//===== eAthena Script ======================================= //= Nameless Island Quests //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Collection of Nameless Island Quests //= Nameless Island: //= - Quest to gain access to Nameless Island and dungeon. //= - Variable in use: aru_monas (Max: 26) //= Peace to the Arunfeltz: //- - Not Implemented //= - Variable in use: N/A (Max: N/A) //= Z-Gang Quest: //- - Not Implemented //= - Variable in use: N/A (Max: N/A) //= Rogue Guild Investigation Assistance: //- - Not Implemented //= - Variable in use: N/A (Max: N/A) //= Maf's Loan: //- - Not Implemented //= - Variable in use: N/A (Max: N/A) //= Broken Diamond: //- - Not Implemented //= - Variable in use: N/A (Max: N/A) //= Unlucky Emerald: //- - Not Implemented //= - Variable in use: N/A (Max: N/A) //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] //= 1.1 Made quest accessable to "Failed" gaebolg quest. [L0ne_W0lf] //= 1.1a Touch up to other Gaebolg fail-points. [L0ne_W0lf] //= 1.2 Some final tuning to Nameless Island quest. [Koca] //= 1.3 Should fix any more issues with "Creature" npc. [L0ne_W0lf] //============================================================ airplane_01,95,61,3 script Agent#Aru 899,5,5,{ end; OnInit: hideonnpc "Agent#Aru"; end; OnTouch: if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (rachel_camel == 25) && (aru_monas < 1)) { hideoffnpc "Agent#Aru"; mes "[????]"; mes "Are you "+strcharinfo(0)+"?"; mes "I've been waiting for you."; mes "^6B8E23Priest Bamph^000000 is expecting"; mes "your arrival at ^6B8E23Prontera"; mes "Church^000000. Please visit him"; mes "as soon as you can."; close2; set aru_monas,1; hideonnpc "Agent#Aru"; } end; } cmd_in02,174,89,7 script Ordinary Man#pc1 97,{ if (aru_monas < 2) { mes "[Larjes]"; mes "Damn it, I lost again!"; mes "This game is rigged!"; mes "No matter what I try,"; mes "I can never seem to win!"; mes "But Comodo Hold 'Em"; mes "is so... It's so addicting!"; close; } else if (aru_monas == 2) { mes "[Larjes]"; mes "Argh, I lost at this game"; mes "so many times that I've"; mes "completely lost track!"; mes "I've got to win sometime..."; next; select("Excuse me."); mes "[Larjes]"; mes "Oh! Uh... Hmm..."; mes "How may I help you?"; next; select ("^6B8E23Priest Bamph^000000 sent me."); mes "[Larjes]"; mes "Oh, I see. I apologize"; mes "if my screaming and yelling"; mes "made you a bit uncomfortable."; mes "I'm just here to kill some"; mes "time... I now see firsthand"; mes "that gambling is truly evil!"; next; mes "[Larjes]"; mes "Er, would you come"; mes "over this way? I don't"; mes "want anyone else to"; mes "overhear us talking."; close2; set aru_monas,3; warp "cmd_in02",110,53; end; } else { mes "[Larjes]"; mes "What?! I lost again?"; mes "How does... How does"; mes "this game even work?!"; close; } } cmd_in02,111,52,3 script Ordinary Man#pc2 97,{ if (aru_monas < 3) { mes "[Larjes]"; mes "^666666*Sigh...*^000000"; mes "This isn't good at all."; mes "I don't know what to do..."; close; } else if (aru_monas == 3) { mes "[Larjes]"; mes "Good, no one should be"; mes "able to hear us from here."; mes "After I sent a message to"; mes "the place, I found some"; mes "new information that should"; mes "really help my investigation."; next; mes "[Larjes]"; mes "I learned that two details"; mes "about the night when that"; mes "high ranking man vanished."; mes "Firstly, he left the guards for"; mes "a bit to meet a woman. It's"; mes "always a woman, isn't it?"; next; mes "[Larjes]"; mes "Secondly, after he left to"; mes "meet that woman, some other"; mes "people came in, and then they"; mes "carried some really large"; mes "baggage with them when"; mes "they left to the west."; next; mes "[Larjes]"; mes "Those bags were so big,"; mes "it's suspicious. It seems"; mes "like some organization has"; mes "kidnapped him, and wants to"; mes "bring him west for some reason."; next; select("Why to the west?"); mes "[Larjes]"; mes "This is just a guess, but"; mes "I think whoever kidnapped"; mes "him are from ^2F4F2FArunafeltz^000000."; mes "I'm prohibited from entering"; mes "Arunafeltz so I wasn't able"; mes "to investigate any further."; set aru_monas,4; close; } else { mes "[Larjes]"; mes "I gambled away"; mes "this much money?"; mes "How am I gonna pay"; mes "off all of this debt?!"; close; } } ra_in01,308,59,1 script Waiter#Aru 930,{ if (aru_monas < 7) { mes "[Waiter]"; mes "Welcome to"; mes "Rachel's Palate, one"; mes "of Rachel's finest and"; mes "most exquisite restraunts."; if (aru_monas < 6) { close; } if (aru_monas == 6) { mes "[Waiter]"; mes "What would you like"; mes "to order? Or... If I'm"; mes "not mistaken, you're"; mes "here for something else?"; next; if (select("I'd like to order.:Yes, I've come for another reason.") == 1) { mes "[Waiter]"; mes "Sure, no problem."; mes "Did you come alone?"; next; select("Yes."); mes "[Waiter]"; mes "Right this way."; close2; set aru_monas,7; warp "ra_in01",303,43; end; } mes "[Waiter]"; mes "Hm, okay. Well, whatever"; mes "it is, I hope you enjoy your"; mes "stay at Rachel's Palate."; close; } } mes "[Waiter]"; mes "The food in this"; mes "restaurant is the"; mes "best in Rachel--no,"; mes "it is the best in all"; mes "of Arunafeltz!"; close; } ra_in01,301,50,3 script Normal-Looking Man 927,{ mes "[Normal-Looking Man]"; mes "Mmm-Mmm!"; mes "I love the food in"; mes "this restaurant!"; mes "They don't serve"; mes "anything this this"; mes "good anywhere else!"; close; } ra_in01,301,52,3 script Common-Looking Man 927,{ mes "[Common-Looking Man]"; mes "The food here isn't bad,"; mes "but my favorite restaurants"; mes "are over in Hugel. The food"; mes "over there is definitely best."; close; } ra_in01,297,50,7 script Suspicious-Looking Man 926,{ mes "[Suspicious-Looking Man]"; mes "Each dish has its own"; mes "unique taste that you must"; mes "learn to relish. Of course,"; mes "unhealthy junk food is the"; mes "exception to this rule."; close; } ra_in01,301,43,0 script #Aru_conv -1,3,3,{ end; OnTouch: if (aru_monas == 7) { mes "[Waiter]"; mes "What would you like to order?"; mes "Our special today is Fried"; mes "Veins Stripe Stickleback"; mes "since we received some"; mes "high quality fish from Veins"; mes "just this morning."; next; select("...Yes, that sounds good."); mes "[Waiter]"; mes "Excellent choice."; mes "Just to let you know,"; mes "that dish is ^9932CD3,000 zeny^000000."; mes "I'll be right back."; next; mes "^3355FFThe waiter took your"; mes "order, and left to go to"; mes "the kitchen. You decide to"; mes "eavesdrop on the people"; mes "talking at the next table"; mes "while you're waiting.^000000"; next; mes "[Husky Male Voice]"; mes "..............................."; mes "I really saw it, the greatest"; mes "fish in the world! Last time"; mes "I went to Veins, I glimpsed"; mes "the Veins Golden Stripe"; mes "Stickleback! It's true!"; next; mes "[Gloomy Male Voice]"; mes "So were you able to taste"; mes "that Veins Golden Stripe"; mes "Stickleback juice?"; next; mes "[Average Male Voice]"; mes "Aw man, if I did, that"; mes "would've been a once"; mes "in a lifetime experience!"; mes "Veins Golden Stripe"; mes "Sticklebacks are only"; mes "caught once a decade!"; next; mes "[Husky Male Voice]"; mes "Oh yeah, that juice is"; mes "incredible. My voice even"; mes "changed after I drank it!"; mes "It was just... So profound."; next; mes "[Average Male Voice]"; mes "Oh! So that's why"; mes "you sound different."; next; mes "[Gloomy Male Voice]"; mes "How did you get to drink"; mes "such rare juice? I mean,"; mes "there must be tons of people"; mes "in line with reservations,"; mes "just waiting to drink it!"; next; mes "[Husky Male Voice]"; mes "I got damn lucky: I went"; mes "to this tavern in Veins, and"; mes "overheard that ^DB7093a group of"; mes "smugglers were arrested"; mes "by the guards at the"; mes "southeast beach^000000."; next; mes "[Husky Male Voice]"; mes "Then I started thinking:"; mes "maybe the smugglers were"; mes "fishing. So I checked the"; mes "beach to see if I could"; mes "find their fishing boat."; next; mes "[Average Male Voice]"; mes "Man, you must be obsessed"; mes "with food. I mean, how else"; mes "would you figure out that the"; mes "smugglers were illegally"; mes "fishing so quickly?"; next; mes "[Husky Male Voice]"; mes "Ha, I guess you're right!"; mes "Anyway, there was only one"; mes "fishing boat, and the guards"; mes "were inspecting it. I was about"; mes "to turn back in disappointment"; mes "but then... I saw a fisherman!"; next; mes "[Husky Male Voice]"; mes "Out of the corner of my eye,"; mes "I saw him bringing in his"; mes "catch for the day, Veins"; mes "Golden Strip Stickleback!"; mes "I bought all of his fish"; mes "right then and there."; next; mes "[Gloomy Male Voice"; mes "Boy, were you lucky."; mes "And you never hestitate"; mes "to splurge when it comes"; mes "to food, do you? Heh heh~"; next; mes "[Husky Male Voice]"; mes "Oh, that wasn't even a"; mes "splurge. I'm sure you guys"; mes "would do the same thing"; mes "if you were in my situation."; mes "I'm just grateful that I was"; mes "able to taste such rare fish."; next; mes "^3355FF..............................."; mes "Then, the men started"; mes "to compliment each other.^000000"; next; mes "[Waiter]"; mes "Ah, here's your Fried"; mes "Veins Stripe Stickleback."; mes "Please enjoy your meal."; next; mes "["+strcharinfo(0)+"]"; mes "^ff0000Veins^000000, huh? I might want"; mes "to check that place one"; mes "of these days to see if"; mes "I can find more of this fish."; next; mes "["+strcharinfo(0)+"]"; mes "Whoa, this fish tastes..."; mes "I've never tasted anything"; mes "like it! It's almost like"; mes "a dessert. God, it's good!"; if (Zeny >= 3000) { set Zeny,Zeny-3000; } getitem 12052,4; //Vit_Dish02 set aru_monas,8; close; } end; } ve_in,78,314,5 script Magistrate#Aru 945,{ if (aru_monas < 8) { mes "[Al Hamad]"; mes "Argh! Why must this"; mes "happen to me, especially"; mes "just when I'm about to"; mes "retire! A-ah! My ulcer..."; mes "Just all of a sudden, it--!"; close; } else if (aru_monas == 8) { mes "[Al Hamad]"; mes "Man, this is probably"; mes "the biggest hassle of my"; mes "career. Why does this have"; mes "to happen now? Retirement"; mes "is so close, yet so far."; next; select("Are you in trouble?"); mes "[Al Hamad]"; mes "Huh? You don't look like"; mes "you're from around here."; mes "Listen, I appreciate your"; mes "concern, but I'm really not"; mes "comfortable talking to complete"; mes "strangers about my problems."; set aru_monas,9; close; } else if (aru_monas == 9) { mes "[Al Hamad]"; mes "Unless you've got special"; mes "business here, you're not"; mes "allowed to enter this place."; mes "We're here to keep the public"; mes "peace, and letting anyone"; mes "in here will cause trouble."; close; } else if (aru_monas == 10) { mes "[Al Hamad]"; mes "I thought I told you"; mes "that you weren't allowed"; mes "to come in here. Why do"; mes "you keep coming back?"; next; if (select("I'm sorry.:I want to know about the smugglers.") == 1) { mes "[Al Hamad]"; mes "It's fine. Just leave,"; mes "and don't come back"; mes "unless you've got a"; mes "really good reason."; close; } mes "[Al Hamad]"; mes "Hey, how'd you find out"; mes "about the smugglers? Did"; mes "word spread around town?"; mes "Well, I'm sorry, but I can't"; mes "disclose any details about"; mes "an ongoing investigation."; next; mes "[Al Hamad]"; mes "^9370DBIf you insist on learning"; mes "more, then you'd need to"; mes "bring me a written order"; mes "from a higher ranking officer.^000000"; mes "Oh, and you're prohibited"; mes "asking anyone else, so behave."; set aru_monas,11; close; } else if (aru_monas == 11) { mes "[Al Hamad]"; mes "I don't blame you for"; mes "being curious, but getting"; mes "involved when you're not"; mes "supposed to will just cause"; mes "trouble. Be careful, got it?"; close; } else if (aru_monas == 13) { mes "[Al Hamad]"; mes "Huh, that's weird. You're not"; mes "even a citizen of Arunafeltz,"; mes "but somehow you know such"; mes "a high ranking priest. Alright,"; mes "I guess I can tell you more"; mes "about our investigation."; next; mes "[Al Hamad]"; mes "I should let you know that"; mes "what I tell you might not be"; mes "worth all that trouble. This"; mes "information probably isn't"; mes "as valuable as you think."; next; mes "[Al Hamad]"; mes "The smugglers we caught are"; mes "the worst kind of scoundrels:"; mes "they deal in human trafficking, but we caught them this time when they"; mes "were crossing the ocean. Their background info is pretty typical."; next; mes "[Al Hamad]"; mes "Let's see... They kidnapped"; mes "some man from Comodo."; mes "That's a place in the southwest"; mes "part of Rune-Midgarts. Anyway,"; mes "the smugglers thought he'd be"; mes "wealthy, so they set a trap."; next; mes "[Al Hamad]"; mes "They lured him away from his"; mes "guards by sending a woman,"; mes "but when they captured him,"; mes "they found that he was not only"; mes "rich, he was also a high ranked"; mes "official of Rune-Midgarts."; next; mes "[Al Hamad]"; mes "That's when they got sloppy:"; mes "they were so scared that the"; mes "kingdom's troops might pursue"; mes "them that they crossed the"; mes "ocean that we patrol. That's"; mes "where we caught them."; next; mes "[Al Hamad]"; mes "What I don't understand is"; mes "why they were so scared."; mes "I mean, they mainly deal"; mes "in human trafficking so..."; mes "Kidnapping an official isn't"; mes "that big a difference, is it?"; next; mes "[Al Hamad]"; mes "We contacted the temple,"; mes "and reported the smugglers,"; mes "our investigation, and the"; mes "high ranking man from the"; mes "Rune-Midgarts kingdom."; next; mes "[Al Hamad]"; mes "Then, some people from"; mes "the temple interrupted our"; mes "investigation, took away the"; mes "smugglers before we finished"; mes "our interrogations, and we"; mes "haven't seen them since."; next; mes "[Al Hamad]"; mes "I asked an acquaintance that"; mes "works at the temple, but he"; mes "doesn't know what's going"; mes "on either. The ^32CD32Rune-Midgarts"; mes "official^000000 has gone missing too."; mes "It's all very frustrating."; next; mes "[Al Hamad]"; mes "That happens to be all"; mes "I know. Does this mean"; mes "we have to capture the"; mes "smugglers again? I don't"; mes "know what's going on..."; next; mes "[Al Hamad]"; mes "Even if I could make headway"; mes "into the investigation, I've"; mes "been ordered to stop by upper"; mes "management. It looks like"; mes "this case is more trouble"; mes "than it's worth to them?"; next; mes "[Al Hamad]"; mes "I don't want to be involved"; mes "in this anymore. I should be"; mes "retired already! If you want to"; mes "learn more, your only choice"; mes "would be to find out on your"; mes "own. Fat chance, right?"; set aru_monas,14; close; } else if (aru_monas >= 14) { mes "[Al Hamad]"; mes "I've suffered enough"; mes "already! Why can't this"; mes "case just be done?!"; close; } } ve_in,81,296,3 script Soldier#Aru 946,{ if (aru_monas < 9) { mes "[Himus]"; mes "Huh. The magistrate"; mes "still seems pretty upset"; mes "over the case that happened"; mes "at least a few months ago..."; close; } else if (aru_monas == 9) { mes "[Himus]"; mes "Hm? Oh, the magistrate"; mes "gave you the brush-off?"; mes "Well, he hasn't really been"; mes "himself ever since we arrested"; mes "those ^32CD32smugglers coming from"; mes "the south^000000 a few months ago."; next; mes "[Himus]"; mes "Once we reported the arrest"; mes "to the temple, the pope's"; mes "soldiers came and took the"; mes "smugglers away. We have no"; mes "clue what happened to them"; mes "or where they even are now."; next; mes "[Himus]"; mes "It might not seem like"; mes "a big deal to you, but"; mes "the magistrate is pretty"; mes "meticulous, and he hates"; mes "it when people interfere"; mes "with his job, you know?"; next; select("Who are the smugglers?"); mes "[Himus]"; mes "Well, I don't really know."; mes "Maybe the magistrate would"; mes "know if he was able to finish"; mes "interrogating the smugglers."; mes "I'm not sure if he did since the smugglers were taken away."; set aru_monas,10; close; } else if (aru_monas == 10) { mes "[Himus]"; mes "The magistrate is about"; mes "to retire, so I hope he can"; mes "finally quit work and just"; mes "forget about this whole"; mes "business. He does nothing"; mes "but stress out about it!"; close; } else { mes "[Himus]"; mes "Nice day, isn't it?"; close; } } ra_temple,165,57,5 script Niren#ss 915,{ if (checkweight(907,200) < 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "So you wanted to talk to me?"; mes "I'm pretty tired right now, but"; mes "I can spare a moment or two."; mes "What would you like to ask?"; next; switch(select("Ask About Veins Smugglers:As About Zhed")) { case 1: if (aru_monas == 12) { mes "[Niren]"; mes "Veins smugglers..."; mes "Would you explain"; mes "exactly what you mean"; mes "by Veins smugglers?"; next; mes "[Niren]"; mes "Oh, them. Yes, I know"; mes "a little bit about them."; mes "I'm afraid that I can't really"; mes "disclose certain information"; mes "about them since they're"; mes "a classified case..."; next; mes "[Niren]"; mes "I'm afraid that I cannot give you information about them easily"; mes "as they mean a lot to us."; next; mes "["+strcharinfo(0)+"]"; mes "Actually, I was curious"; mes "about who they kidnapped."; next; mes "[Niren]"; mes "Oh, well, I suppose"; mes "I can tell you more"; mes "about their captive."; mes "But first, I'd like to"; mes "ask you for a favor."; next; select("Accept:Do Not Refuse"); mes "[Niren]"; mes "When we realized the"; mes "kind of hostage the"; mes "smugglers captured, we"; mes "didn't know what to do with"; mes "him. We've had too many"; mes "internal problems to handle..."; next; mes "[Niren]"; mes "Still, we felt that we"; mes "could use him in our plan,"; mes "so we held him in a secret"; mes "place whose location is only"; mes "known to a few people. But"; mes "then... We lost all contact."; next; mes "[Niren]"; mes "We sent investigators, but"; mes "we still have no idea what"; mes "happened. All they found was"; mes "a message left by one survivor:"; mes "''They're all demons.'' The"; mes "hostage is probably dead."; next; mes "[Niren]"; mes "He may have been a high"; mes "ranking official, but we"; mes "were too preoccupied"; mes "with other matters. In fact,"; mes "I haven't gotten the chance"; mes "to think of what do with him..."; next; mes "[Niren]"; mes "I want to ask you to"; mes "go to that place, and"; mes "figure out what happened"; mes "there, and if that high ranking"; mes "official from Rune-Midgarts is"; mes "still alive. I doubt it, but..."; next; mes "[Niren]"; mes "The investigators we employ"; mes "in our temple usually pale"; mes "in comparison to you foreign"; mes "adventurers, so I have faith"; mes "that you can do it. Still,"; mes "it'll be quite dangerous."; next; mes "[Niren]"; mes "If you can do this, I'll"; mes "tell you the location of"; mes "that place: we usually call"; mes "it the monastery. It used to"; mes "be an actual monastery, but we"; mes "use it to hold captives now."; next; mes "[Niren]"; mes "I'm sorry, but I can't tell"; mes "you anything else about that"; mes "old place. It's located to the"; mes "southwest of Veins across the"; mes "sea. You should be able to find"; mes "a boat at South Veins Beach."; next; mes "[Niren]"; mes "However... Never mind."; mes "I'd like to help you more,"; mes "but I'd be compromising my"; mes "position. I'm sorry. Please"; mes "come back and tell me if"; mes "you learn anything there."; set aru_monas,13; next; mes "[Niren]"; mes "I'll send a message to the"; mes "magistrate of Veins. If you"; mes "talk to him, he'll provide you"; mes "with some useful information"; mes "for your journey. Good luck."; close2; } else if (aru_monas < 18) { mes "[Niren]"; mes "Going to the monastery"; mes "isn't the problem: coming"; mes "back here alive will probably"; mes "be the real challenge for you."; next; mes "[Niren]"; mes "We can't send any troops"; mes "there until we understand"; mes "what they'd be confronting"; mes "there. That's why we need"; mes "you to investigate the area."; close2; } else if (aru_monas < 25) { mes "[Niren]"; mes "Still investigating the"; mes "monastery? Perhaps if"; mes "you found any records"; mes "left behind by one of"; mes "the residents over there..."; close2; } else if (aru_monas == 25) { if (countitem(7755) < 1) { mes "[Niren]"; mes "Still investigating the"; mes "monastery? Perhaps if"; mes "you found any records"; mes "left behind by one of"; mes "the residents over there..."; close2; } else { mes "[Niren]"; mes "You found this journal"; mes "in the monastery? Perfect."; mes "Let me read it, and see"; mes "what we can learn..."; next; mes "[Niren]"; mes "Hmm, this sounds really"; mes "bad. This is tragic, especially"; mes "we kept so many important"; mes "people over there. I'll request"; mes "to dispatch troops there right"; mes "away. Something must be done."; next; mes "[Niren]"; mes "There are too many problems"; mes "we have to confront now, but"; mes "this monastery issue needs"; mes "top priority. We won't be able"; mes "to handle it if another threat"; mes "comes from that place."; delitem 7755,1; //Research_Note set aru_monas,26; getexp 500000,0; close2; } } else { mes "[Niren]"; mes "I suppose that Arunafeltz"; mes "and Rune-Midgarts will be too"; mes "busy with their own internal"; mes "issues to commit to war."; mes "High Priest Zhed will be"; mes "glad to know about this."; close2; } break; case 2: if (aru_em < 10) { mes "[High Priestess Niren]"; mes "I'm sorry..."; mes "I really don't want"; mes "to think about Zhed"; mes "right now. He's just..."; close2; } else if (aru_em == 10) { mes "[High Priestess Niren]"; mes "You wanted to ask me about"; mes "Beken--High Priest Zhed?"; mes "I can't do anything for him."; mes "He dug his own grave by"; mes "allowing you into the"; mes "holy ground, didn't he?"; next; mes "[High Priestess Niren]"; mes "I thought I warned you"; mes "before to stay out of trouble."; next; mes "["+strcharinfo(0)+"]"; mes "I'm not here to discuss"; mes "that. But I happened to"; mes "hear that you're the only"; mes "person that can help him now."; next; mes "[High Priestess Niren]"; mes "..............................."; mes "..............................."; mes "..............................."; next; mes "[High Priestess Niren]"; mes "It's true that Zhed and"; mes "I used to work well together,"; mes "but we no longer share the"; mes "same dream. You'd better find"; mes "someone else. Unlike him,"; mes "I actually want a war."; next; mes "["+strcharinfo(0)+"]"; mes "Weren't you guys friends?"; mes "Besides, you don't seem as"; mes "aggressive as those other"; mes "hard liner priests."; next; mes "[High Priestess Niren]"; mes "Aggressive? Hmpf. If you"; mes "take a good look at those"; mes "moderates, you'll see that"; mes "they oppose war, but they're"; mes "also totally corrupt. In fact, they committed worse atrocities!"; next; mes "[High Priestess Niren]"; mes "The moderates conducted"; mes "inhumane testing on living"; mes "creatures, even humans!"; mes "And Zhed and I... Could do"; mes "nothing but pray to Freya."; mes "Only war can this this chaos!"; next; mes "[High Priestess Niren]"; mes "We need to start all"; mes "over again. I can't help"; mes "Zhed. Please leave..."; next; mes "^3355FFIt doesn't look like"; mes "you can change High"; mes "Priestess Niren's mind."; mes "For now, you'd better talk"; mes "to High Priest Zhed.^000000"; set aru_em,11; close2; } else if ((aru_em == 11) || (aru_em == 12)) { mes "[High Priestess Niren]"; mes "I already told you"; mes "how I feel about Zhed."; mes "We were wrong all along..."; mes "This time, war is the answer."; close2; } else if (aru_em == 13) { mes "[High Priestess Niren]"; mes "I already told you"; mes "how I feel about Zhed."; mes "We were wrong all along..."; mes "This time, war is the answer."; next; mes "["+strcharinfo(0)+"]"; mes "Fine. If you're so sure"; mes "of yourself, then you won't"; mes "mind reading this letter"; mes "from High Priest Zhed."; next; mes "^3355FFNiren angrily grabbed the"; mes "letter, ripped the envelope"; mes "open, and began to read his"; mes "message. Her stern face slowly"; mes "softened as she slowly scanned"; mes "what Zhed had to tell her.^000000"; next; mes "[High Priestess Niren]"; mes "................."; mes "................."; mes "................."; next; mes "[High Priestess Niren]"; mes "That Zhed... He always"; mes "did have a way with words."; mes "I suppose the old saying is"; mes "true: the pen truly is mightier"; mes "than the sword. *Sigh...*"; next; mes "[Sippie]"; mes "High Priestess"; mes "Niren? Are you okay?"; next; mes "[High Priestess Niren]"; mes "Oh, I'm fine,"; mes "thank you. I guess"; mes "I'm just a little tired."; next; mes "[High Priestess Niren]"; mes "..............................."; mes "I have to admit, there's truth"; mes "in what Zhed's saying. We"; mes "have a duty to protect our"; mes "people, the pope, our holy"; mes "ground. But I need to think..."; next; mes "[High Priestess Niren]"; mes "Would you give me some"; mes "time to myself? I'll let you"; mes "know once I've made a decision."; set aru_em,14; close2; } else if (aru_em == 14) { if (rand(1,10) == 1) { mes "[High Priestess Niren]"; mes "..................."; mes "..................."; mes "..................."; emotion e_dots; next; mes "[Sippie]"; mes "High Priestess Niren,"; mes "you must be really tired."; mes "You look pale for some reason."; emotion 19; next; mes "[High Priestess Niren]"; mes "I do feel rather drained."; mes "I don't know why I've been"; mes "holding on to this hatred for"; mes "so long. I guess I can finally"; mes "just cast it to the winds..."; next; mes "[High Priestess Niren]"; mes "Adventurer..."; mes "What was your name?"; next; mes "["+strcharinfo(0)+"]"; mes "My name is "+strcharinfo(0)+"."; next; mes "[High Priestess Niren]"; mes "Adventurer..."; mes "You had the chance to talk"; mes "with our pope once, but I doubt"; mes "you'll be able to do so again"; mes "^3311FFin private^000000. You'll definitely"; mes "need our help for that end."; next; mes "["+strcharinfo(0)+"]"; mes "Does this mean that"; mes "you've decided to work"; mes "with Zhed again?"; next; mes "^3355FFNiren quietly nodded"; mes "her head, and then"; mes "resumed talking.^000000"; next; mes "[High Priestess Niren]"; mes "I'm still not sure if"; mes "I can join him in the long"; mes "run. I mean, talking to the"; mes "pope might not result in"; mes "anything, actually. But"; mes "it's still worth a try."; next; mes "[High Priestess Niren]"; mes "However, I've never"; mes "doubted Zhed's dedication"; mes "to Arunafeltz. He deserves"; mes "another chance from me."; next; mes "[High Priestess Niren]"; mes "Our pope is always surrounded "; mes "by priests and followers sent"; mes "by High Priest Vildt. He always"; mes "manages to keep his eyes and"; mes "ears on her. We need to get"; mes "those spies away somehow..."; next; mes "["+strcharinfo(0)+"]"; mes "What can we do"; mes "about them, then?"; next; mes "[High Priestess Niren]"; mes "For now, just approach"; mes "the pope as if you just"; mes "wanted to leisurely chat."; mes "While you're doing that,"; mes "try to gather information"; mes "from the priests around her."; next; mes "["+strcharinfo(0)+"]"; mes "Sure thing. You"; mes "can count on me!"; emotion e_no1,1; set aru_em,15; close2; } else { mes "[High Priestess Niren]"; mes "Ugh, this is giving me"; mes "a headache. There's"; mes "too much to consider..."; mes "Too much at stake here..."; close2; } } else if (aru_em == 15) { mes "[High Priestess Niren]"; mes "Just approach the pope"; mes "for a chat, and see what"; mes "you can learn from the"; mes "other priests around her."; close2; } else if (aru_em == 16) { mes "[High Priestess Niren]"; mes "How is the pope?"; mes "I haven't had the chance"; mes "to meet her recently, so..."; next; mes "["+strcharinfo(0)+"]"; mes "Well, she doesn't seem"; mes "very well, just like the"; mes "last time I saw her. I didn't"; mes "learn anything about all those"; mes "priests. Just that they've been"; mes "working in the temple non-stop."; next; mes "[High Priestess Niren]"; mes "Yes, they've been by her"; mes "side twenty-fours a day."; mes "It's been like that for years."; next; emotion e_wah; mes "[Sippie]"; mes "Oh, High Priestess Niren,"; mes "I love working for you, but"; mes "sometimes I wish I could leave"; mes "just to see my family. Even"; mes "just once a year would be nice."; next; emotion 5; mes "[High Priestess Niren]"; mes "..............................."; mes "You're absolutely right."; mes "That gives me an idea."; next; emotion 2; mes "[Sippie]"; mes "Huh? What is it?"; next; mes "[High Priestess Niren]"; mes "You all need a vacation."; next; mes "[High Priestess Niren]"; mes ""+strcharinfo(0)+"."; next; mes "["+strcharinfo(0)+"]"; mes "Yes?"; next; mes "[High Priestess Niren]"; mes "I should reward everyone"; mes "in the Sky Garden for their"; mes "contribution. However,"; mes "they were hired by Vildt,"; mes "so I can't directly give them"; mes "leave for vacation. Hmm..."; next; mes "[High Priestess Niren]"; mes "Sippie..."; mes "I'll need a pen"; mes "and some paper."; next; mes "[Sippie]"; mes "Yes, ma'am."; mes "There you go!"; cutin "ra_gwoman",255; next; mes "^3355FF*Scribble Scribble*^000000"; mes "^3355FF*Scribble Scribble*^000000"; mes "^3355FF*Scribble Scribble*^000000"; mes "^3355FF*Scribble Scribble*^000000"; next; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "I administered a blessing"; mes "for a child from a native"; mes "family, and they were very"; mes "grateful since most of the"; mes "priests shun the natives."; next; mes "[High Priestess Niren]"; mes "It turns out that this"; mes "child is gifted at forgery."; mes "She doesn't like being too"; mes "close to other people, but"; mes "that's beside the point."; mes "Here, take this letter."; next; mes "[High Priestess Niren]"; mes "Ah, and take this file that"; mes "contains a sample of Vildt's"; mes "handwriting. Bring them to"; mes "a girl named Ishmael in a"; mes "village in North Rachel."; mes "I hope she'll help us..."; set aru_em,17; getitem 7343,1; //File02 close2; } else if (aru_em == 17) { mes "[High Priestess Niren]"; mes "Please deliver my letter"; mes "and that file to Ishmael in"; mes "North Rachel. Hopefully,"; mes "she can use her talents"; mes "to help us out."; close2; } else if (aru_em == 19) { if (countitem(7343) > 0) { mes "[High Priestess Niren]"; mes "Have you met with Ishmael?"; next; mes "^3355FFYou handed Niren the"; mes "file forged by Ishmael.^000000"; next; emotion e_bzz; mes "[High Priestess Niren]"; mes "Perfect! This forgery is"; mes "so well done, I'm sure"; mes "that even Vildt won't be"; mes "know if he wrote it or not."; next; mes "[High Priestess Niren]"; mes ""+strcharinfo(0)+"..."; mes "I'm going to use this to"; mes "send the priests and followers"; mes "on vacation. Then me and Zhed"; mes "can talk to the pope without"; mes "any unecessary interruptions."; next; mes "[High Priestess Niren]"; mes "I really don't want to burden"; mes "our pope with what Zhed and I"; mes "have to say... But that's much"; mes "preferable to doing nothing"; mes "and experiencing the downfall"; mes "of our beloved Arunafeltz."; next; mes "[High Priestess Niren]"; mes "Sippie, please"; mes "deliver this vacation"; mes "approval to the priests and"; mes "followers in the Sky Garden."; next; mes "[Sippie]"; mes "Yes, ma'am!"; next; mes "[High Priestess Niren]"; mes ""+strcharinfo(0)+","; mes "please go back to Zhed,"; mes "and let him know everything"; mes "is ready. Then I want you to"; mes "meet us in the ^3131FFSky Garden^000000."; next; mes "["+strcharinfo(0)+"]"; mes "Yes!"; next; mes "[High Priestess Niren]"; mes "We need to hurry and"; mes "do this before High"; mes "Priest Vildt realizes"; mes "what we are doing."; delitem 7343,1; //File02 set aru_em,20; close2; } else { mes "^3131FFYou seem to have"; mes "misplaced Ishmael's file.^000000"; close2; } } else if ((aru_em == 20) || (aru_em == 21)) { mes "[High Priestess Niren]"; mes "Please hurry back"; mes "to High Priest Zhed."; close2; } else if (aru_em == 22) { mes "[High Priestess Niren]"; mes "I'm so proud of our pope!"; mes "Did you hear her wonderful"; mes "speech? Well, I should say"; mes "those are the words of Freya,"; mes "but... Well, you know. Hohoho!"; next; mes "[High Priestess Niren]"; mes "Our priests may have acted"; mes "selfishly, but they are still"; mes "committed to Arunafeltz's"; mes "welfare. Things should"; mes "change for the better now."; next; mes "[High Priestess Niren]"; mes "I'm ashamed that I strayed"; mes "from the path of peace and"; mes "almost endangered my country."; mes "I'm glad Zhed brought me back"; mes "my senses. From now on, I'll"; mes "repent for my sins with Zhed."; next; mes "[High Priestess Niren]"; mes "I hope the goddess can"; mes "forgive me. Ah, and you"; mes "should know that Zhed is"; mes "waiting for you. Why don't"; mes "you go see him now?"; next; mes "^3355FFNiren softly smiles"; mes "at you, and you realize"; mes "that it's the first time"; mes "that you've seen that"; mes "expression on her face.^000000"; set aru_em,23; getexp 1000000,0; close2; } else if (aru_em > 21) { mes "[High Priestess Niren]"; mes "Thanks to you and"; mes "Bekento, I think I've"; mes "finally found my way."; close2; } else { mes "[High Priestess Niren]"; mes "I'm sorry..."; mes "I really don't want"; mes "to think about Zhed"; mes "right now. He's just..."; close2; } } cutin "ra_gwoman",255; end; } ve_in,239,115,1 script Drunkard#Aru 943,{ if (aru_monas < 14) { mes "[Drunkard]"; mes "Man, I feel great! Hah hah!"; mes "Hey, gimme one more drink!"; close; } if (aru_monas == 14) { mes "[Drunkard]"; mes "So--*Hic* What I was..."; mes "Oog, dizzy... I say sayin',"; mes "that guy that ^32CD32snuck out to"; mes "sea on a boat^000000? You know"; mes "*Hic* why he came back"; mes "so early? You won't believe it!"; next; mes "[Drunkard]"; mes "Hah hah! He--*Hic*"; mes "He thought he saw a ^DBDB70ghost^000000!"; mes "Bwah hah hah! Oooog... Hey..."; next; mes "["+strcharinfo(0)+"]"; mes "That's right!"; mes "Maybe I should check"; mes "on ^32CD32Kurdi's father since"; mes "he's a fisherman^000000"; set aru_monas,15; close; } else { mes "[Drunkard]"; mes "Why?! Why can't I take"; mes "my boat out to sea? I hafta"; mes "catch fish to make a living!"; mes "What, they expect me to starve"; mes "to death or something?! Huh?!"; close; } } ve_fild07,125,128,0 script Boat#Aru 111,{ if (aru_monas < 16) { mes "^3355FFThis boat seems to "; mes "be in decent condition."; mes "Who could its owner be?^000000"; close; } if (aru_monas == 16) { mes "^3355FFThis must be the boat that"; mes "Karyn was talking about."; mes "It seems to be in pretty"; mes "good shape. Now, the"; mes "monastery should be"; mes "southwest from here...^000000"; next; hideoffnpc "Secret Agent#Aru"; next; mes "[Larjes]"; mes "Long time no see,"; mes ""+strcharinfo(0)+"."; next; mes "["+strcharinfo(0)+"]"; mes "Larjes!"; next; mes "[Larjes]"; mes "I had a tough time following"; mes "you, you know? I actually"; mes "almost lost you once. You"; mes "must be wondering why"; mes "I'm here. If you'll listen,"; mes "I'll explain everything."; next; mes "[Larjes]"; mes "According to our investigation, Arunafeltz is definitely involved"; mes "in this case. We've been watching you since you're somehow related"; mes "to that high ranked official from Arunafeltz. I apologize for that."; next; mes "[Larjes]"; mes "This is an international"; mes "incident, so to prevent any"; mes "intel leaks to Arunafeltz,"; mes "we've had to be much stricter"; mes "with securing and protecting"; mes "all information for this case."; next; mes "[Larjes]"; mes "Anyway, I've decided to"; mes "reveal myself to you since"; mes "I'm the only one that can help"; mes "you right now. You're thinking"; mes "of using that boat, aren't you?"; next; mes "[Larjes]"; mes "If you don't have the skills,"; mes "knowledge, and preparation"; mes "to sail those waters ahead,"; mes "you'll probably wreck the"; mes "boat. You'll make it if you're lucky but... That's a lot of luck."; next; mes "[Larjes]"; mes "I'll help you sail this"; mes "boat to get where you're"; mes "going. But if you fail, there's"; mes "a chance you might have to"; mes "sail this boat on your own if I'm not here. So, you ready to go?"; next; switch(select("Yes, I'm ready.:Give me more time.")) { case 1: mes "[Larjes]"; mes "Alright, let's go."; mes "Hold on to something:"; mes "this will probably be"; mes "a pretty rocky ride..."; set aru_monas,17; close2; hideonnpc "Secret Agent#Aru"; warp "nameless_i",257,217; end; case 2: mes "[Larjes]"; mes "Alright. Just let me know"; mes "whenever you're ready."; close; } } if (aru_monas < 20) { mes "^3355FFThis is the boat that"; mes "can take you to the"; mes "monastery.^000000"; next; switch(select("Go to Monastery:Cancel")) { case 1: mes "^3355FFYou set sail for"; mes "the monastery...^000000"; close2; warp "nameless_i",257,217; end; case 2: mes "^3355FFYou decide to"; mes "stay ashore.^000000"; close; } } else { mes "^3355FFThis is the boat that"; mes "can take you to the"; mes "monastery.^000000"; next; switch(select("Go to Monastery:Cancel")) { case 1: mes "^3355FFYou set sail for"; mes "the monastery...^000000"; close2; warp "nameless_n",257,217; end; case 2: mes "^3355FFYou decide to"; mes "stay ashore.^000000"; close; } } } ve_fild07,128,130,1 script Secret Agent#Aru 97,{ if (aru_monas == 16) { mes "[Larjes]"; mes "Are you ready to go"; mes "aboard? I'll help you"; mes "sail to that monastery,"; mes "but if you fail while you're"; mes "there, I might not be here"; mes "when you come back."; next; switch(select("Yes, I'm ready.:Give me more time.")) { case 1: mes "[Larjes]"; mes "Alright, let's go."; mes "Hold on to something:"; mes "this will probably be"; mes "a pretty rocky ride..."; set aru_monas,17; close2; hideonnpc "Secret Agent#Aru"; warp "nameless_i",257,217; end; case 2: mes "[Larjes]"; mes "Alright. Just let me know"; mes "whenever you're ready."; close; } } end; OnInit: hideonnpc "Secret Agent#Aru"; end; } nameless_i,259,218,3 script Larjes#Aru 97,{ if(aru_monas < 18) { mes "[Larjes]"; mes "I don't like this place."; mes "You'd be better be careful"; mes "around here with those weird"; mes "creatures running around."; close; } mes "[Larjes]"; mes "Good, you're back"; mes "I know that there's still"; mes "things on this island that"; mes "you want to investigate,"; mes "but did you want to leave"; mes "this place for a while?"; next; if(select("Yes:No")==1) { mes "[Larjes]"; mes "Alight, let's go."; close2; warp "ve_fild07",130,130; end; } mes "[Larjes]"; mes "Alright, but becareful."; mes "Those creatures almost"; mes "got you once, you know."; close; } nameless_i,212,184,0 script #aru_clue1 -1,4,2,{ end; OnTouch: if (aru_monas == 17) { mes "^3355FFThe village is totally"; mes "silent, as if all life had"; mes "abandoned it. You look"; mes "around and see that something"; mes "was here a few hours ago, but"; mes "it's somewhere else now.^000000"; next; mes "^3355FFWhatever it was,"; mes "it definitely wasn't"; mes "human. What kind of"; mes "creature could it be?^000000"; close; } end; } nameless_in,21,176,0 script #aru_clue2 -1,2,2,{ end; OnTouch: if (aru_monas == 17) { mes "^3355FFThere are traces of"; mes "humans around here,"; mes "along with some kind"; mes "of creature that you"; mes "can't clearly identify.^000000"; close; } end; } nameless_i,129,218,0 script #aru_clue3 -1,4,3,{ end; OnTouch: if (aru_monas == 17) { mes "^3355FFA strange scent strikes"; mes "you as you enter this field of"; mes "grass. A few ^32CD32animal corpses^3355FF"; mes "are strewn around the ground.^000000"; close; } end; } nameless_i,127,207,0 script Dead Crow#Aru 111,{ if (aru_monas < 17) { mes "^3355FFThere is a dead crow on the ground."; close; } else if (aru_monas == 17) { mes "^3355FFThe sight of this ^32CD32dead"; mes "crow^3355FF makes you feel"; mes "uneasy for some reason.^000000"; next; if (select("Ignore:Investigate") == 1) { mes "^3355FFYou decide not to touch"; mes "the animal's carcass.^000000"; close; } mes "^3355FFYou notice some grass sap"; mes "on the crow's beak, so it"; mes "must have been nibbling on"; mes "some grass. Some feathers"; mes "are missing, revealing"; mes "scaly, snake-like skin.^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Wait..."; mes "Did this grass...?"; next; mes "^3355FFThis grass must be the"; mes "main ingredient of the"; mes "poison used to kill the"; mes "Gaebolg family princes.^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Looks like I just hit"; mes "the jackpot. Huh?"; mes "Someone behi--"; next; mes "^3355FFA sharp, throbbing pain"; mes "assails the back of your"; mes "head as you fall into"; mes "unconsciousness...^000000"; close2; set aru_monas,18; warp "nameless_in",15,60; end; } end; } nameless_i,168,257,0 script Aru_LockedDoor 45,1,1,{ end; OnTouch: if (aru_monas == 18 || aru_monas == 19) { warp "nameless_in",12,41; end; } mes "^3355FFThe door won't budge:"; mes "you can't go through.^000000"; close; } nameless_in,15,60,0 script #Aru_Trigger -1,1,1,{ end; OnTouch: if (aru_monas == 18) { sc_start SC_Blind,600000,0; mes "That was too close."; mes "For a second there,"; mes "I thought I lost you."; next; mes "["+strcharinfo(0)+"]"; mes "Larjes...? What..."; mes "What happened?"; mes "Ugh, my head..."; next; mes "[Larjes]"; mes "Try not to move for a while."; mes "I had a bad feeling waiting"; mes "for you on the boat. Lucky"; mes "thing. When I found you,"; mes "these strange creatures"; mes "were savagely attacking you!"; next; sc_end SC_BLIND; mes "[" +strcharinfo(0)+ "]"; mes "You saved me?"; mes "Thank you. Do you"; mes "happen to know what"; mes "those creatures were?"; next; mes "[Larjes]"; mes "No clue. They looked"; mes "like humans, but... They"; mes "definitely weren't. Once"; mes "I killed them, they all"; mes "turned into sand."; next; emotion e_omg,1; hideoffnpc "Creature#Aru"; emotion e_omg; mes "[Larjes]"; mes "?!?!?!!!!!"; next; mes "[" +strcharinfo(0)+ "]"; mes "!!!!?!?!!!!!!"; mes "Isn't... Isnn't that...?"; next; mes "[Larjes]"; mes "It seems it's just like the"; mes "creatures that kidnapped"; mes "you, but... I wonder why"; mes "he's not attacking us."; next; mes "[" +strcharinfo(0)+ "]"; mes "I guess you'll have to go"; mes "right up to him and ask."; set aru_monas,19; close; } } nameless_in,13,58,6 script Larjes#Aru2 97,{ mes "[Larjes]"; mes "Be careful. That guy"; mes "looks pretty dangerous."; close; } nameless_in,13,53,0 script Creature#Aru 1864,{ end; OnInit: hideonnpc "Creature#Aru"; end; } nameless_in,13,53,0 script #Aru_Trigger2 -1,3,1,{ end; OnMyMobDead: initnpctimer; hideoffnpc "aru_warp"; end; OnTimer100000: stopnpctimer; hideonnpc "aru_warp"; end; OnTouch: if (aru_monas == 19 && !@mymobcount) { mes "[?????]"; mes "Grrr......"; close2; hideonnpc "Creature#Aru"; set @mymobcount,1; monster "nameless_in",13,53,"Zombie",1864,1,"#Aru_Trigger2::OnMyMobDead"; end; } end; } nameless_in,12,37,0 script aru_warp 45,1,1,{ end; OnTouch: if (aru_monas == 19) { set aru_monas,20; warp "nameless_n",168,252; end; } OnInit: disablenpc "aru_warp"; end; } nameless_n,169,254,0 script #Aru_Trigger3 -1,3,3,{ end; OnTouch: if(aru_monas == 20) { hideoffnpc "Larjes#Aru3"; mes "[" +strcharinfo(0)+ "]"; mes "What the hell...!?"; next; mes "[Larjes]"; mes "So... This is the"; mes "island's true nature."; next; mes "[Larjes]"; mes "Someone like me won't"; mes "survive long in a place"; mes "like this. I'm going to wait"; mes "for you in the boat. Learn"; mes "what you need to learn, and"; mes "then come back safe, "+strcharinfo(0)+"."; close2; set aru_monas,21; hideonnpc "Larjes#Aru3"; end; } end; } nameless_n,166,254,7 script Larjes#Aru3 97,{ end; OnInit: hideonnpc "Larjes#Aru3"; end; } nameless_n,259,218,3 script Larjes#Boat1 97,{ if ((aru_monas == 23) && (countitem(7726))) { mes "[Larjes]"; mes "I don't believe it..."; mes "That guy was Tristam III?!"; mes "This explains a lot, I suppose."; mes "I'll report this along with the"; mes "voucher. So Arunafeltz was"; mes "behind that poison grass too."; next; mes "[Larjes]"; mes "I'm shocked over this"; mes "whole debacle. I'm sure"; mes "the Rune-Midgarts royal family"; mes "will be in an uproar over this."; mes "To think that we're involved"; mes "in something this huge..."; next; mes "[Larjes]"; mes "Anyway, we better get..."; mes "This is huge!"; set aru_monas,24; delitem 7726,1; //Token_Of_King getexp 1000000,0; close; } mes "[Larjes]"; mes "“Did you still want to"; mes "investigate the island?"; next; if(select("No:yes")==1) { mes "[Larjes]"; mes "Alright, let's go."; close2; warp "ve_fild07",130,130; end; } mes "[Larjes]"; mes "Alright, but becareful."; mes "Those creatures almost"; mes "got you once, you know."; close; } abbey02,224,70,0 script Book#Aru 111,{ if ((aru_monas < 21) || (aru_monas > 21)) { mes "^3355FFThere are old books"; mes "scattered all over here.^000000"; close; } mes "^3355FFThere's a book stained"; mes "with blood amongst all"; mes "these old, moldy books.^000000"; next; if(select("Examine Book:Ignore")==1) { //OpenBook 7755; set aru_monas,22; getitem 7755,1; // Reasearch_Note close; } mes "^3355FFThat book was probably"; mes "worthless to you anyway.^000000"; close; } abbey03,232,233,4 script Man#Aru 956,{ if (aru_monas < 22) { mes "^3355FFYou find a man lying on"; mes "the floor, wearing torn"; mes "yet luxurious clothing."; mes "He doesn't seem to be"; mes "breathing at all...^000000."; close; } if (aru_monas == 22) { mes "^3355FFYou find a man lying on"; mes "the floor, wearing torn"; mes "yet luxurious clothing."; mes "He doesn't seem to be"; mes "breathing at all...^000000."; next; mes "^3355FFYou bring your ears more"; mes "closely to his mouth: it"; mes "seems that he really is"; mes "still barely alive.^000000"; next; if (select("Touch Him:Ignore Him") == 1) { mes "["+strcharinfo(0)+"]"; mes "This man..."; mes "He's so familiar"; mes "for some reason."; next; mes "^3355FFAs you touch him, the"; mes "man suddenly jumps"; mes "up with a crazed yowl.^000000"; hideonnpc "Man#Aru"; monster "abbey03",232,232,"Dead King",1875,1,"#Aru_King::OnMyMobDead"; close; } mes "^3355FFYou don't feel"; mes "comfortable enough"; mes "to touch this man.^000000"; close; } if (aru_monas > 22) { mes "^3355FFThis man is dead... Still...^000000"; close; } } abbey03,0,0,0 script #Aru_King -1,{ end; OnMyMobDead: initnpctimer; hideoffnpc "Dead Man#Aru"; end; OnDisable: OnTimer100000: stopnpctimer; hideonnpc "Dead Man#Aru"; hideoffnpc "Man#Aru"; end; } abbey03,232,232,4 script Dead Man#Aru 956,{ if (aru_monas == 22) { mes "^3355FFYou have no idea why"; mes "this dead man is moving"; mes "around, so you decided to"; mes "examine him. In his jacket,"; mes "you find a shining medal...^000000"; set aru_monas,23; getitem 7726,1; donpcevent "#Aru_King::OnDisable"; next; mes "["+strcharinfo(0)+"]"; mes "This medal..."; mes "This means that"; mes "this man is...!"; close; } end; OnInit: hideonnpc "Dead Man#Aru"; end; } // ?? ra_temple,168,54,3 script Sippie#ss 917,{ mes "[Sippie]"; mes "Now I finally have some"; mes "time to take a break."; mes "Too many followers are"; mes "crowding High Priestess"; mes "Niren, and they're giving"; mes "me so much work to do!"; if (aru_em < 11) { close; } else if (aru_em == 11) { next; mes "[Sippie]"; mes "Excuse me, but are you"; mes "a friend of our pope?"; mes "I think I saw you talk"; mes "to her a while ago..."; next; mes "[Sippie]"; mes "I don't understand why"; mes "High Priestess Niren wants"; mes "to go to war. I actually think"; mes "that in her heart, she doesn't"; mes "want it. She's sweet and kind"; mes "once you get to know her."; next; mes "[Sippie]"; mes "She loves children..."; mes "She's like a mother to"; mes "all the kids in Arunafeltz."; mes "She even brought our pope to"; mes "Rachel when she was a baby,"; mes "raising her like her own child."; next; mes "[Sippie]"; mes "If you didn't know she"; mes "was our pope, it'd be easy"; mes "to mistake her for High"; mes "Priestess Niren's daughter."; close; } else { close; } }