From 98064d23a7231816d2c04e1e95c90b18d5636b30 Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Thu, 2 Jul 2020 04:26:09 +0200 Subject: Add bMagicSubDefEle item bonus --- src/map/battle.c | 13 +++++++++++++ src/map/map.h | 2 +- src/map/pc.c | 23 +++++++++++++++++++++++ src/map/pc.h | 4 ++++ 4 files changed, 41 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/map/battle.c b/src/map/battle.c index 12d85993f..956cc4a49 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1068,6 +1068,19 @@ static int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct continue; ele_fix += tsd->subele2[i].rate; } + + // Apply bMagicSubDefEle damage reduction. + switch (src->type) { + case BL_MOB: + ele_fix += tsd->magic_sub_def_ele[status_get_element(src)].rate_mob; + break; + case BL_PC: + ele_fix += tsd->magic_sub_def_ele[status_get_element(src)].rate_pc; + break; + default: + break; + } + cardfix = cardfix * (100 - ele_fix) / 100; } cardfix = cardfix * (100 - tsd->subsize[sstatus->size]) / 100; diff --git a/src/map/map.h b/src/map/map.h index f57bb0278..9f17ae439 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -557,7 +557,7 @@ enum status_point_types { //we better clean up this enum and change it name [Hem SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058 SP_SET_DEF_RACE,SP_SET_MDEF_RACE, //2059-2060 SP_RACE_TOLERANCE,SP_ADDMAXWEIGHT, //2061-2062 - SP_SUB_DEF_ELE, // 2063 + SP_SUB_DEF_ELE, SP_MAGIC_SUB_DEF_ELE, // 2063-2064 /* must be the last, plugins add bonuses from this value onwards */ SP_LAST_KNOWN, diff --git a/src/map/pc.c b/src/map/pc.c index 2d3115d68..242c43ba3 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4053,6 +4053,29 @@ static int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3 sd->sub_def_ele[type2].rate_pc += type3; } + break; + case SP_MAGIC_SUB_DEF_ELE: + if ((type2 >= ELE_MAX && type2 != ELE_ALL) || type2 < ELE_NEUTRAL) { + ShowError("pc_bonus3: SP_MAGIC_SUB_DEF_ELE: Invalid element %d\n", type2); + break; + } + + if (type2 == ELE_ALL) { + for (int j = ELE_NEUTRAL; j < ELE_MAX; j++) { + if ((val & 1) != 0) + sd->magic_sub_def_ele[j].rate_mob += type3; + + if ((val & 2) != 0) + sd->magic_sub_def_ele[j].rate_pc += type3; + } + } else { + if ((val & 1) != 0) + sd->magic_sub_def_ele[type2].rate_mob += type3; + + if ((val & 2) != 0) + sd->magic_sub_def_ele[type2].rate_pc += type3; + } + break; default: diff --git a/src/map/pc.h b/src/map/pc.h index a0c3bf955..3f8f88444 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -399,6 +399,10 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st int rate_mob; //!< Physical damage reduction against monster's defense element. int rate_pc; //!< Physical damage reduction against player's defense element. } sub_def_ele[ELE_MAX]; //!< Bonus bSubDefEle data structure. + struct { + int rate_mob; //!< Magical damage reduction against monster's defense element. + int rate_pc; //!< Magical damage reduction against player's defense element. + } magic_sub_def_ele[ELE_MAX]; //!< Bonus bMagicSubDefEle data structure. struct { int atk_rate; int arrow_atk,arrow_ele,arrow_cri,arrow_hit; -- cgit v1.2.3-60-g2f50