// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #ifndef _CHAT_H_ #define _CHAT_H_ #include "map.h" // struct block_list, CHATROOM_TITLE_SIZE struct map_session_data; struct chat_data; struct chat_data { struct block_list bl; // data for this map object char title[CHATROOM_TITLE_SIZE]; // room title char pass[CHATROOM_PASS_SIZE]; // password bool pub; // private/public flag uint8 users; // current user count uint8 limit; // join limit uint8 trigger; // number of users needed to trigger event uint32 zeny; // required zeny to join uint32 minLvl; // minimum base level to join uint32 maxLvl; // maximum base level allowed to join struct map_session_data* usersd[20]; struct block_list* owner; char npc_event[EVENT_NAME_LENGTH]; /* isn't this a waste? there is a enormous overhead, wouldn't something like skill_blockpc_start be better here? [Ind] */ DBMap* kick_list; //DBMap of users who were kicked from this chat }; /*===================================== * Interface : chat.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct chat_interface { /* funcs */ int (*create_pc_chat) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub); int (*join) (struct map_session_data* sd, int chatid, const char* pass); int (*leave) (struct map_session_data* sd, bool kicked); int (*change_owner) (struct map_session_data* sd, const char* nextownername); int (*change_status) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub); int (*kick) (struct map_session_data* sd, const char* kickusername); int (*create_npc_chat) (struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl); int (*delete_npc_chat) (struct npc_data* nd); int (*enable_event) (struct chat_data* cd); int (*disable_event) (struct chat_data* cd); int (*npc_kick_all) (struct chat_data* cd); int (*trigger_event) (struct chat_data *cd); struct chat_data* (*create) (struct block_list* bl, const char* title, const char* pass, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl); }; struct chat_interface *chat; void chat_defaults(void); #endif /* _CHAT_H_ */