapon_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"magic_damage_rate") ) { map->list[m].magic_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"misc_damage_rate") ) { map->list[m].misc_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"short_damage_rate") ) { map->list[m].short_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"long_damage_rate") ) { map->list[m].long_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"src4instance") ) { map->list[m].flag.src4instance = (state) ? 1 : 0; } else if ( !strcmpi(w3,"nocashshop") ) { map->list[m].flag.nocashshop = (state) ? 1 : 0; } else if (!strcmpi(w3,"noviewid")) { map->list[m].flag.noviewid = (state) ? atoi(w4) : 0; } else if (!strcmpi(w3, "pairship_startable")) { map->list[m].flag.pairship_startable = (state) ? 1 : 0; } else if (!strcmpi(w3, "pairship_endable")) { map->list[m].flag.pairship_endable = (state) ? 1 : 0; } else if (!strcmpi(w3, "nostorage")) { map->list[m].flag.nostorage = (state) ? cap_value(atoi(w4), 1, 3) : 0; } else if (!strcmpi(w3, "nogstorage")) { map->list[m].flag.nogstorage = (state) ? cap_value(atoi(w4), 1, 3) : 0; } else if (strcmpi(w3, "nopet") == 0) { map->list[m].flag.nopet = (state != 0) ? 1 : 0; } else { npc->parse_unknown_mapflag(mapname, w3, w4, start, buffer, filepath, retval); } return strchr(start,'\n');// continue } /** * Parses an unknown NPC object. This function may be used as override or hooking point by plugins. * * @param[in] w1 First tab-delimited part of the string to parse. * @param[in] w2 Second tab-delimited part of the string to parse. * @param[in] w3 Third tab-delimited part of the string to parse. * @param[in] w4 Fourth tab-delimited part of the string to parse. * @param[in] start Pointer to the beginning of the string inside buffer. * This must point to the same buffer as `buffer`. * @param[in] buffer Pointer to the buffer containing the script. For * single-line mapflags not inside a script, this may be * an empty (but initialized) single-character buffer. * @param[in] filepath Source file path. * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure * (EXIT_FAILURE) status. May be NULL. * @return A pointer to the advanced buffer position. */ static const char *npc_parse_unknown_object(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int *retval) { nullpo_retr(start, retval); ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); start = strchr(start,'\n');// skip and continue *retval = EXIT_FAILURE; return start; } /** * Parses a script file and creates NPCs/functions/mapflags/monsters/etc * accordingly. * * @param filepath File name and path. * @param runOnInit Whether the OnInit label should be called. * @retval EXIT_SUCCESS if filepath was loaded correctly. * @retval EXIT_FAILURE if there were errors/warnings when loading filepath. */ static int npc_parsesrcfile(const char *filepath, bool runOnInit) { int success = EXIT_SUCCESS; int16 m, x, y; int lines = 0; FILE* fp; size_t len; char* buffer; const char* p; nullpo_retr(EXIT_FAILURE, filepath); // read whole file to buffer fp = fopen(filepath, "rb"); if( fp == NULL ) { ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath); return EXIT_FAILURE; } fseek(fp, 0, SEEK_END); len = ftell(fp); buffer = (char*)aMalloc(len+1); fseek(fp, 0, SEEK_SET); len = fread(buffer, sizeof(char), len, fp); buffer[len] = '\0'; if( ferror(fp) ) { ShowError("npc_parsesrcfile: Failed to read file '%s' - %s\n", filepath, strerror(errno)); aFree(buffer); fclose(fp); return EXIT_FAILURE; } fclose(fp); if ((unsigned char)buffer[0] == 0xEF && (unsigned char)buffer[1] == 0xBB && (unsigned char)buffer[2] == 0xBF) { // UTF-8 BOM. This is most likely an error on the user's part, because: // - BOM is discouraged in UTF-8, and the only place where you see it is Notepad and such. // - It's unlikely that the user wants to use UTF-8 data here, since we don't really support it, nor does the client by default. // - If the user really wants to use UTF-8 (instead of latin1, EUC-KR, SJIS, etc), then they can still do it . // More info at http://unicode.org/faq/utf_bom.html#bom5 and http://en.wikipedia.org/wiki/Byte_order_mark#UTF-8 ShowError("npc_parsesrcfile: Detected unsupported UTF-8 BOM in file '%s'. Stopping (please consider using another character set.)\n", filepath); aFree(buffer); return EXIT_FAILURE; } // parse buffer for( p = script->skip_space(buffer); p && *p ; p = script->skip_space(p) ) { int pos[9]; char w1[2048], w2[2048], w3[2048], w4[2048]; int i, count; lines++; // w1w2w3w4 count = sv->parse(p, (int)(len+buffer-p), 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF)); if( count < 0 ) { ShowError("npc_parsesrcfile: Parse error in file '%s', line '%d'. Stopping...\n", filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; break; } // fill w1 if( pos[3]-pos[2] > ARRAYLENGTH(w1)-1 ) { ShowWarning("npc_parsesrcfile: w1 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[3]-pos[2], filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; } i = min(pos[3]-pos[2], ARRAYLENGTH(w1)-1); memcpy(w1, p+pos[2], i*sizeof(char)); w1[i] = '\0'; // fill w2 if( pos[5]-pos[4] > ARRAYLENGTH(w2)-1 ) { ShowWarning("npc_parsesrcfile: w2 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[5]-pos[4], filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; } i = min(pos[5]-pos[4], ARRAYLENGTH(w2)-1); memcpy(w2, p+pos[4], i*sizeof(char)); w2[i] = '\0'; // fill w3 if( pos[7]-pos[6] > ARRAYLENGTH(w3)-1 ) { ShowWarning("npc_parsesrcfile: w3 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[7]-pos[6], filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; } i = min(pos[7]-pos[6], ARRAYLENGTH(w3)-1); memcpy(w3, p+pos[6], i*sizeof(char)); w3[i] = '\0'; // fill w4 (to end of line) if( pos[1]-pos[8] > ARRAYLENGTH(w4)-1 ) { ShowWarning("npc_parsesrcfile: w4 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[1]-pos[8], filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; } if( pos[8] != -1 ) { i = min(pos[1]-pos[8], ARRAYLENGTH(w4)-1); memcpy(w4, p+pos[8], i*sizeof(char)); w4[i] = '\0'; } else { w4[0] = '\0'; } if( count < 3 ) { // Unknown syntax ShowError("npc_parsesrcfile: Unknown syntax in file '%s', line '%d'. Stopping...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4); success = EXIT_FAILURE; break; } if( strcmp(w1,"-") != 0 && strcmp(w1,"function") != 0 ) {// w1 = ,,, char mapname[MAP_NAME_LENGTH*2]; x = y = 0; sscanf(w1,"%23[^,],%hd,%hd[^,]",mapname,&x,&y); if( !mapindex->name2id(mapname) ) { // Incorrect map, we must skip the script info... ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; if( strcmp(w2,"script") == 0 && count > 3 ) { if((p = npc->skip_script(p,buffer,filepath, &success)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } m = map->mapname2mapid(mapname); if( m < 0 ) { // "mapname" is not assigned to this server, we must skip the script info... if( strcmp(w2,"script") == 0 && count > 3 ) { if((p = npc->skip_script(p,buffer,filepath, &success)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } if (x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys) { ShowError("npc_parsesrcfile: Unknown coordinates ('%d', '%d') for map '%s' in file '%s', line '%d'. Skipping line...\n", x, y, mapname, filepath, strline(buffer,p-buffer)); success = EXIT_FAILURE; if( strcmp(w2,"script") == 0 && count > 3 ) { if((p = npc->skip_script(p,buffer,filepath, &success)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } } if( strcmp(w2,"mapflag") == 0 && count >= 3 ) { p = npc->parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath, &success); } else if( count == 3 ) { ShowError("npc_parsesrcfile: Unable to parse, probably a missing TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4); p = strchr(p,'\n');// skip and continue success = EXIT_FAILURE; } else if( strcmp(w2,"script") == 0 ) { if( strcmp(w1,"function") == 0 ) { p = npc->parse_function(w1, w2, w3, w4, p, buffer, filepath, &success); } else { p = npc->parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit?NPO_ONINIT:NPO_NONE, &success); } } else if( strcmp(w2,"trader") == 0 ) { p = npc->parse_script(w1,w2,w3,w4, p, buffer, filepath,(runOnInit?NPO_ONINIT:NPO_NONE)|NPO_TRADER, &success); } else if( strcmp(w2,"warp") == 0 ) { p = npc->parse_warp(w1,w2,w3,w4, p, buffer, filepath, &success); } else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) ) { p = npc->parse_duplicate(w1,w2,w3,w4, p, buffer, filepath, (runOnInit?NPO_ONINIT:NPO_NONE), &success); } else if (strcmp(w2,"monster") == 0 || strcmp(w2,"boss_monster") == 0 || strcmp(w2,"miniboss_monster") == 0) { p = npc->parse_mob(w1, w2, w3, w4, p, buffer, filepath, &success); } else if( (strcmp(w2,"shop") == 0 || strcmp(w2,"cashshop") == 0) ) { p = npc->parse_shop(w1,w2,w3,w4, p, buffer, filepath, &success); } else { p = npc->parse_unknown_object(w1, w2, w3, w4, p, buffer, filepath, &success); } } aFree(buffer); return success; } static int npc_script_event(struct map_session_data *sd, enum npce_event type) { int i; if (type == NPCE_MAX) return 0; if (!sd) { ShowError("npc_script_event: NULL sd. Event Type %u\n", type); return 0; } for (i = 0; ievent_sub(sd,script_event[type].event[i],script_event[type].event_name[i]); return i; } static void npc_read_event_script(void) { int i; struct { char *name; const char *event_name; } config[] = { {"Login Event",script->config.login_event_name}, {"Logout Event",script->config.logout_event_name}, {"Load Map Event",script->config.loadmap_event_name}, {"Base LV Up Event",script->config.baselvup_event_name}, {"Job LV Up Event",script->config.joblvup_event_name}, {"Die Event",script->config.die_event_name}, {"Kill PC Event",script->config.kill_pc_event_name}, {"Kill NPC Event",script->config.kill_mob_event_name}, }; for (i = 0; i < NPCE_MAX; i++) { struct DBIterator *iter; union DBKey key; struct DBData *data; char name[64]="::"; safestrncpy(name+2,config[i].event_name,62); script_event[i].event_count = 0; iter = db_iterator(npc->ev_db); for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { const char* p = key.str; struct event_data* ed = DB->data2ptr(data); unsigned char count = script_event[i].event_count; if( count >= ARRAYLENGTH(script_event[i].event) ) { ShowWarning("npc_read_event_script: too many occurences of event '%s'!\n", config[i].event_name); break; } if( (p=strchr(p,':')) && strcmp(name,p) == 0 ) { script_event[i].event[count] = ed; script_event[i].event_name[count] = key.str; script_event[i].event_count++; #ifdef ENABLE_CASE_CHECK } else if( p && strcasecmp(name, p) == 0 ) { DeprecationCaseWarning("npc_read_event_script", p, name, config[i].event_name); // TODO #endif // ENABLE_CASE_CHECK } } dbi_destroy(iter); } if (battle_config.etc_log) { //Print summary. for (i = 0; i < NPCE_MAX; i++) ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name); } } /** * @see DBApply */ static int npc_path_db_clear_sub(union DBKey key, struct DBData *data, va_list args) { struct npc_path_data *npd = DB->data2ptr(data); nullpo_ret(npd); if (npd->path) aFree(npd->path); return 0; } /** * @see DBApply */ static int npc_ev_label_db_clear_sub(union DBKey key, struct DBData *data, va_list args) { struct linkdb_node **label_linkdb = DB->data2ptr(data); linkdb_final(label_linkdb); // linked data (struct event_data*) is freed when clearing ev_db return 0; } /** * Main npc file processing * @param npc_min Minimum npc id - used to know how many NPCs were loaded **/ static void npc_process_files(int npc_min) { struct npc_src_list *file; // Current file ShowStatus("Loading NPCs...\r"); for( file = npc->src_files; file != NULL; file = file->next ) { ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name); if (npc->parsesrcfile(file->name, false) != EXIT_SUCCESS) map->retval = EXIT_FAILURE; } ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n" "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n" "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n" "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n" "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc->npc_id - npc_min, npc->npc_warp, npc->npc_shop, npc->npc_script, npc->npc_mob, npc->npc_cache_mob, npc->npc_delay_mob); } /** * Clears and then reloads all NPC files. * * @return Always 0. * **/ static int npc_reload(void) { if (map->retval == EXIT_FAILURE) /// Clear return status in case something failed before. map->retval = EXIT_SUCCESS; guild->flags_clear(); /// Clear guild flag cache. npc->path_db->clear(npc->path_db, npc->path_db_clear_sub); db_clear(npc->name_db); db_clear(npc->ev_db); npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub); npc->npc_last_npd = NULL; npc->npc_last_path = NULL; npc->npc_last_ref = NULL; const int npc_new_min = npc->npc_id; struct s_mapiterator *iter = mapit_geteachiddb(); /** Remove all NPCs/mobs. [Skotlex] **/ for (struct block_list *bl = mapit->first(iter); mapit->exists(iter); bl = mapit->next(iter)) { switch (bl->type) { case BL_NPC: if (bl->id != npc->fake_nd->bl.id) /// Don't remove fake_nd. npc->unload(BL_UCAST(BL_NPC, bl), false, false); break; case BL_MOB: unit->free(bl, CLR_OUTSIGHT); break; default: break; } } mapit->free(iter); if (battle_config.dynamic_mobs) { /// Dynamic check. [random] for (int m = 0; m < map->count; m++) { for (int i = 0; i < MAX_MOB_LIST_PER_MAP; i++) { if (map->list[m].moblist[i] != NULL) { aFree(map->list[m].moblist[i]); map->list[m].moblist[i] = NULL; } if (map->list[m].mob_delete_timer != INVALID_TIMER) { /// Mobs were removed anyway, so delete the timer. [Inkfish] timer->delete(map->list[m].mob_delete_timer, map->removemobs_timer); map->list[m].mob_delete_timer = INVALID_TIMER; } } if (map->list[m].npc_num > 0) ShowWarning("npc_reload: %d NPCs weren't removed from map %s!\n", map->list[m].npc_num, map->list[m].name); } } mob->clear_spawninfo(); npc->npc_warp = 0; npc->npc_shop = 0; npc->npc_script = 0; npc->npc_mob = 0; npc->npc_cache_mob = 0; npc->npc_delay_mob = 0; map->zone_reload(); map->flags_init(); itemdb->name_constants(); clan->set_constants(); npc_process_files(npc_new_min); instance->reload(); map->zone_init(); npc->motd = npc->name2id("HerculesMOTD"); /// [Ind/Hercules] npc->read_event_script(); /** * Execute main initialization events * The correct initialization order is: * OnInit -> OnInterIfInit -> OnInterIfInitOnce -> OnAgitInit -> OnAgitInit2 * **/ npc->event_do_oninit(true); npc->market_fromsql(); npc->barter_fromsql(); npc->expanded_barter_fromsql(); /* * Execute rest of the startup events if connected to char-server. [Lance] * Executed when connection is established with char-server in chrif_connectack(). */ if (intif->CheckForCharServer() == 0) { ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc->event_doall("OnInterIfInit")); ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc->event_doall("OnInterIfInitOnce")); } /* * Refresh guild castle flags on both WoE setups. * These events are only executed after receiving castle information from char-server. */ npc->event_doall("OnAgitInit"); npc->event_doall("OnAgitInit2"); return 0; } /** * Unloads all NPCs in the given file. * * @param filepath Path to the file which should be unloaded. * @param unload_mobs If true, mobs spawned by NPCs in the file will be removed. * @return true if at least one NPC was unloaded, otherwise false. * **/ static bool npc_unloadfile(const char *filepath, bool unload_mobs) { nullpo_retr(false, filepath); struct DBIterator *iter = db_iterator(npc->name_db); bool found = false; for (struct npc_data *nd = dbi_first(iter); dbi_exists(iter); nd = dbi_next(iter)) { if (nd->path != NULL && strcasecmp(nd->path, filepath) == 0) { // FIXME: This can break in case-sensitive file systems. found = true; npc->unload_duplicates(nd, unload_mobs); /// Unload any NPC which could duplicate this but be in a different file. npc->unload(nd, true, unload_mobs); } } dbi_destroy(iter); if (found) { /// Refresh event cache. npc->motd = npc->name2id("HerculesMOTD"); npc->read_event_script(); } return found; } static void do_clear_npc(void) { db_clear(npc->name_db); db_clear(npc->ev_db); npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub); } /*========================================== * Destructor *------------------------------------------*/ static int do_final_npc(void) { db_destroy(npc->ev_db); npc->ev_label_db->destroy(npc->ev_label_db, npc->ev_label_db_clear_sub); db_destroy(npc->name_db); npc->path_db->destroy(npc->path_db, npc->path_db_clear_sub); ers_destroy(npc->timer_event_ers); npc->clearsrcfile(); return 0; } static void npc_debug_warps_sub(struct npc_data *nd) { int16 m; nullpo_retv(nd); if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0) return; m = map->mapindex2mapid(nd->u.warp.mapindex); if (m < 0) return; //Warps to another map, nothing to do about it. if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp if (map->getcell(m, &nd->bl, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", nd->name, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, map->list[m].name, nd->u.warp.x, nd->u.warp.y ); } if (map->getcell(m, &nd->bl, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", nd->name, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, map->list[m].name, nd->u.warp.x, nd->u.warp.y ); } } static void npc_debug_warps(void) { int16 m, i; for (m = 0; m < map->count; m++) for (i = 0; i < map->list[m].npc_num; i++) npc->debug_warps_sub(map->list[m].npc[i]); } static void npc_questinfo_clear(struct npc_data *nd) { nullpo_retv(nd); for (int i = 0; i < VECTOR_LENGTH(nd->qi_data); i++) { struct questinfo *qi = &VECTOR_INDEX(nd->qi_data, i); VECTOR_CLEAR(qi->items); VECTOR_CLEAR(qi->quest_requirement); } VECTOR_CLEAR(nd->qi_data); } /*========================================== * npc initialization *------------------------------------------*/ static int do_init_npc(bool minimal) { int i; unit->init_ud(&npc->base_ud); npc->base_ud.bl = NULL; //Stock view data for normal npcs. memset(&npc_viewdb, 0, sizeof(npc_viewdb)); npc_viewdb[0].class = INVISIBLE_CLASS; //Invisible class is stored here. for( i = 1; i < MAX_NPC_CLASS; i++ ) npc_viewdb[i].class = i; for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ ) npc_viewdb2[i - MAX_NPC_CLASS2_START].class = i; npc->ev_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, EVENT_NAME_LENGTH); npc->ev_label_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, NAME_LENGTH); npc->name_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH); npc->path_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0); npc->npc_last_npd = NULL; npc->npc_last_path = NULL; npc->npc_last_ref = NULL; // Should be loaded before npc processing, otherwise labels could overwrite constant values // and lead to undefined behavior [Panikon] itemdb->name_constants(); clan->set_constants(); if (!minimal) { npc->timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE); npc_process_files(START_NPC_NUM); } if (!minimal) { map->zone_init(); npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */ // set up the events cache memset(script_event, 0, sizeof(script_event)); npc->read_event_script(); //Debug function to locate all endless loop warps. if (battle_config.warp_point_debug) npc->debug_warps(); timer->add_func_list(npc->event_do_clock,"npc_event_do_clock"); timer->add_func_list(npc->timerevent,"npc_timerevent"); } // Init dummy NPC CREATE(npc->fake_nd, struct npc_data, 1); npc->fake_nd->bl.m = -1; npc->fake_nd->bl.id = npc->get_new_npc_id(); npc->fake_nd->class_ = FAKE_NPC; npc->fake_nd->speed = 200; strcpy(npc->fake_nd->name,"FAKE_NPC"); memcpy(npc->fake_nd->exname, npc->fake_nd->name, 9); npc->npc_script++; npc->fake_nd->bl.type = BL_NPC; npc->fake_nd->subtype = SCRIPT; strdb_put(npc->name_db, npc->fake_nd->exname, npc->fake_nd); npc->fake_nd->u.scr.timerid = INVALID_TIMER; map->addiddb(&npc->fake_nd->bl); // End of initialization return 0; } void npc_defaults(void) { npc = &npc_s; npc->npc_id = START_NPC_NUM; npc->npc_warp = 0; npc->npc_shop = 0; npc->npc_script = 0; npc->npc_mob = 0; npc->npc_delay_mob = 0; npc->npc_cache_mob = 0; npc->npc_last_path = NULL; npc->npc_last_ref = NULL; npc->npc_last_npd = NULL; npc->motd = NULL; npc->ev_db = NULL; npc->ev_label_db = NULL; npc->name_db = NULL; npc->path_db = NULL; npc->timer_event_ers = NULL; npc->fake_nd = NULL; npc->src_files = NULL; /* */ npc->trader_ok = false; npc->trader_funds[0] = npc->trader_funds[1] = 0; /* */ npc->init = do_init_npc; npc->final = do_final_npc; /* */ npc->get_new_npc_id = npc_get_new_npc_id; npc->get_viewdata = npc_get_viewdata; npc->isnear_sub = npc_isnear_sub; npc->isnear = npc_isnear; npc->ontouch_event = npc_ontouch_event; npc->ontouch2_event = npc_ontouch2_event; npc->onuntouch_event = npc_onuntouch_event; npc->enable_sub = npc_enable_sub; npc->enable = npc_enable; npc->name2id = npc_name2id; npc->event_dequeue = npc_event_dequeue; npc->event_export_create = npc_event_export_create; npc->event_export = npc_event_export; npc->event_sub = npc_event_sub; npc->event_doall_sub = npc_event_doall_sub; npc->event_do = npc_event_do; npc->event_doall_id = npc_event_doall_id; npc->event_doall = npc_event_doall; npc->event_do_clock = npc_event_do_clock; npc->event_do_oninit = npc_event_do_oninit; npc->timerevent_export = npc_timerevent_export; npc->timerevent = npc_timerevent; npc->timerevent_start = npc_timerevent_start; npc->timerevent_stop = npc_timerevent_stop; npc->timerevent_quit = npc_timerevent_quit; npc->gettimerevent_tick = npc_gettimerevent_tick; npc->settimerevent_tick = npc_settimerevent_tick; npc->event = npc_event; npc->touch_areanpc_sub = npc_touch_areanpc_sub; npc->touchnext_areanpc = npc_touchnext_areanpc; npc->touch_areanpc = npc_touch_areanpc; npc->untouch_areanpc = npc_untouch_areanpc; npc->touch_areanpc2 = npc_touch_areanpc2; npc->check_areanpc = npc_check_areanpc; npc->checknear = npc_checknear; npc->globalmessage = npc_globalmessage; npc->run_tomb = run_tomb; npc->click = npc_click; npc->scriptcont = npc_scriptcont; npc->buysellsel = npc_buysellsel; npc->cashshop_buylist = npc_cashshop_buylist; npc->buylist_sub = npc_buylist_sub; npc->cashshop_buy = npc_cashshop_buy; npc->buylist = npc_buylist; npc->selllist_sub = npc_selllist_sub; npc->selllist = npc_selllist; npc->remove_map = npc_remove_map; npc->unload_ev = npc_unload_ev; npc->unload_ev_label = npc_unload_ev_label; npc->unload_dup_sub = npc_unload_dup_sub; npc->unload_duplicates = npc_unload_duplicates; npc->unload_mob = npc_unload_mob; npc->unload = npc_unload; npc->clearsrcfile = npc_clearsrcfile; npc->addsrcfile = npc_addsrcfile; npc->delsrcfile = npc_delsrcfile; npc->retainpathreference = npc_retainpathreference; npc->releasepathreference = npc_releasepathreference; npc->parsename = npc_parsename; npc->parseview = npc_parseview; npc->viewisid = npc_viewisid; npc->create_npc = npc_create_npc; npc->add_warp = npc_add_warp; npc->parse_warp = npc_parse_warp; npc->parse_shop = npc_parse_shop; npc->convertlabel_db = npc_convertlabel_db; npc->skip_script = npc_skip_script; npc->parse_script = npc_parse_script; npc->add_to_location = npc_add_to_location; npc->duplicate_script_sub = npc_duplicate_script_sub; npc->duplicate_shop_sub = npc_duplicate_shop_sub; npc->duplicate_warp_sub = npc_duplicate_warp_sub; npc->duplicate_sub = npc_duplicate_sub; npc->parse_duplicate = npc_parse_duplicate; npc->duplicate4instance = npc_duplicate4instance; npc->setcells = npc_setcells; npc->unsetcells_sub = npc_unsetcells_sub; npc->unsetcells = npc_unsetcells; npc->movenpc = npc_movenpc; npc->setdisplayname = npc_setdisplayname; npc->setclass = npc_setclass; npc->do_atcmd_event = npc_do_atcmd_event; npc->parse_function = npc_parse_function; npc->parse_mob2 = npc_parse_mob2; npc->parse_mob = npc_parse_mob; npc->parse_mapflag = npc_parse_mapflag; npc->parse_unknown_mapflag = npc_parse_unknown_mapflag; npc->parsesrcfile = npc_parsesrcfile; npc->parse_unknown_object = npc_parse_unknown_object; npc->script_event = npc_script_event; npc->read_event_script = npc_read_event_script; npc->path_db_clear_sub = npc_path_db_clear_sub; npc->ev_label_db_clear_sub = npc_ev_label_db_clear_sub; npc->reload = npc_reload; npc->unloadfile = npc_unloadfile; npc->do_clear_npc = do_clear_npc; npc->debug_warps_sub = npc_debug_warps_sub; npc->debug_warps = npc_debug_warps; npc->secure_timeout_timer = npc_rr_secure_timeout_timer; /* */ npc->trader_count_funds = npc_trader_count_funds; npc->trader_pay = npc_trader_pay; npc->trader_update = npc_trader_update; npc->market_buylist = npc_market_buylist; npc->barter_buylist = npc_barter_buylist; npc->expanded_barter_buylist = npc_expanded_barter_buylist; npc->trader_open = npc_trader_open; npc->market_fromsql = npc_market_fromsql; npc->market_tosql = npc_market_tosql; npc->market_delfromsql = npc_market_delfromsql; npc->market_delfromsql_sub = npc_market_delfromsql_sub; npc->barter_fromsql = npc_barter_fromsql; npc->barter_tosql = npc_barter_tosql; npc->barter_delfromsql = npc_barter_delfromsql; npc->barter_delfromsql_sub = npc_barter_delfromsql_sub; npc->expanded_barter_fromsql = npc_expanded_barter_fromsql; npc->expanded_barter_tosql = npc_expanded_barter_tosql; npc->expanded_barter_delfromsql = npc_expanded_barter_delfromsql; npc->expanded_barter_delfromsql_sub = npc_expanded_barter_delfromsql_sub; npc->db_checkid = npc_db_checkid; npc->refresh = npc_refresh; npc->questinfo_clear = npc_questinfo_clear; }