//===== Hercules Script ====================================== //= War of Emperium (Al De Baran) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= NPCs that relate to Al De Baran Guild Castle 2 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Removed dialog from interior flags. [L0ne_W0lf] //= 1.2 Partially rewrote Script. [Masao] //============================================================ // Guild Flags (Outside Castle) //============================================================ - script Hohenschwangau#1::OutsideFlagsA2 722,{ set .@GID, GetCastleData("aldeg_cas02",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(2) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.:Quit.") == 1) { close2; if (getcharid(2) == GetCastleData("aldeg_cas02",1)) { warp "aldeg_cas02",220,190; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastleA02: FlagEmblem GetCastleData("aldeg_cas02",1); end; } alde_gld,99,251,4 duplicate(OutsideFlagsA2) Hohenschwangau#1-2 722 alde_gld,99,244,4 duplicate(OutsideFlagsA2) Hohenschwangau#2 722 // Guild Flags (Inside Castle) //============================================================ - script Hohenschwangau#3::InsideFlagsA2 722,{ end; OnRecvCastleA02: FlagEmblem GetCastleData("aldeg_cas02",1); end; } aldeg_cas02,82,71,2 duplicate(InsideFlagsA2) Hohenschwangau#3-2 722 aldeg_cas02,67,30,2 duplicate(InsideFlagsA2) Hohenschwangau#4 722 aldeg_cas02,183,140,2 duplicate(InsideFlagsA2) Hohenschwangau#5 722 aldeg_cas02,212,152,2 duplicate(InsideFlagsA2) Hohenschwangau#6 722 aldeg_cas02,108,39,2 duplicate(InsideFlagsA2) Hohenschwangau#7 722 aldeg_cas02,57,213,2 duplicate(InsideFlagsA2) Hohenschwangau#8 722 aldeg_cas02,103,53,2 duplicate(InsideFlagsA2) Hohenschwangau#9 722 aldeg_cas02,73,53,2 duplicate(InsideFlagsA2) Hohenschwangau#10 722 aldeg_cas02,63,41,2 duplicate(InsideFlagsA2) Hohenschwangau#11 722 aldeg_cas02,229,6,2 duplicate(InsideFlagsA2) Hohenschwangau#12 722 aldeg_cas02,230,40,2 duplicate(InsideFlagsA2) Hohenschwangau#13 722 aldeg_cas02,197,40,2 duplicate(InsideFlagsA2) Hohenschwangau#14 722 aldeg_cas02,32,213,2 duplicate(InsideFlagsA2) Hohenschwangau#15 722 aldeg_cas02,121,29,2 duplicate(InsideFlagsA2) Hohenschwangau#16 722 // Guild Flag (Town) //============================================================ aldebaran,149,97,4 duplicate(InsideFlagsA2) Hohenschwangau#17 722 // Kafra Employee //============================================================ aldeg_cas02,84,74,0 duplicate(guildkafra) Kafra Staff#aldeg_cas02 117 // Steward //============================================================ aldeg_cas02,78,74,0 duplicate(cm) Chenchenlie#aldeg_cas02 55 // Treasure Room Lever //============================================================ aldeg_cas02,139,234,0 script #lever_A02 111,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Do not.") == 1) { close2; warp "aldeg_cas02",78,75; end; } close; } // Guild Dungeon Lever //============================================================ aldeg_cas02,194,136,0 duplicate(gdlever) #aldeg_cas02 111 // Guild Treasure Spawns //============================================================ aldeg_cas02,135,230,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas02 -1 // AGIT Manager //============================================================ aldeg_cas02,214,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas02 -1 // Guardians //============================================================ aldeg_cas02,78,74,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas02 -1