From c393837375a735ec14b4f604b60a73db4a1f04d9 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 15 Mar 2006 16:16:12 +0000 Subject: - gm_skill_unconditional setting now also overrides skill_partner_check setting. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5612 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/map/skill.c b/src/map/skill.c index d6804a070..137c812e9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3751,7 +3751,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd && battle_config.player_skill_partner_check) { + if (sd && battle_config.player_skill_partner_check && + (!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond)) { skill_check_pc_partner(sd, skillid, &skilllv, 1, 1); } else skill_moonlit(bl, NULL, skilllv); //The knockback must be invoked before starting the effect which places down the map cells. [Skotlex] @@ -7887,7 +7888,9 @@ int skill_check_condition(struct map_session_data *sd,int type) break; case PR_BENEDICTIO: /* ?ケ??~福 */ { - if (!battle_config.player_skill_partner_check) + if (!battle_config.player_skill_partner_check || + (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond) + ) break; //No need to do any partner checking [Skotlex] if (!(type&1)) { //Started casting. @@ -8623,8 +8626,9 @@ int skill_use_id (struct map_session_data *sd, int target_id, int skill_num, int case BD_SIEGFRIED: /* 不死?gのジ?クフリ?ド */ case CG_MOONLIT: /* 月明りの?に落ちる花びら */ { - if (battle_config.player_skill_partner_check) - { + if (battle_config.player_skill_partner_check && + (!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond) + ) { if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) //Note that skill_lv is automatically updated. { clif_skill_fail(sd,skill_num,0,0); @@ -10018,7 +10022,9 @@ struct skill_unit_group *skill_initunitgroup(struct block_list *src, sc_start4(src,SC_DANCING,100,skillid,(int)group,0,(i&UF_ENSEMBLE?BCT_SELF:0),skill_get_time(skillid,skilllv)+1000); //?奏スキルは相方をダンス?態にする if (sd && i&UF_ENSEMBLE && - battle_config.player_skill_partner_check) { + battle_config.player_skill_partner_check && + (!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond) + ) { skill_check_pc_partner(sd, skillid, &skilllv, 1, 1); } } -- cgit v1.2.3-70-g09d2