From 918fe275279d2954f0b7a46e91826e4399fa85a0 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 20 Mar 2006 21:41:06 +0000 Subject: - Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps with players instead of just mobs in the vecinity of players. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5687 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 30 +++++++++++++++++++----------- 1 file changed, 19 insertions(+), 11 deletions(-) (limited to 'src') diff --git a/src/map/mob.c b/src/map/mob.c index 23d29b7a1..959a71cf9 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1957,17 +1957,6 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) return 0; } -/*========================================== - * Serious processing for mob in PC field of view (interval timer function) - *------------------------------------------ - */ -static int mob_ai_hard(int tid,unsigned int tick,int id,int data) -{ - clif_foreachclient(mob_ai_sub_foreachclient,tick); - - return 0; -} - /*========================================== * Negligent mode MOB AI (PC is not in near) *------------------------------------------ @@ -1986,6 +1975,10 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list app) return 0; ap = va_arg(app, va_list); + + if (battle_config.mob_ai&32 && map[md->bl.m].users>0) + return mob_ai_sub_hard(&md->bl, ap); + tick=va_arg(ap,unsigned int); if(DIFF_TICK(tick,md->last_thinktime)