From 513059cad7510c20f44e1a19f731efbe2f28dbec Mon Sep 17 00:00:00 2001
From: Haru <haru@dotalux.com>
Date: Fri, 8 May 2015 16:19:35 +0200
Subject: Removed deprecated command isday

- Follow-up to b1b1b1aa8edc866a83029081e93d3e7d0f138189

Signed-off-by: Haru <haru@dotalux.com>
---
 src/map/script.c | 6 ------
 1 file changed, 6 deletions(-)

(limited to 'src')

diff --git a/src/map/script.c b/src/map/script.c
index 0bef11160..ecffeffd8 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -14255,11 +14255,6 @@ BUILDIN(isnight) {
 	return true;
 }
 
-BUILDIN(isday) {
-	script_pushint(st,(map->night_flag == 0));
-	return true;
-}
-
 /*================================================
  * Check how many items/cards in the list are
  * equipped - used for 2/15's cards patch [celest]
@@ -20012,7 +20007,6 @@ void script_parse_builtin(void) {
 		BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
 		BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
 		BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
-		BUILDIN_DEF_DEPRECATED(isday,""), // check whether it is day time [Celest] // DEPRECATED 2015-01-21 [Haru]
 		BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
 		BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
 		BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
-- 
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