From dd3b3ddb4332afacd9d25a1d892ca889c82e7730 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sun, 23 Jul 2006 18:17:30 +0000 Subject: - Modified setting skillrange_by_weapon (skill.conf) to be a per-object-type setting instead of yes/no. The default now is that weapon-based skills will take the attacker's range for non-players. - Changed the default of skillrange_by_distance to include homunculus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7844 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 4 ++-- src/map/pc.c | 2 +- src/map/skill.c | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/map/battle.c b/src/map/battle.c index 14e82f792..bbee2fe24 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3735,8 +3735,8 @@ void battle_set_defaults() { battle_config.left_cardfix_to_right=0; battle_config.skill_add_range=0; battle_config.skill_out_range_consume=1; - battle_config.skillrange_by_distance=BL_MOB|BL_PET; - battle_config.use_weapon_skill_range=0; + battle_config.skillrange_by_distance=BL_MOB|BL_PET|BL_HOMUNCULUS; + battle_config.use_weapon_skill_range=BL_MOB|BL_PET|BL_HOMUNCULUS; battle_config.pc_damage_delay_rate=100; battle_config.defnotenemy=0; battle_config.vs_traps_bctall=BL_PC; diff --git a/src/map/pc.c b/src/map/pc.c index d2556b0dc..c15fca7f9 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6204,7 +6204,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R; } - if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range) + if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC) { //Update skill-block range database when weapon range changes. [Skotlex] i = sd->equip_index[EQI_HAND_R]; if (i < 0 || !sd->inventory_data[i]) //No data, or no weapon equipped diff --git a/src/map/skill.c b/src/map/skill.c index 8c25f823b..d665950dd 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -764,7 +764,7 @@ int skill_get_range2 (struct block_list *bl, int id, int lv) { int range = skill_get_range(id, lv); if(range < 0) { - if (battle_config.use_weapon_skill_range) + if (battle_config.use_weapon_skill_range&bl->type) return status_get_range(bl); range *=-1; } -- cgit v1.2.3-70-g09d2