//===== rAthena Script ======================================= //= Eden Group Quests - Mission [71 - 85] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Repetable Quests for Players between Baselevel 71 - 85. //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Some little optimization here and there. [Masao] //= 1.2 Optimized. [Euphy] //============================================================ moc_para01,44,38,3 script Mission [71 - 85] 857,{ if (countitem(6219) < 1) { mes "- Only members of the -"; mes "- Eden Group can read -"; mes "- this bulletin board. -"; close; } mes "- Many hunting missions -"; mes "- are on the bulletin board. -"; next; if ((BaseLevel > 70) && (BaseLevel < 86)) { switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) { case 1: mes "- Sphinx Dungeon -"; mes "- I am Meidi who lives -"; mes "- in Morocc. I want to hunt -"; mes "- monsters in the Sphinx -"; mes "- Dungeon. I will wait for -"; mes "- you in front of the -"; mes "- western gate. -"; callsub L_Quest,10102,1; mes "- Good. Now go find Meidi -"; mes "- at the western gate -"; mes "- in Morroc. -"; close; case 2: mes "- Glast Heim -"; mes "- I am Ancellia. -"; mes "- I need some help -"; mes "- hunting monsters -"; mes "- in Glast Heim.-"; mes "- Please help me. -"; callsub L_Quest,10103,2; mes "- Look for Ancellia. -"; mes "- in Geffen. -"; close; case 3: mes "- Juno Area -"; mes "- I want to go to Juno, -"; mes "- but the monsters on -"; mes "- the way there are too -"; mes "- strong for me. Come -"; mes "- visit me in Al De Baran. -"; mes "- My name is Jeanbai. -"; callsub L_Quest,10104,3; mes "- Look for Jeanbai -"; mes "- in Al De Baran. -"; close; case 4: mes "- Clock Tower -"; mes "- A Clock is the best thing! -"; mes "- I'm asking you to hunt -"; mes "- some monster inside of.-"; mes "- the Clock Tower, -"; mes "- Risingeter. -"; callsub L_Quest,10105,4; mes "- Look for Risingeter -"; mes "- in front of the -"; mes "- Clock Tower. -"; close; case 5: mes "- Localized Islands -"; mes "- I need someone who -"; mes "- can hunt monsters -"; mes "- for Funfi in Alberta. -"; callsub L_Quest,10106,5; mes "- Loof for Funfi -"; mes "- in Alberta. -"; close; } } mes "- Only members of the -"; mes "- right level can read -"; mes "- this bulletin board. -"; mes "- Try to find a board -"; mes "- that suits your level. -"; close; L_Quest: next; if(select("Accept mission.:Decline mission.") == 2) { mes "- I don't want to do -"; mes "- a mission right now. -"; close; } if (slv_quest && slv_quest != getarg(1)) { mes "- You are already on -"; mes "- another mission. -"; mes "- You can't do multiple -"; mes "- missions. Finish your -"; mes "- current mission first. -"; close; } if (checkquest(getarg(0)) <= 0) { setquest getarg(0); set slv_quest,getarg(1); return; } mes "- You are already on -"; mes "- or have recently -"; mes "- completed a mission. -"; mes "- You can't do anymore -"; mes "- missions right now. -"; close; } morocc,35,174,5 script Meidi 729,{ if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Meidi]"; mes "You have completed the hunting missions."; mes "I don't have anymore missions for you."; mes "Thanks, you did a great job!"; close; } if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) { mes "[Meidi]"; mes "Wow! How did you come back so fast?"; mes "What monster did you hunt?"; next; setarray .@monsters$[0],"Requiem","Marduk","Pasana"; set .@i, select(implode(.@monsters$,":"))-1; if (checkquest(10107+.@i,HUNTING) == 2) { mes "[Meidi]"; mes "You've hunted all 10 "+.@monsters$[.@i]+"."; mes "Thank you very much."; next; mes "[Meidi]"; mes "I know it isn't much but here's a small gift."; mes "I hope that it will be helpful to you."; next; completequest 10107+.@i; getexp 48000,0; mes "[Meidi]"; mes "Wooohoo!"; mes "Good luck."; close; } mes "[Meidi]"; mes "You didn't hunt 10 "+.@monsters$[.@i]+" yet."; mes "You should make sure that you hunt all of them."; mes "Can you check again?"; close; } if (slv_quest == 6) { mes "[Meidi]"; mes "Sphinx Dungeon... many adventurers came back with great injuries."; mes "That place is very dangerous."; mes "Someone should go inside an make it safer for everyone."; mes "Hopefully, very soon!"; close; } mes "[Meidi]"; mes "Sphinx Dungeon... many adventurers came back with great injuries."; mes "That place is very dangerous."; mes "Someone should go inside an make it safer for everyone."; mes "Hopefully, very soon!"; if (slv_quest == 1) { next; mes "[Meidi]"; mes "Oh! Are you from the Eden Group?"; mes "Are you here for my mission?"; mes "You came right on time."; mes "I was worried that noone would accept the mission that I posted."; next; mes "[Meidi]"; mes "So, I need help hunting 3 monsters"; mes "inside of the Sphinx Dungeon."; mes "Got it? Its too dangerous for me so that's why I posted the mission."; next; mes "[Meidi]"; mes "Requiem, Marduk and Pasana..."; mes "I heard they are very dangerous monsters."; mes "Can you hunt 10 of those monsters?"; mes "10 of each sounds good enough, right?"; next; mes "[Meidi]"; mes "If you succeed, I will give you a small reward for your help."; next; switch (select("Accept mission.:Decline mission.")) { case 1: mes "[Meidi]"; mes "Oh. Thank you so much."; mes "How can I pay you backf or your effort?"; mes "May Freya bless you~"; next; completequest 10102; setquest 10107; setquest 10108; setquest 10109; set slv_quest,6; mes "[Meidi]"; mes "Requiem, Marduk and Pasana."; mes "Don't forget and good luck."; close; case 2: set slv_quest,0; erasequest 10102; mes "[Meidi]"; mes "I see. There is no other way."; mes "I will send a message to the Eden Group."; mes "Don't worry and nevermind."; close; } } close; } geffen,146,132,3 script Ancellia 906,{ if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Ancellia]"; mes "Wow. You've finished all"; mes "of my missions. Great!"; mes "You are of great help."; mes "I will inform the Eden Group of your assistance."; mes "You can go back, don't worry."; close; } if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) { mes "[Ancellia]"; mes "You seem to have hunted all of the monsters."; mes "What monster have you hunted?"; mes "Do you remember its name?"; next; setarray .@monsters$[0],"Dark Frame","Evil Druid","Wraith","Raydric Archer"; set .@i, select(implode(.@monsters$,":"))-1; if (checkquest(10110+.@i,HUNTING) == 2) { mes "[Ancellia]"; mes "Ah, you've hunted 10 "+.@monsters$[.@i]+"s."; mes "That was pretty difficult!"; mes "Thank you very much."; next; completequest 10110+.@i; getexp 48000,0; mes "[Ancellia]"; mes "Perhaps you can hunt the rest as well."; mes "I will wait for you here."; close; } mes "[Ancellia]"; mes "Hmm... maybe you were confused."; mes "You didn't hunt all 10 "+.@monsters$[.@i]+"."; mes "Can you check again?"; close; } if (slv_quest == 6) { mes "[Ancellia]"; mes "Go to Glast Heim and kill"; mes "Dark Frames, Evil Druids,"; mes "Wraith and Raydric Archers."; mes "10 of each should do just fine."; close; } mes "[Ancellia]"; mes "Glast Heim is very far away."; mes "I heared that the castle was cursed by the ancient King of Prontera."; mes "There is a another story."; next; mes "[Ancellia]"; mes "One day the came out of the castle and attacked a nearby village, it was terrible."; mes "That's why I can't stop worrying."; if (slv_quest == 2) { next; mes "[Ancellia]"; mes "Oh, you got my mission"; mes "from the Eden Group. Great~!"; mes "Thank you very much."; next; mes "[Ancellia]"; mes "I already explained."; mes "So I expect you understand."; mes "You need to hurry hunting"; mes "Dark Frames, Evil Druids,"; mes "Wraith and Raydric Archesr."; next; mes "[Ancellia]"; mes "You should hunt them all."; mes "These are dangerous monsters so please take care of yourself."; next; switch (select("Accept mission.:Decline mission.")) { case 1: mes "[Ancellia]"; mes "Thanks a lot."; mes "Be careful when you hunt these monsters. Good luck."; next; completequest 10103; setquest 10110; setquest 10111; setquest 10112; setquest 10113; set slv_quest,6; mes "[Ancellia]"; mes "Remember, Dark Frames,"; mes "Evil Druids, Wraiths"; mes "and Raydric Archers."; close; case 2: set slv_quest,0; erasequest 10103; mes "[Ancellia]"; mes "Was the mission too hard?"; mes "I guess I'll just have to wait for someone else from the Eden Group to help me."; close; } } close; } aldebaran,144,230,3 script Jeanbai 900,{ if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Jeanbai]"; mes "You've hunted all of the monsters."; mes "I will inform the Eden Group."; mes "Thank you."; close; } if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) { mes "[Jeanbai]"; mes "Huh? So... fast..."; mes "You amaze me!"; mes "So what monster did you hunt?"; next; setarray .@monsters$[0],"Grand Peco","Sleeper","Goat","Harpy"; set .@i, select(implode(.@monsters$,":"))-1; if (checkquest(10114+.@i,HUNTING) == 2) { mes "[Jeanbai]"; mes "You've hunted 20 "+.@monsters$[.@i]+"s. Perfect!"; mes "Thanks a lot."; next; completequest 10114+.@i; getexp 48000,0; mes "[Jeanbai]"; mes "Please hunt the others as soon as possible."; mes "I have faith in you!"; close; } mes "[Jeanbai]"; mes "What? Maybe you were confused."; mes "You haven't hunted all 20 "+.@monsters$[.@i]+"s."; mes "Please check again."; close; } if (slv_quest == 6) { mes "[Jeanbai]"; mes "Grand Pecos, Sleepers, Goats"; mes "and Harpies. Hunt 20 of each."; mes "When you're finished hunting, come back to me."; mes "I hope you finish as soon as you can."; close; } mes "[Jeanbai]"; mes "I am traveler Jeanbai."; mes "As I said I'm a traveler not a adventurer so, I am not good at fighting."; mes "That's why I can't travel all over the world."; next; mes "[Jeanbai]"; mes "Monsters are increasing in numbers so travelers like me have a hard time getting around."; mes "I wish I could travel around without having to worry about that."; if (slv_quest == 3) { next; mes "[Jeanbai]"; mes "Oh, did you get my mission from the Eden Group?"; mes "Great~! We don't have a lot of time."; mes "Let me explain."; next; mes "[Jeanbai]"; mes "The monsters around Juno,"; mes "Grand Pecos, Sleepers, Goats"; mes "and Harpies. Please hunt 20 of them."; mes "I've been hesitating to visit Juno because of those monsters around there."; next; mes "[Jeanbai]"; mes "Will you accept this mission?"; mes "I hope you are the right person for the job."; mes "So what do you say?"; next; switch (select("Accept mission.:Decline mission.")) { case 1: mes "[Jeanbai]"; mes "Great!"; mes "You won't regret it."; next; completequest 10104; setquest 10114; setquest 10115; setquest 10116; setquest 10117; set slv_quest,6; mes "[Jeanbai]"; mes "When you're finished hunting, come back to me."; mes "I hope you finish as soon as you can."; close; case 2: set slv_quest,0; erasequest 10104; mes "[Jeanbai]"; mes "Too bad. I'm disappointed."; mes "I should inform the Eden Group again."; mes "I see, nevermind."; close; } } close; } aldebaran,105,116,3 script Risingeter 869,{ if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) { set slv_quest,0; mes "[Risingeter]"; mes "You've completed all of my missions."; mes "Amazing~! I will inform the Eden Group."; mes "of your assistance. Thanks again!"; close; } if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) { mes "[Risingeter]"; mes "Wow. Are you done?"; mes "So fast~?! Unbelievable~"; mes "You were the right person for this mission."; mes "Which monster did you hunt?"; next; setarray .@monsters$[0],"Clock","Punk","Rideword"; set .@i, select(implode(.@monsters$,":"))-1; if (checkquest(10118+.@i,HUNTING) == 2) { mes "[Risingeter]"; mes "Good! You've hunted 15 "+.@monsters$[.@i]+"s."; mes "Ah, now I can hear the clock sound clearly..."; mes "Tic!! toc!! tic!! toc!!..."; next; completequest 10118+.@i; getexp 48000,0; mes "[Risingeter]"; mes "Thanks a lot!"; mes "I hope you can hunt the rest as well."; mes "Go as soon as you can!"; close; } mes "[Risingeter]"; mes "Uh? Something is wrong."; mes "15 "+.@monsters$[.@i]+"s, right?"; mes "You better check how many you've hunted."; close; } if (slv_quest == 6) { mes "[Risingeter]"; mes "Hunt 15 Clocks, Punks, and Ridewords."; mes "Please hurry."; close; } mes "[Risingeter]"; mes "I like clocks so much."; mes "They move with regular rhythm"; mes "making tic toc sounds."; mes "Ahah!! Hail to the clocks!"; next; mes "[Risingeter]"; mes "That's why I like the Clock Tower so much."; mes "It makes a really nice sound."; mes "I like it so much!"; if (slv_quest == 4) { next; mes "[Risingeter]"; mes "Uh? Have you come to help me solve my trouble."; mes "You already know I like clocks right?"; mes "That's why I need your help to hunt these monsters."; next; mes "[Risingeter]"; mes "There are too many monsters inside the Clock Tower."; mes "Their presence is destroying the Clock Tower."; next; mes "[Risingeter]"; mes "Anyway. Can you help me?"; mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down."; next; switch (select("Accept mission.:Decline mission.")) { case 1: completequest 10105; setquest 10118; setquest 10119; setquest 10120; set slv_quest,6; mes "[Risingeter]"; mes "Ok! I expect you will do the right thing."; mes "Hunt 15 Clocks, Punks and Ridewords."; close; case 2: set slv_quest,0; erasequest 10105; mes "[Risingeter]"; mes "You don't understand my love for clocks"; mes "I will find another brave adventurer."; mes "I will inform the Eden Group."; close; } } close; } alberta,215,111,5 script Funfi 828,{ if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Funfi]"; mes "Um! Thank you so much for all your efforts!"; mes "I will inform, the Eden Group about your assistance, don't worry!"; mes "Hahahaha..."; close; } if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) { mes "[Funfi]"; mes "Unbelievable~! So fast~!"; mes "Which monster did you hunt?"; next; setarray .@monsters$[0],"Kikimora","Miyabi Doll","Mi Gao"; set .@i, select(implode(.@monsters$,":"))-1; if (checkquest(10121+.@i,HUNTING) == 2) { mes "[Funfi]"; mes "Ok! You've hunted 15 "+.@monsters$[.@i]+"!"; mes "You're the best!"; next; completequest 10121+.@i; getexp 48000,0; mes "[Funfi]"; mes "Please hunt the others as well."; mes "I have faith in you!"; close; } mes "[Funfi]"; mes "Oh~ No no~!!"; mes "Listen carefully! Hunt 15 "+.@monsters$[.@i]+"."; close; } if (slv_quest == 6) { mes "[Funfi]"; mes "Moscovia's Kikimore,"; mes "Miyabi Dolls from Amatsu"; mes "and Mi Gaos from Louyang."; mes "Please hunt 15 of each of those monsters."; close; } mes "[Funfi]"; mes "I am a man who wants to experience adventures. But for some reason I can't..."; next; mes "[Funfi]"; mes "There are a lot of funny things in the world... Wooo!"; if (slv_quest == 5) { next; mes "[Funfi]"; mes "Anyway are you from the Eden Group?"; mes "You are? Cool! I've been waiting for you~!"; next; mes "[Funfi]"; mes "No questions! Just do it now!"; mes "Hunt Kikimora in Moscovia,"; mes "Miyabi Dolls in Amatsu"; mes "and Mi Gaos in Louyang!"; mes "Hunt 15 each of those monsters!"; next; mes "[Funfi]"; mes "Please~!! haha."; mes "Hurry up!"; next; switch (select("Accept mission.:Decline mission.")) { case 1: completequest 10106; setquest 10121; setquest 10122; setquest 10123; set slv_quest,6; getitem 7167,10; //Mystery_Iron_Bit mes "[Funfi]"; mes "Ok! Good! Hurry up."; mes "Hunt the monsters on each of those 3 islands."; next; mes "[Funfi]"; mes "I will give you some materials for use in Moscovia."; mes "Go as soon as you can!"; close; case 2: set slv_quest,0; erasequest 10106; mes "[Funfi]"; mes "What? You don't want to work?! Gosh!"; mes "I will inform the Eden Group of this!"; close; } } close; }